Time to eat crow.
See, I wasn’t going to play Rift. Note the past tense. Just looking at it from a distance it looked like it had nothing to offer other than its two major key points, namely the Rifts themselves and the class system. The rest was just your usual spaghetti sauce of modern MMO, adjusted for flavor here and there. Enough? For some people it was, but for me it wasn’t. I just wasn’t interested in the least bit to learn about its details.
Then, of course, I just had to go ahead and try the beta. I never learn. So, basically, FU Trion. For getting me hooked.
Recap? Briefly? Okay: This game has no right being as fun as it is. Why? Because once you take out the rifts and the class system, we’ve played this game before. Some of us for years on end. We’ve done this before. Let that sink in. So, if we did, why is it still utterly fun?
Musings about that last point: It’s still fun because you really can’t take the rifts and the class system out. Sure, you might choose never ever ever to join a PQ and do a single rift, cross your heart and hope to die. That’s fine. But it still alters your gameplay as you go along. And of course, you can’t take the class system out. It’s still fun because it works, and it works great at what it does, which is offering a condensed can of modern, post-WoW MMO, with all that people love and hate about it. It’s fun because the combat feels meaty and punchy, and at least to me, never got old with any of the soul combinations I tried. It’s fun because it’s exceptionally pretty new ground to cover and muck about in. It’s fun because it’s polished and you can tell a lot of love went into it.
So, if you’re like I was up until a few days ago, thinking that you’re gonna give it a miss because there’s nothing in it of note other than the Rifts – which you won’t care about – and the class system – which might be nice, but whatever – here’s my impressions from playing the beta for just a few days: You’re wrong.