Okay. Just shoot from the hip on this one. A simple scenario and a simple question:
“WTF Studios, a leader in the interactive blah blah blah, is proud to announce the development of its flagship MMORPG Title – Grynd : Legends of the Shadows of Fantasy and Ancient Wars with Vampires and More Stuff Online…”
And so on. You go through the usual bulletpoints and see what it’s all about. You check the screens. You may or may not look at beta videos that may or may not have been leaked. Standard Operating Procedure, basically. Some features you like, some others you don’t, some others you’re indifferent about. Until it comes to crafting, which essentially boils down to the following:
“Players can only have one character designated as crafter per account, per game server. There are no limits to the number of alts, however only one character per account and server can be a crafter.”
How does something like that tickle your game bone? Yea? Nay? Doesn’t even tickle? What’s your reaction as a hip-shooter? Utter lunacy, or an effective way to inject a little bit of common sense into an online economy?
(or how I learned to stop worrying and love RMT)