.

Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

.

C”RP”G

I have been referring to our games as MMOs for the last while. This is mostly in reaction to the fact that “role-playing” has come to mean “character advancement” in modern gaming parlance. If you character levels up, with success as much dependent on character stats as player skill (don’t argue details on this point unless you can solo Arthas at level 10), you have a “computer role-playing game.”

Explaining Dungeons and Dragons to a World of Warcraft player, I was struck that the C/MMORPG take on RPGs is actually a return to its roots. Dungeons and Dragons sprouted from Chainmail, and it was an extension of tactical war-gaming that had each player in control of one character rather than one army. Exploring a dungeon was the archetypal activity: here is a challenge to overcome, here are your resources, work with your team to kill the monsters and get the treasure. Your (functional) role to play was tank or healer, not (the acting role of) the adventurous son of a long line of elvish sages. Acting out a character is an emergent activity in what we came to know as RPGs.

: Zubon

Lottery Winner

The secondary problem with LotRO’s legendary item system is grinding, particularly for relics. The main problem is its randomness. Every item gets random draws from the pools of legacies, with a random number to start, of random tiers (which can now be upgraded). The ideal weapon will have the four best legacies for your class/playstyle plus a couple of other good ones. Three of four is good, although you may need two specific ones and then either of the other two. Anything less than that is trash. Almost everything was trash under the previous system, and you still go through a lot of trash to find something worthwhile.

ready to shoot people in the face The nice thing about lotteries, however, is that sometimes you win. For those of you who do not know LotRO or the Hunter class there, the image is of a really nice bow, almost the best possible in the present game (before upgrading). Second Age weapons are hard to come by right now, and there are no level 65 First Age weapons yet; this will be my Hunter’s bow for the next three months, probably the next six to eight months, and possibly until the level cap rises.

I dodged what was the worst part of the LI grind under Mines of Moria: churning through in hopes of a good one. I could use a similarly nice legendary melee weapon, but she already has a good Third Age. I still have grinding ahead of me, since I can level it to 70, upgrade any or all of the legacies to tier 6,and grind grind grind relics. My best setting combined into a caster relic instead of the setting I wanted, so I have a bit of work to do there. Upgrading one legacy rank by one tier costs 75 Medallions of Dol Guldur or 1950 skirmish marks, which I estimate around 5 hours of efficient play per legacy per tier, with four free from leveling the item (I don’t think I will need to spend 45 hours and take them all to tier 6; only so many points to spend). You can see that I already turned the one useless legacy into a Fate bonus, using the free scroll from questing.

Yeah, I’m kind of bragging. Getting a bow like this a week after hitting the cap feels like beating the system, and it is about a 33% DPS increase over the bow I had been using. A Second Age may not differ from a Third Age except for a few DPS, but it is nice to get something that is about as good as it gets.

: Zubon

Guild Wars Costume Contest

ArenaNet generously decided to spread some holiday cheer to our little rat-killing corner of the internet, and they have given us two Costume keys to give away to you!  To enter, it’s simple: spread some holiday cheer yourself by commenting (with a valid email so we can contact you) in this thread with a limerick.  I’ll provide a madlib-like template below and a sample, but you can definitely make your own rhyme to enter.

The contest will end December 22, midnight EST, and then I’ll randomly choose two winners.  Please let me know in your comment which costume you prefer.

The Grenth and Dwayna costumes allow players to dress their characters in style this season. These two costumes fit into new costume slots on your character portrait and can be worn over existing armor.  They work like the festival hats we know and love, and can be made and worn for any character by a Costume Maker NPC once the costumes are unlocked for your account.  Check out the nifty FAQ for more info.

Template
There once was a god [verb] [non-verb word].
Who [string of clever words with one that rhymes with the non-verb word].
In my new threads, I followed;
to go kill some Rot Wallows.
And [another string of clever words with the end rhyming with the non-verb word.

Sample
There once was a god giving away white clothes.
Who gave me a new costume and Cheetos.
In my new threads, I followed;
to go kill some Rot Wallows.
And she left me with orange hand prints on my clothes.

Good Luck!

EDIT: Congratulations to Yarrnath and Fraxis!  Please check your inboxes and email me if you have a problem.

Barter Currency Wallet

I have said before that The Lord of the Rings Onlineâ„¢ needs a currency tab instead of having the barter items take up inventory slots. I am probably at fault for not throwing away the old stuff, but I thought I would inventory what I still have in my vault. I know there are at least a dozen more more barter token types. Continue reading Barter Currency Wallet

Welcome Back Weekend

It is a free play weekend on the two online games I play most, The Lord of the Rings Onlineâ„¢ and Team Fortress 2. There is nothing wrong with being new or being unfamiliar with how the game has changed, but it can get wearing when there are a lot of people asking the same questions every five minutes. That, and since they have no long-term interests, some feel free to strike up dialogues about which political parties and religions are wrong. And things can get a bit crowded. And they want to try skirmishes without leveling their soldiers (seriously, no more group skirmishes for me this weekend, because it is like having a mid-60s group with two mid-40s members). The Soldier and Demoman patches just dropped for Team Fortress 2, so my favorite servers are full of rocket spam (new achievements, yay) from people who I need to kill at least 6-to-1 to keep up my hlxstats score, but then I can get that at times, and it is fun clowning around with explosions everywhere.

: Zubon

Challenging Promotions

Our friend Green Armadillo has asked us to mention Turbine’s most recent inspiration in promotions: that Dol Guldur is “the most challenging 12-person raid ever devised.” I might go on to add: EVAR!!! How challenging are your 12-person raids, Blizzard? I didn’t think so.

: Zubon

The graphic on that splash screen is pretty sweet, however. All the pictures of Nazgul-on-flying-beast are.

Siege of Mirkwood Contest

Siege of Mirkwood

UPDATE: CONTEST IS NOW CLOSED. Winners will be announced soon. Thanks!

It’s a caption contest! Choose one of the six images linked below and then send me an email with the caption image number and your caption.

I’m going to limit it to five entries per person but please send them all in one email.

Five winners will be selected by me as the sole judge, based purely on how hard I laughed.

Each winner will receive a free Siege of Mirkwood upgrade key. Note: the keys are for the North American accounts (Turbine run servers). So while technically anyone can use them, they’ll only update your account if you are on the US servers.

Caption 1
Caption 2
Caption 3
Caption 4
Caption 5
Caption 6

Contest Ends December 31st, 2009 at midnight Central time US (or when I fall asleep that night, whichever comes first). That means sooner is better than later.

Thanks to Turbine for the upgrade keys. And good luck to you!

– Ethic

A Guild Wars Wintersday Plus

The annual Guild Wars Wintersday has arrived.  We get the usual, awesome tidings of newly balanced PvP snowball fights (complete with hidden rocks and yellow snow), grentchs stealing gifts from the poor war-torn children of Tyria right in town, and fun PvE quests.  This all leads up to the finale between Dwayna, goddess of good holiday cheer, and Grenth, who would destroy it to determine what hats we can wear in the coming year.  And, we all know how important hats are.

Continue reading A Guild Wars Wintersday Plus

Suppliers and Expansions

This forum post is dead wrong. For those who cannot click through, it is someone complaining about the auction house prices of consumable items and the components needed to craft them. Down-thread, he goes on to rant about price-gouging and arresting merchants who raise prices when items are in short supply. I left after he took the surreal turn of equating (not just comparing) the expansion to Hurricane Katrina and calling for tools to report and perma-ban sellers the same way that gold-spammers are banned.

We have covered this before, but let’s refresh for the economically illiterate. When supply is low, you want prices to go up. This is especially true in a MMO market for crafting materials, where the cost of entry is almost nil. If prices do not rise, supply will not rise, because people have better things to do with their time than farm materials for a few silver pieces (while getting mail and /tells about what horrible gougers they are). Higher prices induce more people to sell, which brings back lower prices with more supply.

Consider the original poster, who we will refer to as the whining, greedy destroyer (WGD). WGD sees the new expansion pack and wants to experience the new content. Does he want to log on an alt, grow tea leaves, make buff food, and transfer it over? Does he want to grab a different alt, run around the previous expansion’s zones to gather materials, craft consumables, and transfer them over? No, nor did he plan ahead on any of those. WGD wants to go do the new content now. He wants to raid and run skirmishes, which produce few to no consumable components. With a worldview that even Karl Marx condemned, he wants to consume without producing.

WGD instead wants someone else to do the farming and producing so he can consume. And he wants them to do it cheap, with a smile, instead of playing with the new content. And they should be banned if they will not. I mean, with all the extra gold being pumped into the economy by having higher level enemies, why should crafters get any of it? WGD has also missed the point that banning producers leads to even less supply. Because nothing helps the situation like actively making the problem worse.

If you think prices are too high, cash in. Leveling a gathering skill is quick, so you can even start from scratch. Farm, sell, and profit until prices are too low for it to be worth your time to farm and sell. If prices are too high for you to buy, but too low for it to be worth your time to farm and sell, why do you think it is worth anyone else’s time to farm and sell to you?

: Zubon

If you want to argue that there should be no crafted consumables, and everything should be available cheap on an NPC vendor, that’s a different design argument. This is just the stupidity of making a outraged claim to others’ time.

Legendary Items and Soldiers

This forum post is dead-on. For those who cannot click through:

  1. Legendary items and skirmish soldiers are similar systems, providing post-cap advancement, customization, and grind.
  2. Soldiers win on customization. They provide full control, unlike the mostly random LIs, letting you customize to your playstyle. Many said that everyone would build the same LI, but on soldiers we see every possible class/soldier combination with many differences in traits. (Unmentioned: there is some chance of a trend away from customization, towards optimization in the future, especially if there is one clear best or worst.)
  3. Soldiers win on permanence. While you mulch hundreds of “legendary” items looking for a good one (or to get relics for that good one), you get one soldier. You do not trade out your soldier every five levels for a higher DPS one. You just pay for him to be a higher level.
  4. Skirmishes are just better than the item xp quests. They are more interesting. (I will say that the Dolven-view instances remain interesting, but then you have quests like mirror and bounty runs that have long-distance travel for one click or fight, respectively.)

Basically, take that soldier trait screen and give us the same sort of thing for LIs. Others add:

  • I really wanted a legendary weapon, but I hate the system added. I never wanted a soldier, but I love the system added.
  • Cosmetic options! You can make the soldiers look like what you want. Let me customize my weapon’s appearance!

“Basically you get a weapon, or a piece of armour or a shield and it has it’s own advancement path. It has XP. It has Deeds. You grow it, almost like a pet alongside you. Your Glamdring that has it’s own history.” – Jeffery Steefel, March 14th, 2008

I still wonder if people will get tired of skirmishes, only having about a dozen, they way they do with the hundreds of City of Heroes missions.

: Zubon