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I am not playing RIFT…

…until the official launch.  I’ve done my due diligence.  Well, as much as time would allow while I try to shed a few pounds off my carcass.  I’ve played at least 7 different builds to level 8.  Two to 10.  And one to 15.  I love how smooth, playable and re-playable the game is at the lower levels.

During that time, I’ve evaluated my play style.  As long as I can remember, a game hasn’t made me consider and reconsider how I want to play at launch like RIFT has.  While I’ve come back around to my old standard of ranged DPS, it’s been fun getting a brief look at the mechanics of the other three class groups of souls.

I’ve been tired of the classic PvE questing that has become the staple of any modern MMO.  I understand why it’s there.  And like many developers and players…I still don’t like it.  But it has become a necessary evil.

But Rift gives us an opportunity to bypass the normalcy of PvE questing with Rifts and invasions.  I’ve seen great progress made in the game with this dynamic content.  So much so, I’m going to spend much of my time closing RIFTS and fighting invasions when they pop up in Telera.

I’m also going to dabble in PvP.  As I’ve aged like moldy cheese, I’m finding more and more that I like the realm of PvP in most games.  I’m not sure the reward systems or even the point of PvP are all that well developed in RIFT.  So I can live without it, too.

The main reasons I’m excited about the game and why I plan to play after beta have nothing to really do with sitting down and playing.  They have to do with:

1.  Great communication regarding development.
2.  Excellent attention to player feedback.
3.  Using beta for what it has been intended – making the game better.

But now I want to save that excitement and enthusiasm and energy for launch…or more specifically…the head start…which begins February 24…reportedly.

[RIFT] Faction Cool Factor

Open beta began yesterday with Rift. I am heading to the Guardian side initially at launch after I have spent most of the invitation-oriented beta on the Defiant side. The Defiant are a cool, god-forsaken magitech alliance. They comprise three different “new” races, lots of cool lasers and devices, and a total sense of independence. In their tutorial, the Defiant oppose fate and time by building a time machine to change the past for heaven’s sake. Then, we have the Guardians.

Having only experienced the Defiant side, I believed that the Guardians were going to be this boring vanilla faction. The Defiant have races with cool names I can’t even remember, and the Guardians have humans, elves, and dwarves. The Defiant are rebellious, and the Guardians are just part of the system… man. I also saw my prejudices confirmed in various forums on Rift. It seemed that everybody was excited about the Defiant, and “mature” guilds were considering rolling Guardian side just to get away from that immature crowd.

Continue reading [RIFT] Faction Cool Factor

Ambush

sneaky warden He will never see this one coming … from five yards away, straight in front of him, on a flat stretch of dirt.

: Zubon

Update: no, that is not using stealth. You can Ambush from stealth, but there is no induction timer in that case. She just walked up to the guy, crouched down with a javelin for five seconds, and planted it in his forehead.

It’s Not You, It’s Me

City of Heroes is great as ever, and for those of you who like advancing one character rather than pursuing CoX’s altoholism, they have started adding alternative advancement. There is lots to do, and if you are an Achiever, the sky is the limit.

My problem is that I am an Explorer, and City of Heroes pre-dates World of Warcraft. “Been there, done that.” There are some things I have not tried, but the gameplay rarely differs all that much. It was good to come back after about a year off, but I do not have that drive to play. If my old group of friends were still there, I would enjoy the companionship amidst a familiar environment, but random people are insufficiently exciting even if I do remember some of them from back in the day. Maybe if the server were really hopping, and I could instantly get a group for anything, but that would likely mean lots of interest while I am in-game without the drive to log in.

But seriously, if you have not played, it is always a good time. Or to visit again. If you want one of those “15 days free with subscription/re-subscription” codes, I can have them send you one (or any current player can).

: Zubon

(Super)Men in Tights

Less than a week ago, I was forwarded a 10-day key for DCUO since I apparently mentioned that I’d not tried it. Having no new content in LoTRO to play with, I figured I’d give it a try. I posted about my first night’s comments, but I would be remiss if I did not post beyond that, because I feel it left an unfair sheen on the game, especially since no one else here has given it a review. I seem to be the beta/trial guinea pig. Maybe I should apply for hazard pay.

Anyway, I’ll get into my usual wordy, detailed review in a bit, but a quick summary for the skim readers: It’s a fun game. It’s the lovechild of World of Warcraft and City of Heroes. Actually, that’s not really true, but that’s a lie you can understand (/hattip Discworld). DCUO is faster paced than CoX, yet allows you to have the same type of fun that CoX does with being super. My main complaint is that it is a very fast burn – I hit max level on day 4 of my 10 day pass.

Continue reading (Super)Men in Tights

[BioWare] No Good Deed

EDIT: So BioWare it seems is pretty swift with making sure this is made right. They sent me a copy of the email, which I am not authorized to share, but it does break it down in a pretty “plain language” format. I still think they are a little bully-ish because it starts out with mention of the “binding legal contract,”  which can set the reader to defensive right away. But, the crux of the email is “we want to promote you guys!” The email even discusses the need to pay for server costs, etc. vs. the benefit of being promoted. Thanks to BioWare for the clarification.

Wait a minute. So BioWare contacts Star Wars: The Old Republic fan-sites, those that are exclusive to their game, and reminds them that if they are making money on their fan-site, then according to a two-year old click-through agreement, BioWare cannot promote the fan-site. And, this is controversial? Did I miss a takedown notice or Valentine’s day sacrifice of a goat force fed chocolates to death on BioWare’s steps?

To be fair (and given that I have not seen this offending email), it seems that BioWare’s intention to promote community backfired. It seems to me that BioWare wants to promote fan-sites, and are trying to remind the fan-sites that BioWare can only do so if the fan-site follows some reasonable terms. This of course blew up in their face, as most things do, when a simple request is inundated with legalese to a ridiculous degree. Of course they came off as bullies when using language that normal humans don’t speak. Even my wife [constantly] reminds me of that!

Lawyers should not be contacting fan-sites unless they intend to sue them. If all BioWare wanted to do was hope to promote more fan-sites a short, simple email from a community manager would have sufficed. Don’t fire the Death Star when a simple psychokinetic strangling will do the trick.

–Ravious
the first one’s free

Hat Tip: BioBreak

[GW2] Humans – Can You Hear the Thunder?

The most interesting part, in my mind, of the Guild Wars 2 human week was not what was told. That is not to say I wasn’t incredibly impressed with the setup and delivery. It’s just that if I were to choose a human as my main character, I might want to look at what they aren’t saying… Where the focus wasn’t.

For good reason, Guild Wars 2 is narrowing the scope of the world back to the continent of Tyria where the first Guild Wars, Prophecies, took place. There are five playable races, of which all but two are believed to be native to the Tyrian continent. The charr and the sylvari are definitely native. Asura came from beneath the Tyrian continent, and have never spoken of being in other places in the world. Finally, the norn’s origins are unknown, but their are theories they might be half-human anyway (given that they… might be the same species in the most copulatory sense). This leaves the most decidedly non-native humans.

Continue reading [GW2] Humans – Can You Hear the Thunder?

Fun-damentally Flawed

You know it’s going to be a bad PvP match when you see all the opposing players have the same guild tag over their head. Many guilds, mine included, enjoy group PvP, yet very few games support it natively. Group PvP is fun in that you have now taken the game to a completely different strategic level, on top of whatever landscape/npc/event challenges the developers have built into the zone/event/area. I’ve been in one or two truly epic guild vs guild battles.

I know as a pick-up PvP player, getting repeatedly beat into the ground is not fun. I don’t mean because I need to “learn2pvp carebear”, but because the other team is well versed in each other’s strategies, abilities, and works well as a team while I am trying to figure out if my teammates can find the attack button. At least, I would hope that the other team is not enjoying it. Bullying usually stops being fun around third grade.

Elsewhere in Patch Notes

City of Heroes has made it this far with very few raids (Hamidon, Cathedral of Pain, Rikti mothership). They are adding another, the Behavioral Modification Facility, as part of the Incarnate alternate advancement system. This is currently under testing along with actual raid groups (“leagues”). Really old school raiders might be familiar with games where raids are just fights in which multiple groups are participating, with any link between the groups, raid UI, etc. City of Heroes has been run that way; everyone in the zone goes after the Hamidon. The next big update will have official raid mechanics as well as an event queuing system.

Of course, normal City of Heroes groups are eight characters, while other games have ten-character raids, so we are talking about really big fights here.

: Zubon

[GW] A Whirling Change

The Nightfall professions in Guild Wars always felt the most separated from the core professions. There were definitely times were the paragons and dervishes were some of the most powerful entities on the battlefield, but they always felt like some mirror-world offspring of the core warrior profession. Well ArenaNet has been working hard on two huge updates, and last night the valiant leader of the Guild Wars Live Team posted a huge preview for the dervish changes. The goal of the dervish update was to give it’s style of play more meaning and to cultivate the essence of a dervish, rather than having an enchantment heavy warrior.

Continue reading [GW] A Whirling Change