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Chewing Through Content

In terms of creating new content, the players I want are achievers and socializers. They are the easiest to satisfy.

Killers

Maybe I should want killers. Many seem to prefer no updates at all. All the new PvE content in the world is useless to them, unless there is something new to harvest that could be of PK use, in which case they will condescend to suffer through a bit in order to get back to the real game.

Continue reading Chewing Through Content

An Update on our LOLfuture

I mentioned last time that we were on our way to lolpocalypse. The harbinger has arrived: lolthulhu. There is hope, though. Perhaps the path through The LOLcat Wasteland will instead lead to LOLsingularity. That may or may not be a good thing.

: Zubon

Hat tips to Daily Illuminator, Prettier Than Napoleon, and Language Log. Personally I prefer lolPrufrock:

i can has backpart? i can has peach?
im in ur white flannel trousers walkin on ur beach
have heard mermaids singing each in each

i do not think they say o hai to me.

Information Overload

Leukos comments:

for someone completely new to MMORPGs, picking up the game and getting through all the new customizations is a bigger issue. I have many first time players in my guild, and as they leveled up there was a clear knowledge gap apparent between what they knew from learning in game, and what I knew from my outside reading even about classes I had never played. Increasingly complex customizations are required to be successful in the game, especially if you are looking at the pvp game.

I have no idea how a casual City of Heroes player would know to look for all the task forces or hidden contacts. As an experienced gamer, I no longer expect the game to guide me much beyond a basic tutorial, and I do not trust the tutorial to guide me towards good decisions because of the gap between the designers’ original vision and what is actually effective in the game.

In our guild, you ask Adam or I about rules specifics, and you ask whoever specializes in that class for guidance on big decisions. If you are not tapped into the information network, how very lost are you?

: Zubon

Scaring Pickup Groups

Most of us have had bad experiences with pickup groups. My supergroup’s unintentional habit is giving pickup groupmates really terrifying (but rewarding) experiences.

We got our first level-capped characters back before ED, before aggro and target caps. Back then, you herded an entire map and blew it up at once. We knew we were doing it right when everyone simultaneously got graphics error pop-ups because the game could not register that many explosions. We still do this to the extent that we can, fighting as much of the map as possible at once. It saves us the bother of running around, and we win consistently.

When you join our group, we don’t say much. We are all on Teamspeak. We might give you a bit of warning, but we don’t really think about it. We’re used to this. You will be told “stay here,” and off runs someone to pull.

And then someone else. And maybe another. And then someone snipes from the group. And by “pull,” we mean “pull an entire group,” not pull one target. Amidst the ghostly silence, people come bouncing back, followed by an angry horde of werewolves, robots, and fascist vampires. They are following our pullers, so if you peek your head around that corner, they are all heading straight at your face, shooting plasma bolts. Welcome to the team!

Wailers wailers everywhere

: Zubon

Hopping Servers

We have been playing on Justice lately, because one of our guildmates on Pinnacle has level-capped all his hero slots. Justice is our secondary server, where we try new things or just need the extra slots.

We have visited Justice for evenings in the past, and our current group has survivors from previous expeditions. We spent a week messing with a batch of Kinetics and Radiation Defenders and Controllers, giving us my Controller and Bert’s Defender (both Radiation). Jon’s dragon comes from Fiery Aura Tanker day. We have done several runs with AoE melee characters, and Ham has kept his Scrapper going for this. Adam is the odd man out, focusing on his Warshade, for the simple reason that he had not played one before.

The team works well. We have two sets of rad debuff toggles, which always hit so it does not matter that we are lagging on levels. Jon insists that he is not a Tanker, because fire tanks are squishy, but he does a good enough job of keeping enemies grouped up and off us. Adam and Ham lead the rain of AE damage, with the rest of us contributing as we can. Everyone has some sort of self heal, Bert and I can AE heal, and we have three rezes for the inevitable faceplants.

One fun hobby is multi-herding. Enter the mission and find a good corner, one where the enemies will pile up if they follow you. Send the tank to taunt enemies far down the hall, aggroing everything he can on the way back. Send each of the rads down branching corridors, using the debuff toggles to aggro more chains of enemies. Get around that corner quickly. We now have three times the aggro cap worth of enemies coming for us. That keeps us occupied for a couple of minutes, after which we can finish clearing the map. This scares the heck out of anyone who is not used to teaming with us.

: Zubon

My Life Is Better Than Yours

Like many happy stories, this one begins nude and in mixed company. “I hit level 27,” I remarked to her.
“Oh really?” she replied. “What character?”
“Mule, the controller. 5 levels from getting my Singularity.”
“That’s nice.”
“I’ve wanted one of those for like two years!”
“That’s kind of sexy. I must be wired weird.”

: Zubon

ur pk

In my MMO, use of the text strings ” r u ” or ” u r ” in chat will automatically flag you for PvP for five minutes. Other terms on the PvP-flag list include “ghey” or any use of “lol” more than 10 times in 5 seconds. Comments are open for your additions.

: Zubon

Character Contemplations 3: Assimilation (Kinetics/Psychic Blast Defender)

You will be assimilated The leader of my first City of Heroes supergroup wanted to try something different, a poor man’s version of what would come to be known as a superteam. “We should all make the same character, with the same look, and they can be like a Borg collective!” Hence the name and the green cyborg look. I was the only person around that night, so we and his wife gave it a shot. Not bad, not great at low levels. Then he swerved to a new theme and quit within a month.

Despite an inauspicious opening, I liked the character. Kinetics is not stellar at the lowest levels, and I forget how I muddled through them, but it soon picks up some rather nice buffs. Once I had Speed Boost, I was off and running. I spent most of the late game with my buddy Tank Unit (also since moved along, to Auto Assault, bless his soul), hitting Fulcrum Shift around his insane masses of Freakshow. Big buffs, big booms.

Continue reading Character Contemplations 3: Assimilation (Kinetics/Psychic Blast Defender)

Gilbert Strikes Again!

Tobold ponders what LucasArts-Bioware might be making other that KOTOR Online.

Hey, what about Monkey Island Online, the only MMORPG where the combat is based on a parser of insults typed into chat?

Don’t be silly. It will be called Return to Monkey Island. Please do not call it Monkey Island 5. You don’t think they were letting that franchise languish, did you?

It will be the most difficult MMO to date, with no expectation that any player will ever hit the level cap. If you do, Ron Gilbert himself will call you to tell you the Secret. As a security measure, it is not being put in the game’s code.

: Zubon

Katamari Oshiri

The new Katamari game is only for the Xbox 360? Come on, I already bought a Playstation 2 almost exclusively for the purpose of playing the original. Could you at least port it to the Wii, we have one of those. Please?

My wife is secretly happy that she will not need to listen to the songs in the new one. What dear? Oh, not secretly.

: Zubon