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On the Need for Empire Space, Even in PvE

One of the secrets of EVE’s success as a PvP-centric MMO is that most of the sheep are safely in the pen. Sure, some folks engage in daring raids in high-security space, but it is mostly safe, and the vast majority of the playerbase is there. Those massive 0.0 empires are funded (probably in-game, certainly out-of-game) by the safe sectors.

SynCaine discusses more or less what the undead horde in Horizons was supposed to look like, in contrast to the more moderate Guild Wars 2 plan of hyper-evolved public quests. One can imagine the potential hell of server divergence if you actually let the game run wild like that; some developers would be happy to see such big differences across servers, expansions could not be planned linearly, some players would love it, some players would claim to love it while flocking to the safest server… I kind of like the idea that what server you play on really means something, but SynCaine circles back around to the problem with having meaningful consequences: it is not safe:

I agree that most WoW-type players don’t actually WANT dynamic content as defined above, which is more than likely the reason its not more common. In a way, what GW2 is trying to do is make those type of players believe the content is dynamic, while still ‘safe’ enough so their individual nightly plans don’t get too disrupted.

Well, yes. I really do want to be able to log on for an hour twice a week and have fun. Well, perhaps not me personally, since I am insanely obsessive like the rest of you, but as a developer you do not want a game that alienates people who will give you a full monthly fee for minimal access (in favor of the guy who plays 40 hours a week and complains on the forums another 20). I do not want to come back from a month away and find myself unable to escape from the undead-infested city that was safe when I logged off. I do want some safe, formulaic options that are available at all times, and if I re-join in an unsafe area, I want a button to get me somewhere stable without forcing me to spend a whole night doing it. Because you or I may be excited about checking the progress of the war every night before logging in, but with my work schedule, I want to be able to play when I want to play. You can tell me to go play something else for a night if I need that safe option, but if you tell me that very often, I am taking my subscription dollars with me.

So we cannot turn the whole world over to the risk of undead hordes without narrowing our little MMO niche. Instead, we keep some completely safe, static areas. We should have this even to the level cap, to keep those long-term casual players who are happy to run their daily heroics. But I agree, we could go a lot further with letting events play out in the wilds.

: Zubon

PS: Is that the core plan for GW2 PvE: “public quests plus a deed log, go!”? That sounds better than most, actually.

WoW Add-on Apps

I was listening to the Game By Night MMO podcast the other day (vacation put me behind on many podcasts), where I learned about a new World of Warcraft add-on, AVR (Augmented Virtual Reality).  AVR is an add-on that further simplifies the complex cat herding of raids by allowing a raid leader to mark locations in-game.  Then everybody in game will see in their client the spot that the raid leader marked regardless of where their characters are standing.  The big hooplah is that this add-on stupifies the raid puzzles to a ridiculous degree.  I think this is a tad subjective considering the amount of “required” raiding add-ons, but I can see how this might be one of the straws that broke the camels back.

Anyway, Blizzard is breaking AVR in the next patch by removing camera coordinates or something.  Yet, the damage was done.  The add-on was created, used, publicized, and will now die in an explosive death.  What if Blizzard could have preemptively stopped or limited AVR?

Continue reading WoW Add-on Apps

Guild Wars 2 Events: De-Compartmentalizing

There are a lot of great effects stemming from the Guild Wars 2 event system.  Constant activity, grouping by just playing with nearby players, and a dynamic world are some of the biggest features.  Yet, in a game without the exclamation hat-wearing questgivers a lot of compartmentalized functionality that quests embody could be lost.  We are so used to modularity; will we be ready for the leap to a dynamic world MMO?

The biggest change in functionality is at the start and end points.  A quest is started punctually with a lead-in story.  There are wolves in the walls, and Farmer Neil and his pig cannot sleep.  It is irrelevant when the wolves got there because as far as you are concerned, the problem just arose.  Sure, Farmer Neil might’ve told tale of how he has not slept in days, but you are there now.  The world is as Farmer Neil told.  So, you go around the farmhouse, crawling into nooks and crannies, killing respawning wolves, and looting [jam-filled socks] off their dying wolf bodies, and after ten dead wolves or so, you return to Farmer Neil with a new look above his face.  He tells you how grateful he is to be able to sleep, gives you some money, and the module ends.  The story might continue with word of the biggest, fattest wolf on Tooba Hill for the next quest, but during Farmer Neil’s quest, a complete compartmentalized story was told.

Continue reading Guild Wars 2 Events: De-Compartmentalizing

Massively Speaking is 100!

One of my favorite MMO podcasts, Massively Speaking, just turned 100 episodes old.  It’s a well-balanced podcast that plucks news and interviews from all over MMO space.  It’s great that they really try and shed light on some of the lesser known MMOs, but also give some good insight on the larger news stories.

For the 100th episode, they interviewed Richard Garriott.  Now, I’ve had my jests at Garriott, but the guy is truly a savant for our genre.  His commentary, insights, and stories in the interview are quite simply fantastic.  Shawn Schuster, one of the hosts on Massively Speaking, said that he was ready to drink Richard ‘Gool-Aid’ after interviewing Garriott, and I have to agree.  The show is well worth a listen if you have an hour to spare your ears.

Congrats, Massively!  Here’s to a 100 more.

–Ravious
figaro qua, figaro là

Removal of No-Trade in SWG

Different games call it different things. But whether you call it “Soulbound” “bio-linked” or “no-trade”, it all means the same thing: you can’t give away or sell an item once you have it. Developers put in no-trade items so that you’re forced to beat a boss to get a great piece of loot or forced to actually earn your own armor for your character. You can’t just have a friend give you a set of all the top-tier items and tell you that you beat the game.

This is the case with the epic jewelry rewards for the “Heroic” instances in Star Wars Galaxies. But tomorrow’s patch for Star Wars Galaxies will remove the no-trade tag from all new heroic jewelry.
Continue reading Removal of No-Trade in SWG

The Lich King is Dead – HCB Update

My brother (whom I call hard core brother or HCB) has taken many forms under the name of Grim. His latest is a blood elf paladin. He sends me this update about him and his guild Juggernaut.

Invincible

The name of the mount is “Invincible“, and is a guaranteed drop off of LK25-H.
For obvious reasons, it’s the rarest mount in the game :) I was fortunate enough to be awarded our first one.

Continue reading The Lich King is Dead – HCB Update

Proud Moments

This week, I had one of my proudest moments in Team Fortress 2: I was accused of hacking. As a Pyro. Normally we reserve that for the Snipers, who can one-shot people at extreme range, rather than someone using area-effect attacks up close.

Granted, this was from a Spy, and a relative newcomer to a server where I usually play. He was outraged and found something suspicious in the way that I would run up to a niche or corner, where he was standing invisibly, and set him on fire. We regulars know that Spies are constantly hiding in those spots, and he could not watch me Spy-checking continuously for several minutes once the other team got up to 4 Spies. And we know there is a Spy nearby once he backstabs a Sniper. And not all of them were perfect on the issues of being fully cloaked before moving or changing disguises in plain sight.

Let’s see what this weekend brings. Fear my w+m1 skills!

: Zubon

Guild Wars 2 – Press Rollercoaster

The Guild Wars 2 news is coming in what-seems-to-be cyclical deluges of information on one or two specific subjects with downpours occurring through official ArenaNet channels and big news sites. This week we received a really good overview of the crown jewel of Guild Wars 2 – the event system. Yet, it can take a lot of time and energy, even on the hyperactive forums, to find all the articles and commentary that occurs. The ArenaNet blog has been posting conglomerate articles pointing the way.

There is also another really good way to get information if you are more audiovisually oriented. Sabre Wolf has been releasing Guild Wars 2 Info videos on YouTube compressing the latest news into an easily digested format. He includes released screenshots, quotes, as well as his commentary in to the ten minute episodes. The latest episode details the mass of information the community received in the Guild Wars 2 Guru interview. All links involved are worth a look, but Sabre Wolf’s YouTube channel is here. Enjoy!

–Ravious
we can’t stop here this is bat country

Comment Threads

none of us is as dumb as all of us Those of you who don’t read the comments miss the really exciting drama. Once a post goes past 50 comments, it is most likely a train wreck, and I’m sure it can see you through a dull Friday moment.

For the win, however, I recommend this Wikipedia discussion page. It relates to a recent xkcd comic about a made-up word and its equally made-up Wikipedia page. Antics ensued. And kept ensuing. And did not cease to ensue.

: Zubon