Remember, no matter how badly tonight’s raid goes, no one in your group will accidentally slash open your carotid artery. It’s a scary world out there, and you are only safe in your computer chair.
: Zubon
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Remember, no matter how badly tonight’s raid goes, no one in your group will accidentally slash open your carotid artery. It’s a scary world out there, and you are only safe in your computer chair.
: Zubon
Holy crap, is this what the game is supposed to look like? I’m no longer watching a slideshow. I really don’t know how to deal with this. Things are fluid. I can see individual drops of rain and snow in power effects. Some things have entered the uncanny valley, where it is disturbingly no-longer-cartoony and a touch surreal.
(NVIDIA GeForce 8800 GT 512MB 16X PCI Express)
: Zubon
[tell] cn i jon ur team 42 def
If you cannot be bothered to type a complete request, you must not care that much about the team. Really, if you are going to ask anyone for anything, at least go through the motions of using real words. Also, I am not trusting that guy to heal me.
Sadly, some of the best players I know type this way, so it does not work as a heuristic, but at least I don’t have to try to read that for an hour with no guarantee that this is not another idiot.
: Zubon
The lower-level characters were to reserve the name “Zubon,” so I cannot lose it if I unsubscribe for more than 90 days. I have that set on almost every server.
: Zubon
Freedom is full, and Virtue is in the red. All the other servers are under yellow load. They upgraded hardware specifically for this event, and players are still overloading it. The game may not have had this many concurrent players at release. I don’t know where all these people are coming from. The villain events on Freedom must be going well, except when someone disconnects and cannot return for a few minutes.
: Zubon
Odds of a great many (currently trial) accounts for sale next week?
Happy lunar new year! We’re in charge this year, woo!
Most of my supergroup is on leave from City of Heroes. Three or four people are still around, but many are visiting WoW and Nostale. Some of those losses could be permanent. I find myself playing more flash games lately, but I am still in Paragon City. This four-month gap between issues is a problem, particularly when the big items in the last patch were Ouroboros (recycling old content) and ultra-rares (encouraging mass farming).
Friday kicks off a double-xp (and influence, infamy, prestige, and maybe drops) weekend. I expect to see many old friends back, and I expect a lot of character progress. My wife is heading out of town, and I will be cooking extra tonight so that I will have leftovers for the weekend.
As usual, if you want a trial code or invitation back (former subscriber gone for 90+ days), I can send them.
: Zubon
From the FAQ to Earthrise, an MMO scheduled for next year:
I’ve never heard of Masthead Studios before – Who are you?
Masthead Studios is Bulgaria’s largest game development company, with a team consisting of young and enthusiastic artists, programmers and game designers with experience from numerous gaming projects. Earthrise is Masthead’s first project, and is likely Eastern Europe’s most ambitious so far.
I respect the chutzpah. Maybe Bulgaria has a game development industry, but they expect that statement to impress an English-speaking audience. The company has never made anything, but it is the largest. I guess they hired a lot of people, or maybe it is a big building.
For the game itself, it looks like it is cribbing heavily from EVE Online’s mechanics and adapting that to the standard avatar-based game, with a more standard PvP experience and no 0.0. Comments are open if you would like to speculate whether a company’s first game ever, an MMO, will be released on schedule.
: Zubon
H/T: Massively
Why would you live in Paragon City? Walking to the green line involves passing three cyborg hoodlums, a group of vampires and werewolves, and sometimes alien invaders. Your best case scenario is to carpool with the corrupt corporation that sometimes abducts citizens for experiments.
Parents seem to have adapted; I see many people named “shakedown victim.” In the “A Path into Darkness” story arc, one hostage leaves you a note:
Grabbed by jack-booted thugs. Luckily, ready for that. Paragon City and all. Check with your friend, sent message regarding where to find me.
Of course, that immortal citizen is frequently taken hostage, so he should be planning ahead.
: Zubon
Pulling is inherently a weird notion. You have to wonder about the guy next to the one who was pulled. “Did Bill just get shot in the shoulder? Meh, I guess he can handle it.” These aren’t villains, they are horror film extras, wandering into the woods one at a time, where an insane gang of SCA-wannabes lurks.
That is far from a new insight, but other oddities struck me. City of Heroes enemies have relatively small aggro and pursuit ranges. I regularly run past enemies with no stealth on, since they will shoot maybe once or twice before wandering back to their spots. We call it “Tanker stealth.” “Intruders! We’re under attack! Ah, eff it, he’s way over there. Not my job.” This is why the archvillains lose: their henchmen are lazy and stupid.
I was playing my Sonic Defender tonight. Staying out of that aggro range, I flew merrily above my enemies’ heads to get to their drug stashes and boss. Sonic Defenders have huge, spherical force shields. “Guido, did you see a giant orange bubble zip by us? No? Maybe it’s just me.”
: Zubon