Previously
The class is coming into itself a bit more, with a shift towards AE DoTs. It does two things very well: single target burst damage and AE damage-over-time. Survivability is still low, but it is adequate for PvE and improving in PvP as I learn how to play better.
By level 20, the turrets have a permanent improvement, doing what they do a bit better. I have fallen into what seems like the proper use: the gun turret is the generic, single-target damage, what you use in solo PvE; the flamethrower is for close PvP fights and AE PvE, as in public quests; the bombardment tower is used less, for ranged PvP where clumps of enemies are more likely that solo targets. I think I will use that last one more when I start doing more open-field RvR.
I got most of my levels from tier 2 scenarios, which you can reasonably start doing around level 16. People start at 10, but they are mostly wastes of space that help their teams lose. The Order/Chaos scenario uses single-target ranged damage well, along with the flamethrower at the flag. The Dwarf/Greenskin scenario is great for AE, since people clump around corners or near spawn points. The Engineer is the default defense class for protecting your flag in the Elf scenario.
Continue reading Engineer at Level 20