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No New Information

Sometimes you hear a sentence in-game that adds no new information. It is something people say so often that saying it again creates no new knowledge in the world. In fact, only the sentence’s opposite would be notable. It isn’t always true, but at any given moment, someone will say it within the next 30 seconds:

  • I hear there are going to be a bunch of nerfs in the next patch.
  • There have been a lot of complaints on the boards lately.
  • Some moron is babbling about nonsense in broadcast/general chat.
  • Some morons are comparing e-peens in the lowbie zone.
  • I hate Jack Thompson
  • Did they nerf accuracy? I think they nerfed accuracy. I swear, I’m missing a lot more lately.
  • My healer got another blind team invite.
  • For the love of God, I am never joining another non-guild group again. This pickup group is herd of f’ing morons, I kid you not. There’s this one guy here who knows what he’s doing, and I think the rest are a bunch of twelve-year-olds on crack.
  • I never get any good drops.
  • Is anyone working customer service tonight? I’ve been in the queue for like an hour.
  • That chick is so obviously a guy.
  • I’m lagging pretty bad here. Is anyone else lagging?

Feel free to add your own examples.

: Zubon

Hurricane Katrina

What are some of the MMORPG companies doing to help those affected by the latest natural disaster? Well, they are trying to make it easier for their affected customers by making sure things will be like they left them in-game. If the game has housing maintenance, they are stopping the cost for now. Some games are even dropping the fees temporarily. Still others are linking to charities.

Mythic Entertainment: We’ve all got friends and family down south, and there’s a big player community down there as well. Like many of you, we’re struggling to find some small way that we can help besides the basic and obvious “donate to the Red Cross” stuff. We went through the game systems, looking for stuff that people could lose if they are unable to log in for awhile, and paying rent on the in-game houses is fortunately the only thing. We can’t suspend in-game house rent by billing address, so we’re just suspending house rent across the board for the whole game.

Sony Online Entertainment: In EverQuest II we have added the /donate command, type in /donate to be taken to the American Red Cross’s Hurricane 2005 relief page. For those members of SOE Communities in other games, you can contribute using this link, American Red Cross. The American Red Cross will process your donation and make sure that it is put to maximum use to help those whose lives have been affected by the hurricane.

Additionally, for our 13,000+ players actually in the affected areas, we will be suspending billing until such time as they are able to play again. In addition, any items or structures in any of our games, which decay over time, will be preserved until the user’s next login.

NCSoft: To show our support for the Gulf Coast victims of Hurricane Katrina, NCsoft has placed a banner to the Network for Good website on the front pages of all North American NCsoft websites.

Blizzard: Our heartfelt condolences go out to the individuals and families affected by Hurricane Katrina. We encourage everyone to assist the federal, state, and local organizations doing vital work on the ground by making a donation to the relief efforts. The Department of Homeland Security has asked that donations be made in the form of financial contributions, rather than supplies, which are difficult to get into the affected areas at this time. If you would like to make a donation to the relief efforts, please contact the American Red Cross: www.redcross.org; 1-800-HELP NOW (1-800-4357-669).

Kudos to Mythic and SOE for going the extra mile, but still more can be done. Give an incentive to players that donate, perhaps some in-game item or something. Or better yet, how about matching pledges?

Oh, here is a nice FU from Blizzard: Any player affected by the hurricane should call our Billing department to turn off their account until they power is restored. Characters and items on the accounts affected will not be removed, deleted, or changed during the time the accounts are turned off. WTF?

Anyone see something I’m missing, let me know.

Regardless, if you have the means to do something to help, whether it is a donation or something more involved, please do so. This is a terrible tragedy.

– Ethic

CoH Free Play

[City of Heroes] I found an email from Cryptic/NCSoft in my spam folder. I wonder how it got there. Anyway, this weekend is free for past CoH customers.

Just log into the game between 2pm (CDT) on Thursday, September 1st and 11:59pm (CDT) on Tuesday, September 6th and you will find your account reactivated FREE of charge!* Your hero characters will be waiting just as you left them the last time you played, ready to lead the charge against evil.

But hurry…this offer is only valid for a limited time, and once 11:59pm (CDT) hits Tuesday night, September 6th, your account will again be deactivated unless you choose to resubscribe.

I’ll spend a little time playing there, no problem.

– Ethic

Hellscream

[World of Warcraft] I ended up playing my level 28 undead rogue on Hellscream for an hour or so tonight. Relocating to Thousand Needles from Tarren Mill (which killed the game for me) made a huge difference in getting things rolling again. Killed a lot of centaurs on the edge of their camp. Felt very rogue-ish. Getting close to level 29 now. That would make him the highest level I have ever gotten to in WoW. Sad.

Anyway, I had forgotten how fantastic and majestic the scenery in WoW is, at least to me. The Undercity and Orgrimmar are both just a lot of fun to look at.

It only took me about 30 minutes to remember how to play a rogue, it is not a simple class to play really, lots of options to play with. It feels good to be back, even though the lag on this server is still pretty rough at times. I’m awfully tempted to start a new character on a low population server, but I’m not sure I want to go through the low level stuff yet again. I have not played an Alliance character past level 18 (in beta) so there is at least some fresh quests on that side for me. We’ll see how aggravating the lag gets.

– Ethic

Boom Goes The Dynamite

[World of Warcraft] It just keeps on going and keeps on growing.

IRVINE, California – August 29, 2005 – Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard’s critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.

It’s a behemoth now, steamrolling over rival MMOs like they are made of Dereth.

– Ethic

AC2 Is Dead, Dozens Mourn

[Asheron’s Call 2] Sadly, another prediction has come true:

Dear AC2 subscribers,

In spite of our hard work and the launch of Legions, AC2 has reached the point where it no longer makes sense to continue the service. We will be officially closing the Asheron’s Call 2 service on 12/30/05. Until then, we plan to run live events, but we will not be adding any content or features.

We deeply appreciate the many dedicated fans of AC2 who have stood by us over the years. You have our sincerest gratitude.

Best regards,

Jeffrey Anderson
CEO, Turbine

I got nothing to say.

– Ethic

AutoAssault Pushed Back

[AutoAssault] According to the game’s producer, AutoAssault is being pushed back to 2006 to make more changes.

To the Auto Assault Community,

We started beta testing earlier this year and here is an update on our progress.

The beta testing period has spawned some great ideas that we want to include before launch. NetDevil and NCsoft are both companies with a strong commitment to releasing “only when it’s ready,” so we want to extend the beta into the spring of 2006. Over this time, we are going to continue tuning, tweaking, and adding to Auto Assault.

There is a lot that we will be changing over the next few months; here is a quick look at some of the items that we will be addressing.

Content for all the races: The core goal is to work on giving things a more diverse feel. The vision we are shooting for is that particular locations will have a specific feel and that the enemies located there have abilities that change up the standard gameplay.

Client performance: More optimizations to increase performance.

Level progression: Level progression will be faster paced and have more levels overall.

Character creation: There will be more details for making a character look unique, as well as customizing your first car.

New Items: More than a thousand new items are going into the game to help balance out the loot system.

Chassis: There are quite a few chassis in the game that people haven’t seen yet, but we are going to add even more.

The list that we have is literally full of hundreds of other things. Keep an eye out – the scope of changes you’ve inspired us to make over the next few months is amazing!

We will not be adding any more testers for North America for a little while, but more invites will go out once the next round of content revisions is published later this fall. European beta invites will continue to be sent, but the majority will be issued to coincide with the roll-out of the new content.

We were all excited about a 2005 release, but these changes – and ones to come in the future – will make Auto Assault the best it can be.

Steven Snow
Producer – Auto Assault
NCsoft

This is a good thing.

– Ethic

Promyvions: The gateway to the expansion.

[Final Fantasy XI] The Promyvions (Promy’s for short) are the first set of quests to get through to open some of the new areas that were introduced in the Chains of Promathia expansion. An expansion that was introduced 9 months ago.

I would just like to know what has caused people to think that the promy’s are difficult? Last night, I led a group to beat Holla (my third successful run) which is thought to be the most difficult Promy. The party was war/nin, war/nin, sam/war, drg/war, blm/whm, whm/blm. This is a basic xp party for lvl 30. No smn, no rng. Oh, and we broke the server record for Holla.

The really sad thing to me was that of the people that I was taking through the promys one person had failed Holla 4 times, and one person had failed Mea 4 times and Dem 4 times… I mean, come on, Dem? The Dem bosses special attack is “Makes silly faces!”

Do people just not know that animas make the run incredibly easy? Do people not have strategies for the bosses? Do they not come prepared?

I mean the lack of understanding extends outside the bosses also, some people think that the mobs on the final level of the promys are some undefeatable foes, when in fact they are only T-IT mobs that you would be leveling on if you were in an xp party.

Any insight into this would be appreciated.

ringthree

DDO Dev Chat

[Dungeons & Dragons Online] DDO Stratics held a House of Commons chat with some of the people over at DDO. The full chat transcript is here.

I have taken the liberty of cutting and pasting and editing some of the questions I felt were interesting below:

SporkfireDDO – Victor Wachter, Community Relations Manager – DDO
JustinQuimby – Justin Quimby, lead engineer – DDO
KenTroop – Ken Troop, Lead Designer – DDO
EckelberryDDO – David Eckelberry – DDO

What type of character customization will be available?

EckelberryDDO – Character customization options in DDO emerge primarily during gameplay through the variety of items, armors, and weapons you can acquire. At character generation, your character will be able to customize your appearance largely centered on the face–skin, hair, facial options like scars, eye colors, tattoos, etc.

Will there be Food & Drink requirements and benefits/penalties in DDO, or will it automatically be assumed that our players are doing that on their own?

KenTroop – Sorry — long answer (we just finished implementing this today, actually) So — in dungeon and landscape adventures, characters do *not* regenerate on their own — they either have to get healed, use potions, scrolls, etc. or use Rest Shrines (objects you can find in a dungeon that simulate some rest time). However, once you go back to Stormreach, you do have an opportunity to regenerate hit points and spell points — taverns. Basically, you very slowly regen while in a tavern. If you want to speed up that process you can purchase food and drink and consume it, speeding up your regen rates. However, there will be no *need* to purchase food, it’s solely if you want to get out of the taverns faster.

The demo at Gencon had items degrade when you die. When they degrade all the way, are they broken until fixed or destroyed?

EckelberryDDO – They stop working after they lose all of their durability (hit points) but they can be repaired many times. Eventually, over a long period, items will degrade entirely and need to be replaced. By that time…weeks or months I’d expect, you’ll be moving on to new treasures you’ve found.

How long will the average dungeon take to complete? Will the time span increase as your level gets higher?

KenTroop – Dungeon times cover a wide variety — some are 5-10 minute timed experiences, others are epic multi-hour adventures. On average, I would say an hour, but that really disguises the very wide variety that exists in terms of time, not to mention optional objectives or quests which can further extend the time in many of the dungeons.

What are the largest battles we will see in DDO?

JustinQuimby – Upper end for battles will be 20ish players. We are focusing on the small-group dynamics which make pen and paper D&D great.

How will you deal with repeating the same quest over and over to advance? Both from a “grinding” point of view to advance faster, and from a “boredom” point of view if there’s not enough quests?

EckelberryDDO – A few ways. Of course no development team can really make dungeons or any sort of content as fast as it consumed, but our goal is create fun, high quality content the likes of which you have not seen before. So it’s fun to do, not a grind. More directly on your questions point, you can repeat quests, but if you do them frequently in a short period, you will receive diminished returns. That experience penalty regnerates over time. Also, you will be able to choose to do a quest on higher difficully settinsg — Hard or Elite, where monsters get tougher and more difficult. And XP is better, treasure is better, etc.

How is Alpha going and/or when we can expect more invites?

SporkfireDDO – Alpha is going well. By the end of next week, we will have over a thousand players in the game. So, that is a ton of feedback to go through and act on. We’re currently developing our ongoing communication programs for both Alpha participants and ddo.com forum regulars. In the near future, we will be posting Alpha Journals, that contain summaries of the week’s activity on the Dev side, player quotes and other interesting community things that come out of this phase.

Will there be an XP cap for grouping with higher lvl players? Say lvl 5 with a lvl 10? what will happen to the lower lvl players xp?

EckelberryDDO – A few things deal with this. First, there may be a minimum level to go into some dungeons or do some quests… mostly for your own survival. In addition, when a character of higher level than the dungeon’s CR enters, the potential XP is reduced for all parties… since they are at less risk. You can party mostly with whomever you want, but 5 and 10 is pretty big level spread in DDO.

Can you expound upon the features planned for stealthing in ddo?

EckelberryDDO – Stealth is little more complicated than the “you are detected or not” sort of things. Of course we represent D&D in comparing your Hide Skill and Move Silently and the monster’s Listen and Spot score. It also combines how long you dare to stay near the monster trying to detect you, and the level of lighting around your character, which can either give you a bonus or penalty to your skill check, and it can determine how often the monster “looks” for you.

Why was Eberron chosen as the world setting for DDO, out of all the established D&D worlds?

KenTroop – We first read the Eberron source book a couple of years ago, and we were immediately struck with how cool it was…pulp noir adventure but with all the high magic/fantasy that you want from D&D… It leapt off the page as both a wonderful place to go on adventures and tell stories…just a really fresh take on fantasy. Frankly, I love it :) Our in-house gaming sessions have all been in Eberron for the last year…and they’ve been lots of fun…I think that spirit translates into DDO.
JustinQuimby – Plus, it has airships.

Sounds like Taverns will have a lot of people in them at one time, how many will there be in Stormreach?

KenTroop – Taverns are intentionally designed to be “mini-hubs” within the existing hubs of the city wards and towns…each ward generally has 2 or so taverns, with a small town or outpost having 1.

I read that different quests take the players to the same dungeon. how will you make each quest interesting even if it takes place in a dungeon i’ve already been to?

KenTroop – Some dungeon experiences have random elements even within the same quest — sometimes different creatures, different locations, etc. Other times, if you have a totally different quest in the area, the gameplay can be very different — sometimes entire sections of the dungeon are opened or closed off depending on what quest you’re on…so many of the dungeons can have a very different look and feel.

Will Higher Dex make you move and swing faster? And will Extremly high jump make you able to jump rooftop to rooftop or over large things such as giants?

EckelberryDDO – Dexterity doesnt’ govern your running speed, just as it doesn’t in D&D. However, Jump and Swim do have the affects you’d expect. Your skill level (ranks + bonuses) in Jump govern how high and how far you jump. Over humanoid creatures? Yes definitely. Over giants? Not likely. Swim similarly governs your breath meter to a degree, and how fast you swim.

What does DDO offer that separates it from all the other MMORPG’s of our day?

EckelberryDDO – Many things. First of all, it has the unique features of being the first Dungeons and Dragons MMORPG. Beyond that incredible features of recognizable classes, races, etc., we have a really unique game system that offers action combat… and does away with some of the worst elements of MMO gameplay. No grinding — ie, no experience points for bashing monsters over and over again, no running over miles of landscape and no standing in place for minutes waiting for regeneration or respawning.

How will items be distributed in group play and how will item trading/selling be handled?

EckelberryDDO – In order to present fair opportunities for each player, each character in DDO can open a chest and get their own loot out of it. In other words, the treasure system generates items and coins for each player that opens the chest. You probably–almost unquestionably–wont get the same loot, but you all had a fair chance to get good stuff. Of course after you get the goods, players are free to trade with one another…

With instantaneous travel to the dungeons, will not the exploration element that is such a big part of MMORPGs, be completely lost?

KenTroop – There are places to explore, but only when it’s part of the adventure…so we have landscape adventures that require some exploration, but even then there is a quest driving the exploration…also many dungeons and landscapes have optional objectives and treasure that rewards the explorer. Generally, we want exploration to be a part of the fun that we’ve designed for the adventure, not a random experience that too frequently ends up with people getting lost

How does death and xp loss work?

EckelberryDDO – Well, it’s bad to die. I don’t recommend it at all. When you die, a few thing happen: first, you fall to the ground and become a ghost. The only thing you can do is to chat. When youre dead you have a choice of returning to life at the city, finding special magic shrines in the dungeon where you can be returned to life or of course having a cleric raise you with a spell. Just how you get resurrected will govern how much XP penalty you suffer from… though that will never be even close to the full level loss you suffer in D&D.

– Ethic