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The Truth About ArenaNet

I am extremely gracious for being invited to ArenaNet’s Community Open House. It was an amazing experience that I plan to share with everybody through a series of posts.* There will be one on our tour of the office, one on my demo play especially discussing underwater combat and dungeons (possibly split in to two), one on Guild Wars Winds of Change, and perhaps one on developer tidbits (although depending on length that might be included in the other posts).

There is a shocking truth though that I had to share. It’s actually not anything new, but I had to re-emphasize it. ArenaNet tries to share everything they can when it’s finished. They really are not keeping things under wraps for some nefarious reason. Now sure they want to release big items in a manner where it will have great effect, but from all appearances they want to share as soon as they can.

Continue reading The Truth About ArenaNet

[GW] Wall-Felling Update

Still plowing ahead on the original Guild Wars, ArenaNet launched a new update yesterday called the June 2011 PvP Update. It definitely has more than just PvP. Also, like many of the previous updates before it, it’s primary focus is change. Small changes can have big impacts. I feel this update is really aimed at making that impacting change that refines the experience. I am really glad that the Live Team takes initiative to change the status quo. Read on to see how it was un-quo’d.

Continue reading [GW] Wall-Felling Update

[GW2] The LA Effect

ArenaNet released a double-whammy yesterday with an overview of the city of Lion’s Arch in Guild Wars 2 with a video and a developer post on the creation of the new Lion’s Arch. The city starting from Guild Wars has a rich history both in-game and out. Yet, ArenaNet is starting fresh with the a total re-envisioning of one of the most well known cities in Guild Wars. Will it become as powerful a hub of activity as its predecessor was in its own heyday?

Continue reading [GW2] The LA Effect

[GW] Happy 6th Anniversary!

Six years of Guild Wars, and it is still going strong even with the last box release being over three years. Most of its perseverance is owed to the Guild Wars Live Team. The Live Team has put out another great update, which follows on the heels of the Embark Beach update last month. There’s a smattering of prodigious items like high-resolution textures in town, hard mode versions of favorite quests, and the much requested Friends location feature. Plus the weight of the birthday presents feels a little different this year, and madness has bled into PvP.

Continue reading [GW] Happy 6th Anniversary!

Context in the Time of Microtransactions

It was inevitable: someone disagreed with my opinion that the Mercenary Heroes microtransactions were “fairly priced.” If it ended there, I would have no legs to stand on. Value, especially value of entertainment purchases, is highly subjective. Yet, there are so many objective criteria one can use to argue the microtransaction in to a lighter or darker shade of valued gray. The worst criteria to use is the core price.

The core price mechanism in MMO is generally either content pack (buy-the-box), subscription, or free. Content pack as a basis for the core price is found in Guild Wars and Wizard 101. Subscription-based MMOs are exemplified by World of Warcraft and the darling Rift, and take any pick of free MMOs, like Vindictus. Each of those has a core value, but it can widely differ. For instance, I find Rift’s frenetic update pace to well worthwhile the subscription cost while I do not find World of Warcraft’s subscription fee to have the same value. (As a tangent for another day, this will effect the value of underlying microtransactions.)

Whatever the case may be, the core inherently will have the highest value. It’s engineered that way because most importantly the game developers want players to buy and play their games. Compared to all the non-essential items, the essential core will have a value that blows the extras away. Look at Guild Wars with about 35 armor sets in the core (3 campaigns + expansion) and compare that to a $7.00 costume. The bottom line is the core is a statistical outlier in terms of placing a value on microtransactions.

Good objective talking points are comparisons to similar microtransactions, both in the same game and out. How much use the microtransaction gives is another good benchmark. I would also say nods to minimum wage are fair game. Just stay away from the core, it’s deceivingly shiny.

–Ravious
they now have their own crowned goddess

[GW] Cash Shop Thoughts

The last Guild Wars microtransaction released was the Mercenary Heroes item, where players can purchase mercenary hero slots to fill up with their own alternate characters. In other words, you can have a full party of, well… yous. ArenaNet even made sure to double-up the worth of all those costumes sitting in the wardrobe by making sure the mercenary heroes could be decked out in all the various regalia.

Previously I saw only unicorns and rainbows from this offering. It’s way more personal than elite. I’m the only one that’s going to care if my nearly six-year old man necromancer is in every party I use. It’s luxury, and it feel like it. This ties in with personalization; I can only analogize it to the difference between grilling a chuck steak and grilling a porterhouse. No one else cares what goes in your mouth. Finally, it wouldn’t affect gameplay… Continue reading [GW] Cash Shop Thoughts

[GW2] Tap Repeatedly Interview

Lewis B over at the gaming blog Tap Repeatedly has a threepart interview with ArenaNet’s Art Director Daniel Dociu. Lewis B took time and care in preparing for this interview, and he even takes Dociu by surprise pulling out Dociu’s quotes from decades ago. For any budding game artist, this interview is a must read.

With regards to the games, there is not that much new except Dociu hints at “next races to be introduced in future expansion packs.” But, given the treatment on the non-playable Guild Wars 2 races (recently the Skritt), amazing races are not necessarily going to be playable. Dociu also gives an interesting take on how they wanted to bring this “painterly” style to the original Guild Wars, yet the company was not ready for such a risk. The design of Guild Wars was played safe in areas, it appears.

Check out the full interview for a ton of other tidbits and insights.

–Ravious

[GW] First of April Content

Lots of great MMO gags are running across this year’s April Fools. ArenaNet brought their own with the release of the “9th” Guild Wars 2 profession (with video!), the Commando, and the annual April Fool’s Guild Wars patch notes. One thing I really like in the fake patch notes is the constant mockery of possible in-game store items. I think it shows how much they are really listening to fans. I also laughed at the jab against Kormir, who stole the player’s thunder in a similar way at the end of Nightfall.

Anyway, each year ArenaNet also does something goofy in game, such as switching genders of characters in town, turning them into stick figures, or even cute, little chibi-dolls. This year the live team raised the bar with an actual quest on the newly added Embark Beach. Seek out Corporal Bane, who traveled from Guild Wars 2 to Embark Beach, to get players to join him in the past to stop a time-traveling golem from killing Sarah of Lakeside county. Plus it appears players will get special Commando-themed skills to use in the quest.

Usually the April Fool’s Guild Wars content is only on for the day. It being a quest, instead of a mere appearance change, the Corporal Bane will stay in Embark Beach until Monday. After that it’s likely the Doctor* will come and take care of him.

–Ravious

*the asuran one with the smoking hot quaggan sidekick, not the British one

MMO Love to Japan

The world is supporting the crisis in Japan, but that support doesn’t just end with individuals and governments. Game companies are stepping up too. Valve is trying to get gamers to buck up by buying Japanese-themed Team Fortress 2 hats (all proceeds after tax to Red Cross). Two MMO companies are taking another route.

NCSoft has donated over 6,000,000 USD directly to Japan, which overshadowed every other Korean corporation donation at the time it was made (including Samsung and LG). It even outshadowed Japanese corporations donations like Nintendo and Sony. Now it is likely that Japanese corporations are “donating” with paid-time off and other ways to help employees and their communities, but it does put a point on NCSoft’s significant generosity.

US-based Trion Worlds with the shiny-new MMO Rift is taking a more personal route. They are finding their Japanese customers and giving them a free month of play. It’s not necessarily as humanitarian as donating money to aid, but it adds yet another showing that Trion Worlds values its customers. I have recently been a little critical of the mid-level zones and fuzzy edges of the dynamic content engine, yet as I noted in my last Rift post, they are keeping me a happy customer.

Prayers and thoughts continue to go to the island gaming nation. Also, one can never have too many hats.

–Ravious