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Chosen at Level 10

The Chosen is the Chaos tank. His special mechanic is auras: +x to you and your allies, -x to your enemies. He uses them one at a time, but the effects last 12 seconds and you can switch them every 4, so you could be a fair melee-range debuffer if you focused on twisting your chants.

It seems unfair to judge this class in any way at level 10. I have not had a chance to tank for many groups. Until I have more taunt skills and healers have their suites, there is only so much we can do about that public quest hero.

Continue reading Chosen at Level 10

Seriously Not Ready – Goldspam Edition

Despite claiming to be serious about goldspam, I have been getting tells from the same guy since last night. This would not be a problem except that the game’s ignore list does not work. Why is Mythic advertising an add-on? Because it cannot program basic functionality. I have canceled my account, although I will be playing out the month. Without tells. Great, I must throw out the basic means of communication in-game because the game does not have a functioning system for chat or player harassment.
call me when you can get an ignore list working
: Zubon

Update: Yep, turning off tells. The add-on does not work either. I should have known, given that Mythic was advertising it. edit: That was an unfair shot. They’re trying.

Update 2: “The stuff no one ever used in beta, like the chat system, sure that is not functioning properly. But I promise, tier 4 and the city raids will work.”

Update by request: the previous bug post, Zubon likes his Engineer, Zubon likes his Shaman, Zubon likes Warhammer bloggers, Zubon likes his guild, Zubon likes the flavor text, Zubon gives a mostly favorable review.

Much later update: about a month into things, they seem to have it fixed. There is a good reporting system (which the mail system should also use), there is server-side filtering, and SpamMeNot is working well.

Not Quite Ready for Prime Time

Finding myself awake early, I decided to log in and finish a few quests. I was reminded that, while Warhammer may have been the most ready-for-release MMO I know of, it is still not possible to play for five minutes without hitting a bug. In about an hour:

  • Attack animations do not always play. This consistently happens with my Engineer’s Hip Shot
  • Monster movement animations do not always play. One of every two or three monsters will take two steps, appear to pause for a couple seconds, then teleport next to me.
  • Morale abilities show themselves as ready when they are still on cooldown.
  • Tome tactics have been disabled. Nothing in game mentions that, but Google knows all. This counts as not being able to go one second without seeing a bug, because the spot where you would put a tome tactic is still there, empty.
  • Pet controls disappear on zoning. The pet still follows. Hope you are not exiting a scenario with it set to aggressive. The “dismiss pet” button is part of those controls. (Tip: you can right-click the “pet buff” icon under your name or summon a new one and dismiss it.)
  • My career trainer keeps offering to re-sell me Steam Vent, even though I got it several levels ago. Since I already have it, there is no price and he will not sell it to me. It just sits there at the top of the training window.
  • The mount icon grabs a meaningless “will expire in” time from who knows where (another constant bug reminder).
  • Random “interrupt” messages after completing abilities, especially my Flak Jacket or using my mount.
  • The Tome of Knowledge lists the wrong trophy reward for the “scavenge 1000 corpses” unlock. You can still get the right item from a librarian, but you must guess it on your own.
  • When you get that trophy, it will not display because it says another trophy is already there, even if you have no other trophies equipped.
  • The quartermaster in Sigmar’s Hammer says it is locked. I can still buy Apothecary ingredients from it. I cannot use them, so maybe those are locked.

Not today, but these reminded me:

  • Pets in defensive mode will sometimes attack your target even if you do not. Sometimes this is just the annoyance of having the pet pull while I am casting, so I do not get to use all my ranged abilities, but other times it will just shoot something.
  • Flying messes up scenario queues. If you arrive to an invitation, it will not work.
  • Has this one been fixed yet? If a scenario ends while I am casting something, I have gotten continuous “interrupt” spam after zoning until I cast something else.

There are probably more, but those are the ones I can remember off the top of my head.

: Zubon

Engineer at Level 20

Previously

The class is coming into itself a bit more, with a shift towards AE DoTs. It does two things very well: single target burst damage and AE damage-over-time. Survivability is still low, but it is adequate for PvE and improving in PvP as I learn how to play better.

By level 20, the turrets have a permanent improvement, doing what they do a bit better. I have fallen into what seems like the proper use: the gun turret is the generic, single-target damage, what you use in solo PvE; the flamethrower is for close PvP fights and AE PvE, as in public quests; the bombardment tower is used less, for ranged PvP where clumps of enemies are more likely that solo targets. I think I will use that last one more when I start doing more open-field RvR.

I got most of my levels from tier 2 scenarios, which you can reasonably start doing around level 16. People start at 10, but they are mostly wastes of space that help their teams lose. The Order/Chaos scenario uses single-target ranged damage well, along with the flamethrower at the flag. The Dwarf/Greenskin scenario is great for AE, since people clump around corners or near spawn points. The Engineer is the default defense class for protecting your flag in the Elf scenario.

Continue reading Engineer at Level 20

Shaman at Level 10

I like him. This is what the creep Defiler aspires to be.

The slower pace of Warhammer fights makes the healer role more manageable. Unless a squishy aggroes a keep lord, no one drops in three hits. Contrast this with City of Heroes, where I often need to start the heal animation before damage arrived. Nothing will save a non-tank with six enemies on him, but healing is not massive bursts of green against massive bursts of red.

Continue reading Shaman at Level 10

Harvest Festival

a little dark in here It is back. Do not forget to harvest your mushrooms (although the reward is not that stellar). Because this is Turbine, there are masks. Those are actually the character’s eyes peeking through the holes, not just something painted on the texture, one of those details that shows off the graphics but is almost invisible in practice. The pub crawl is back too, if you want to work on your Inn League reputation.

: Zubon

Queue

If there is one word WoW should have taught people how to spell, it is “queue.” I know Americans are weak on queuing skills compared to the British, but come on. If you are not going to write the word, just use “q” and get it over with.

: Zubon

Prediction: the comments look like “what? What?” in Spanish.

Blogging Up a Storm

I am not sure when we added them to the blogroll, because I paid Warhammer almost no attention until this month, but The Book of Grudges is full of interesting Warhammer content. If you want to see the difference between what we do here and an actual fan site for a game, definitely check them out.

My special love goes out to their comments on healing. On Monday, I will discuss how much I have enjoyed Warhammer’s alterations to the healer role, but scenarios have brought me the most mouthy, demanding, ignorant people I have found anywhere with respect to healing. You were hiding them all in WoW, weren’t you?

: Zubon