The RvR is good. The PvE is unexceptional, not particularly inspired or poor. The classes are fun. The US servers and subscription systems seem fine. Bugs, incomplete features, and imbalances still abound. It is a good game that is improving quickly, but it offers little new to the jaded MMO veteran.
I stand by my earlier opinion that Warhammer was the most ready-to-release Yet Another Fantasy MMORPG out there. I then spent the first week of release ranting that good for a YAFMMORPG is still not good. In the sense of polish, that remains true: the game is missing features so basic I never thought to test for them, some things are imbalanced, and others do not work at all.
But what impresses me most about the release of Warhammer Online: Age of Reckoning is the speed with which Mythic has addressed problems. They are working from a relatively solid base, they have a clear understanding of priorities, and they are addressing problems as they come up. Patches are frequent and meaningful. It is still frequently frustrating to be a first-month player, but Mythic is putting together a game that deserves to compete for your gaming dollar. Assuming you like DikuMUD with graphics.

