Balanced For

A level of difficulty entails certain assumptions. Problems arise when those assumptions do not obtain. Most difficulty settings assume some level of experience, either in player skill or numerical balance.

Numerically, a new raid tier assumes a certain gearscore, probably that almost everyone on your team has a partial set from the last raid tier. You could shoot lower or have a DPS check that assumes full tier 12 before you have a reasonable chance at tier 13, but that will lead to easy/difficult raids. The new raid will also assume that you already know all your class abilities and how to use them to counter common situations. Hard mode for the new raid will assume that you have beaten normal mode and know all the mechanics.

Pixel click bosses assume that you already know everything the bosses can do. Well, no, they don’t assume that, but beating them is balanced around that. You are expected to research or fail the first few times until you know what that icon means. If you have the time and resources to spend on first-hand research, you can be a trailblazer. If not, the wiki and Youtube are there for you. If difficulty were tuned to give you a reasonable chance walking in blind, you would probably find the fights trivial when you did not need to spend two minutes reading abilities and thinking about how they interact. (LotRO’s “In Their Absence” update did many things very well, including hitting this balance of fair bosses.)

When I say that Guild wars expects you to have the wiki open, I mean that the difficulty of encounters is tuned around players’ already knowing what those encounters are. You can beat many/most of them going in blind, and the mastery reward almost certainly involves knowing the encounters once you are past the tutorial missions. Later missions are balanced around the assumption that you have capped your equipment and that you have taken time to farm elite skills. With the right skill setup, missions can go from a 5% chance of success to a 95% chance of mastery. Even the hardest missions are not balanced around the assumption of the perfect build, so the perfect build can make it trivial, but an all purpose build may not work for all purposes, and it certainly might not get you to the mission bonus needed for the titles.

Most of us come from a single-player game background, and the “gotcha” moments there are so common that it is actually shocking to have a one-phase final boss. Oh look, I needed to bring two entirely different weapons to the final fight, and I lost half my health for not leaping away from the boss the instant he died. Yawn. Okay, learn how phase two works, then re-load and re-do phase one. Let’s hope we didn’t waste too much time on phase one. Do I sound bored? I’m bored with it. It’s both obvious and nigh impossible to plan for, so the game is effectively taxing you X minutes by not having a save point between boss phases. You know it’s going to try to screw you over, just like you knew a big fight was coming when you found the stack of health and ammo.

That moment is far worse in multi-player games because it needs to be balanced around everyone knowing, so being the one guy who does not know means ruining it for everyone. That’s not fun design. You face lots of situations where there is a briefing before the fight and half the players are just following orders while trying to get some sense of what is going on here. That’s not a lot of fun as either the leader or the follower, and there is a narrow window for groups that already know each other to explore collectively without anyone feeling dragged along or held back … but you’ve already heard my rants about games that need you to bring all your own friends and fun to work (short version: so you might as well play anything because the game is not carrying its weight).

The numeric balancing is clearer. You can demonstrate that X DPS or Y gearscore is needed to reasonably beat a fight. The developers could even post that on the entry screen. Skill and knowledge balancing is much harder.

: Zubon

[GW2] Market Power!

Guild Wars 2 is on sale today. Best way to buy it, in my opinion, is definitely just going with the digital offerings from the linked site. The Collector’s Edition appears nearly all sold out in Europe, and I don’t know how long before GameStop and BestBuy close out that SKU.

It’s an interesting tactic because it is the first time I bought a game… actually purchased, and I won’t get to play it for awhile. ArenaNet promises that there will be a Beta Weekend Event at the end of April, but this is not the actual game. This is a beta test. Doing a bit of research for this post, I found it interesting that Diablo 3 (considered a rival to Guild Wars 2 by some) was also up for pre-purchase. Except there was very little incentive to pre-purchase Diablo 3. Pre-purchasing Guild Wars 2 ensures beta access and a 3-day head start. The head start alone is worth it, in my opinion.  Continue reading [GW2] Market Power!

[GW] Tooth Enamel and the Aging Adventurer

This weekend, as I was taking a chocolate bunny from the remains of a land-going fish assassin, a man carrying 1250 ingots of iron in a belt pouch remarked to me that it was unrealistic that he could salvage wood from charcoal. I had trouble hearing him speak from a different continent, partly because of the way 13,507 gold coins were clinking in my pockets, but he strangely evoked another worry in me.

My character has not consumed anything but candy and alcohol for the past three months. “Not even skale fin soup?” No, allergies. To some, this just sounded like college, but he is getting on in ranger years, and I became seriously worried about the state of his teeth. Perhaps the alcohol will kill the bacteria?

: Zubon

[GW2] The Late Fool’s Guild Wars 2 Contest for the Insane

There’s a definite disturbance in the Mists when it comes to the Guild Wars 2 in-game store. Until people get comfortable playing the game the theorycrafting on this subject is just going to enrage many people. Serene minds prevail here and there, but it’s like breathing less to stop global warming.

So, on this humble blog let’s theorycraft, I say. Let’s theorycraft some crazy. ArenaNet is stockpiled with people of multitudinal imaginations, and there must be white boards filled with gem store crazies. Let’s help them add more from across the internet.

What are some crazy or fun gem store items you would like? Let’s make this fun too. Whichever comrades come up with best crazy, cool gem shop items [decided by me], they will win prizes (must have valid email with entry) from Kill Ten Rats. The current prizes are: (1) a sealed Guild Wars platinum edition, (2) a never been opened Art of Guild Wars hardcover, (3) two original [“official”] prints of artwork created and signed by Katy Hargrove* (4) 8 Guild Wars skill pins**, and (5) some amount of gems/gold on Guild Wars 2 launch***.

First place gets first choice, second place second choice, etc.  ArenaNet employees are not eligible; go write on your own white boards. Non-North American people, I will do my best to cover shipping costs. You might have to work with me if you win and default to (5) or help me with shipping costs.

You may enter as many times as you wish. Please one comment per entry. Important note: You are not designing an item that will go into the game, this is purely conceptual. Deadline is April 25, 2012. Continue reading [GW2] The Late Fool’s Guild Wars 2 Contest for the Insane

[Eve] Wormhole Living

The last few days have been a roller-coaster ride… a  flurry of activity, acclimation and excitement.   We have settled the Wormhole, gotten nearly all of the equipment that we needed into our Station and onlined both our industrial capacities and our defences. 

The past three days have seen us focused on beginning to reap the rewards of our risk-taking, and clear Cosmic Anomalies, mine in our Gravametric sites and we have even had a few members out hitting the Radar, Mag and Ladar sites…

As it turns out, Wormhole living is very ideally suited to a Corporation like INQ-E.  

Continue reading [Eve] Wormhole Living

[DD] Financial Models

As I write this, Dungeon Defenders costs $14.99 on Steam and has $39.84 worth of DLC. This soundly trumps last year’s post on Civ V, and it is something I did not see coming for this game. Only a few dollars of that is purely cosmetic; it includes new classes, missions, holiday events, and conventional expansions. At the end of last year, you could get the whole game with all expansions for $6.20 on sale. If this works for them, Trendy Entertainment has found a highly profitable variation on the cash shop model.

Of course, this comes nowhere close to Railworks 3: Train Simulator 2012. As I write this, it costs $34.99 and has $1,869.03 (not a typo) worth of DLC. It seems to be priced to be competitive with buying actual miniature train sets.

: Zubon

Update: as commenter Galaji mentions, the Dungeon Defenders holiday event DLCs are free if you get them at the time. I was rather surprised by the Presidents Day event.

Platform Independence

Say what you will about their product, Taco Bell is serious about getting people to take customer satisfaction surveys. The back of the receipt asks you to visit this website, or call this number, or scan this barcode to connect on your mobile phone, or text them “TACO” to have the link sent to your phone. The survey is asking you to do something for them for the minute chance of a reward, and they are making it convenient to do so. Most companies make it more difficult to give them money.

: Zubon

#takeyourmodelswhereyoucangetthem

[GW] HoM Check: 25/50

The Hall of Monuments provides a convenient way of summarizing how much “stuff” you’ve done in Guild Wars, at least to completion. I am at 25 points. I have done almost everything there is to do in-game at least once. I still have two Eye of the North dungeons I have not visited, a few Factions challenge missions I have never run, and I have only tried the solo-queue PvP options. I also have not run every quest, but the only one left that seems strongly recommended is the titan-clearing chain at the end of Prophecies. I have repeated some but not all on hard mode.

Touring Hall of Monuments categories: Continue reading [GW] HoM Check: 25/50

[Eve] Some People Call Me A Space Cowboy

Last night, I was floating in our Wormhole, chatting and getting to know some of my Corpmates in INQ-E.   Though I feel like I have been with these guys forever, and have even been promoted to Director of Recruitment for the Corp, it has only been a very short time that I have been playing with them.   Why then, has Eve grabbed ahold of me so completely where dozens of better funded, newer, and shinier MMOs have left me wanting?

Continue reading [Eve] Some People Call Me A Space Cowboy

[Eve] Skinning Cats

Someone told me recently that “in Eve there is always more than one way to skin the cat.”

I haven’t done much cat skinning in my day, but since according to the ‘media’ the entire Eve community is sociopathic, sado-masachists who try to murder each other in and out of the game, do all sorts of nasty things and kick puppies for fun, the saying sort of fits…

So there I was ‘skinning my cat’ with little to no success for hours on end… scanning low-sec systems for what we were after… a wormhole to call home.

One of the amazing things that I have come to understand about Eve, is that everything, and I mean everything, is for sale.    Especially information.  You need a reliable contact who knows how to get what you want, and you need a lot of ISK.   Fortunately we have both, and the prize we have been hunting fruitlessly for quite some time was just a several hundred million ISK payment away.

While I was out scanning down sites, the CEO had discover another technique for cat skinning…  Eve Wormhole Real Estate Brokers.   No…  really.   Everything in Eve is for sale.

Last night, after a grand adventure, we moved into our new home, and I couldn’t be happier.   It is exciting and crazy, epic in scope, and so totally unpredictable that it makes me smile that MMOs can in fact deliver content that is dynamic and changeable in a gigantic sandbox.

~Cyndre