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Developer advises: Don’t listen to developers

David Noonan comments:

That’s the curse of being a game designer—you see so many versions of things that sometimes you can’t remember which things actually see print, in which books, and under which names. If a game designer answers a rules question of the top of his or her head, be a little suspicious. Those heads are crammed with previous versions, playtest versions, and Versions That Should Not Be.

This makes sense to me. At work, once a project is inexorably out of my hands, I sometimes flush it from my mind so that I do not worry about what changes six people down the line are going to make; if I am asked for input later, I can recycle those synapses. Other times, I am the mental archivist who explains that we did that project two years ago under another name, or we changed it half-way through and they are thinking of the old version, or we have yet update the documentation to reflect reality, or…

When you hear a dev make an off-hand comment, he may be thinking of any version of the game starting in pre-beta up through things on internal test, planned for the future, or designed and then scrapped. They may have a different internal name for whatever it is or use some hodgepodge of technical meanings. Really, they are trying to give you the right answer, but you may want to double-check in a more structured environment.

: Zubon

Pin The Tail On The Date

What’s the most popular MMORPG activity around besides guessing if that mostly naked elf you’re dancing with is really female (hint: no) that everyone is doing? Guessing the release date for Blizzard’s expansion! This is a fun for all ages kind of show, and has the user base in a Furor. Ha! I made a silly in-joke there, you can tell I haven’t had my morning Dew yet, can’t you?

Anyway, if you peruse the beta forms, and you’re welcome to do so since they are not secured, you’ll see posts ranging from “Almost ready!” to “Um…so where’s my content?” That hasn’t stopped retailers from selling it. My favorite has been EBGames, who originally estimated the release for March 27, 2006 (this was shortly after BlizCon) and has continued to slide the date slowly south. Out of morbid curiosity, I went a-wandering the web and found some dates the sellers are currently shucking.

Continue reading Pin The Tail On The Date

Farming…again and again and again and again and again

Ok, I haven’t posted much lately (for lots of good reasons, none of which I will bore you with here), but after reading Ethic’s recent post on farm status I couldn’t resist opining a bit.

Several of the comments posted on his topic seemed to confuse the differences between repeating the same quest/mission/instance over and over to obtain a piece of loot with the satisfaction of repeating a quest for the thrill of achievement or the sheer fun of adventure, or even the replayability of games like Tetris or Minesweeper, where the gameplay is repetitive (then again, it is the same for Chess and Monopoly, isn’t it?).

Continue reading Farming…again and again and again and again and again

Farm Status

wow[World of Warcraft] I was listening to one of the many WoW podcasts the other day and they mentioned putting different instances on “farm status”. I was pretty sure I knew what they were talking about, but I looked it up in the wikipedia. Here is what they have there:

Farming(instance)/on farm status:A statement used to refer to an instance that is frequently completed with ease and in little time such as “We are farming Molten Core” or “We have Blackwing Lair on farm status”.

Seriously, the gamers that are willing to continue playing games that don’t have enough content for them are basically making sure MMORPGs remain as crappy as they are. They could be so much more, but as long as a good majority of people seem to enjoy doing the same damn instance over and over again – we will be stuck here in the crappy MMORPG present. Why? Why is that fun? I don’t get it. I don’t mean to flame these people (my brother is one of them), but come on.

– Ethic

Warning and Disclaimer (Part 2)

Do not drink Kill Ten Rats. This blog has not been deemed fit for human consumption by the FDA or the Department of Agriculture. Its caloric content has not been measured, nor have double-blind tests confirmed whether or not it is a carcinogen. Kill Ten Rats should not be used as a laxative or dietary supplement.

Be careful not to use Kill Ten Rats while drowsy. Falling asleep on your keyboard can lead to facial injuries, random and incoherent instant messages, and long-term drool-induced erosion of sensitive electronic components. This should not be interpreted as encouragement to read other blogs while drowsy.

: Zubon

Crusade Trade Skills

[Crusade] David Allen wonders whether his upcoming game should restrict the number of trade skills you can have/master/use. I am going to vote for “no.” If you are already combining EVE’s time-based character development with a standard use-based character development, there is no need to place a hard cap on the number of skills you can learn. Time will do that.

In this case, you need to pick one of two routes. EVE’s route was to make so many skills that no one would ever be able to cap them all, since they keep adding new skills occasionally. You could also just decide that it is fine for someone to hit all the time-based caps, some number of years down the line. Of course, when it is “some number of years down the line,” you can change your mind and keep adding skills to push the horizon away. Just don’t do the Learning skills thing.

Also, if I may offer a bit of writing advice, never use the phrase “to the next level” twice in an essay that short. If your game promises to make the very concept of trade skills ding twice in one night, you better deliver something spectacular.

: Zubon

ROFL

Did anyone catch last night’s South Park episode: “Make Love, Not Warcraft”? I’m not going to spoil it for anyone or nitpick it, but anyone that plays MMOs and especially WoW should check their listings for a rerun. It is a great episode about WoW. I believe Blizzard helped with the episode as their logo is seen throughout the episode. A good portion of the episode is told machinema style using WoW graphics, although I think Blizzard tweaked it a little for them as they do things not seen in the regular game. I was playing with my camera when the show came on so I took some literal screen shots.

City of Heroes Free Reactivation Weekend

coh[City of Heroes] Their poor, hammered update servers. I will be able to connect someday. With any luck, this will be the party that the last free weekend should have been, relatively bug-free. I was just thinking of re-subscribing anyway! Good timing, except for that LAN party this weekend.

Since I am getting a little free playtime, I will give them a little free press. The first thing is that CoX will soon be introducing Veteran Rewards, stuff you get for having subscribed for a while. This includes wings, trenchcoats, and other mostly decorative touches. My special pre-order glowie-Sprint will no longer be quite as special. The other is that they are pimping the new combined CoH/CoV game, available only at Wal-Mart.

If you have an old account, see if you can log on. If you have never tried it, the “Good Versus Evil Edition” is a cheap way to try both. I will have nice things to say about it all next week, most likely.

: Zubon

Warning and Disclaimer (Part 1)

Please do not read Kill Ten Rats while driving. Studies have shown that distracted driving is a leading cause of crashes. This should not be interpreted as encouragement to read other blogs while driving.

Kill Ten Rats does not promote violence against animals. Also, if your residence, business, or other relevant location faces a rodent infestation, Kill Ten Rats does not purport to recommend a specific level of extermination sufficient to solve your problems. Please consult a professional.

: Zubon