Going through the PvE zones at a calmer, realer pace is an eye opener compared to the brief periods of play I had before launch. The questless design is simply a different animal than a quest-based MMO. I wouldn’t say that one has victory of the other, but I do know that I am having more fun in Guild Wars 2 than I’ve had knocking out all the quests in a hub and then moving on.
The biggest side effect is the “who cares†effect. I am not fighting for resources or time against other players anymore. We are not racing to the shiny moss or seeing who can tag the respawn first. I am just about to kill a centaur and Joe Bob Ranger runs up and hits it for a few shots. I know he will get experience and loot, and who cares. Some people still do, it seems, as I’ve seen a few chat occasions where players whine about leeching.
For the most part open world PvE can be played “soloâ€. Ignore downed players. Don’t join events. Play how you want to. The game, I feel, is a lot more fun when my actions do respond to the nearby players. If I see a player taking down a normal mob, I will help out. I may have only saved that player a second or two of their time, but I also get an easier pass at experience and loot. Not a bad tradeoff. Continue reading [GW2] Questless Side-Effects