Monthly Archive for June, 2008

Happy 7th, Anarchy Online

Anarchy Online turned 7 years old on June 27th. Happy (belated) Birthday!

May 3, 2001- Funcom proudly announces that the Anarchy Online release date for North America will be on June 27, 2001. Anarchy Online will be the first game in years to take up competition with the existing online worlds of Ultima Online (Electronic Arts), EverQuest (Sony) and Asheron’s Call (Microsoft).

The release of Anarchy Online will mark a milestone on the massively multi-player online gaming arena. Not only is Anarchy Online the first online world in a science fiction setting, the game also promises exceptional graphics and a gaming world that gives the phrase “dynamic gaming environment” a brand new meaning. It will also be the first in the upcoming second generation of 3D massively multi-player online games.

“Online games are the future of the industry, and a subscription based business model will in some years become a common platform for making money,” says Funcom president Andre Backen. “Funcom has been working on Anarchy Online since 1996 and considers this the most ambitious project the industry has yet seen with over 70 employees dedicated to working on this game.”

- Ethic

The Hardship of the Blue Team

The first thing I miss on the freep side is that quartermaster in Gramsfoot. He sells healing potions, cheap, in unlimited numbers. One click, 800 health, good deal. Freeps need to craft for those, which means I may make an alt with the Scholar trade skill. All this time working on trade skills, and it turns out the main things I want are consumables, which my Tailor main does not make.

Repair costs are a bother, but not severe. They are probably higher for the folks out front or who die a lot, but I think my costs were ~40 silver for the night that included two deaths.

Continue reading ‘The Hardship of the Blue Team’

The Ease of the Blue Team

I have had two nights as a freep in the Ettenmoors (PvMP). Wow, that is so much easier. The first night was as a 47, the second as a 48, and I will take another trip soon since I hit 49 last night. (No idea why the arbitrary “once per level until 50″ thing. Probably because there is no xp to be had out there.) Both times we took one keep, I got about 100 kills with 10 killing blows, and I earned 2300 infamy. That means I hit rank 2 on my first night. That estimate I had about how long it takes a creep to rank? If I can keep this up, and I think I can do better, cut those times by 75%. I died 0 times the first night, twice the second night.

The damage is great on the blue team. Hunters have much better burst DPS than Blackarrows, and we have more of them. My Hunter likes to start fights with ~500 damage in a few seconds, so few things survive three seconds of concentrated fire from a raid. Hunters also track for free, which takes a talisman every time a creep wants it, and freeps can find everyone with two skills versus the one talisman per freep race. The buffs are very nice as well, especially when a Captain gives +50 to everything with In Defense of Middle Earth. Minstrels are great healers, again with burst versus the Defilers’ heal-over-time slimes. Let us not compare the value of a Burglar on your team to that of a Warg Stalker.

The great thing about the blue side is that the red team is suicidal. Continue reading ‘The Ease of the Blue Team’

Out of 100 people who hate Bartle…

- 20 probably shouldn’t be allowed on the human section of the internet.
- 10 miss his points. Completely and repeatedly.
- 15 corner themselves with their own arguments.
- 5 point at those cornered guys and laugh.
- 30 have arguments which basically reduce to “I don’t like you dissin’ my game”
- 10 think he’s an old fart/academic/smartypants therefore he’s unable to have real opinions of real value.
- 5 think he can’t comment on MMOs because he really hasn’t put in 200 hours in “Barbie Genital Herpes World Online: Arena”
- 3 read, and don’t post, when they probably should.
- 2 guys actually prove him wrong here and there. And Bartle loves it.

Diablo III Announced

I’ve already played Diablo III. It was called Diablo II.

- Ethic

I Hate Your Guild

I hate you for spamming every 90 seconds, with a paragraph of text that takes up the entire chat box. You are almost as considerate as the gold-spammers. They at least restrict themselves to one zone.

Let me tell you, nothing says “selective” quite like a guild that broadcasts for members. Constantly. I am sure that is how the most competent people come together. And that whole bit where you don’t even spell the words properly? Gold.

: Zubon

Warhammer Guild Beta

The Warhammer Online Guild Beta starts in July. This means release is getting closer and closer.

Guild Leaders – prepare your recruits for WAR!

It has been one year since the first call for guilds to join the battle was answered and now the moment will soon be upon us. Mighty guilds, long lying in wait, have raised up their banners to make ready and the drums of war resound within their great halls. Legions of fierce warriors form their ranks, and will soon mount their attacks on WAR’s vast battlefields. They stand on the precipice in anticipation, ready to vie for honor and glory in the name of their Realm.

Now is the time for the best of the best to band together as one and clash against their enemies. Starting in July, these guilds and thousands of players will compete for domination in the great arena of the Age of Reckoning.

Like a fine wine, our Closed Beta and all that it encompasses has only improved with time. Thanks to the tireless efforts of our talented development team and the invaluable feedback of thousands of testers, the game is looking great and stands poised, ready to play host to a legion of guilds and their members.

The guilds we’ve selected have touched most every MMO released, and several hail from the frontlines of popular First Person Shooters. These testers cover every play style under the sun, and truly embody the social diversity we will welcome and encourage at launch. These guilds, and many more like them, will be the foundation of a great community that we look forward to serving for years to come.

- Ethic

Regarding the Recent Controversy

There are, what, 20+ million people playing MMOs? And some 90% of those players are in various refinements of MUD? I think we all owe Richard Bartle a dollar. Is that cool with everyone? Just a buck, from each and every one of us, for getting the ball rolling. Considering how much you have spent on MMOs, it is not a lot. He can work out how to divide the cash with Roy Trubshaw, the less visible co-creator.

Maybe fan faires and whatnot could start that. Have a Bartle Box. We keep doing that until he has $20,000,000. These days, he would probably prefer that in pounds or Euros, but we can start with the Americans. Actually handing him a dollar whenever you see him feels a bit crass, but he would always have cash for cab fare while he was in the US.

Shall we brainstorm?

: Zubon

Happy 5th, Star Wars: Galaxies

Star Wars: Galaxies turns 5 years old today. Happy Birthday!

June 17, 2003 – LucasArts and Sony Online Entertainment Inc. today announced Star Wars Galaxies: An Empire Divided, the highly anticipated initial installment of the first Star Wars massively multiplayer online (MMO) game series, will release June 26, 2003. The Star Wars Galaxies: An Empire Divided online fan community now exceeds more than 500,000 registered members.

“After three years of intense development, we’re thrilled by the imminent release of Star Wars Galaxies: An Empire Divided,” says John Smedley, president, Sony Online Entertainment. “We’re honored that LucasArts felt only Sony Online had the right combination of technical know-how and game design skills to produce a game of this scope. The Star Wars Galaxies team has been working non-stop to deliver a product that lives up both to the stature of the Star Wars license and the expectations that LucasArts had set for us.”

- Ethic

Different Grouping Experiences

In City of Heroes, groups are where it is at. Pick-up groups are not hard to find, and they are rarely apocalyptically bad (although some are pretty weak). If you are in a supergroup or on a global channel, you know some people to group with. With sidekicks and exemplars, and auto-exemplaring in TFs, finding people “your level” is trivial. The game is not built around fighting one thing at a time, and there are many powers that do not hit their stride until you have a team of 4+. We love fighting huge spawns, and with the xp curve changes, fighting bosses (group size 7-8) is where the great xp is. All missions are shared instances, so everyone can join in anything. It is typical to keep a group going for several hours, shuttling in people as a few drop out. This starts as early as level 2, when people form sewers groups, and continues through level 50. Team composition does not matter: this is no holy trinity, and I have done a task force with 3 Scrappers and a Defender.

In The Lord of the Rings Online™: Shadows of Angmar™ PvE, grouping is not encouraged. There are several reasons why you might want to, from fellowship maneuvers to shared experience, but the quest-based leveling system pushes you away from sticking with the same people. If you are with the same people for more than a half-hour, and not in an instance, you are probably grinding enemies for a trait. When you reach a new town, you get a stack of solo quests scattered around the zone, some of which will lead to group content. You group for one quest, then Legohlaz has a full pack, Legolass wants to do her spider quest, Lejolas is working on a quest in the other direction, and the group splits. Repeat at next group content, except in the quest chains, where you split after completing the chain. Groups cap at six, so a couple of people leaving means you are paralyzed until you find new members.

I have yet to fiddle with The Lord of the Rings Online™: Shadows of Angmar™ endgame PvE content. There seems to be a lot of it, and it is all group content. I hope the expansion does not consign it all to the dustbin, since I am not going to be able to get a raid together for something 10 levels below the cap.

In The Lord of the Rings Online™: Shadows of Angmar™ PvMP, open raids are great. There is almost always one open, maybe two, and we get so used to it that we forget to start a second when the first fills up. Voice chat is lively. People are work pretty well as a team, even with random composition. You regularly see raid-and-a-half versus raid-and-a-half, with a player troll and a bunch of NPCs in the mix (no problems with my graphics card), so the Ettenmoors really does re-create that “war” feeling that so many games miss, complete with monsters that keep dying and coming in waves while the free people play conservatively and have far better kill-death ratios. It is the most fun I have ever had in PvP.

City of Heroes PvP feels lonely. There is so much mobility that the fight sprawls over city blocks, in 3-D up to the flight ceiling. The goal is to pounce on one squishy, crush him, then spring away before his teammates can react. The only alternative to skirmishing is the long, drawn-out brawl from They Live, featuring Tankers and Scrappers who take forever to kill with ridiculous defenses. The skirmishers may actually continue their bouncing bloodsport over the tanks who have nothing else to do but engage their similarly invulnerable counterparts.

: Zubon