For my small viewfinder, not much news came out of PAX. Perhaps the biggest thing was the announcement that ArenaNet was making an iPad/smartphone app for Guild Wars 2 with such neuromantic functionalities such as talking to guild mates, scouring the auction house, and watching guild mates play via an overworld map. I was going to write an small post just on that news alone, but it wasn’t very meaty. What it’s really going to do is allow those of us pressed for game time due to other obligations to keep tabs on our guild until they get to that event where 40 people need to take down a dragon (or sharktopus). Then we can sign on for half an hour to play a very intense event without having had to help with all the lead-ins. It might sound selfish, but if the other option is just not playing at all for fear of only having “lead-ins” then I think it’s a fair trade-off.
I severely digress… although there was not that much news, there was lots of design-level discussion. My favorite was a Guild Wars 2 Event workshop where a small amount of fans came to learn about the event system and then work together in a brainstorming session to create an event system. Oh, and some nice person recorded the whole thing. The developers at PAX seem very open, and it is refreshing hearing from them instead of through the marketing grist-mill.