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[GW2] The Word of Heart of Thorns

My review of the Guild Wars 2 expansion Heart of Thorns after a full weekend and many full weeknights of playing comes in two parts: (1) the amount of foreseeable entertainment is absolutely worth the price of admission, and (2) it is sticky.  The first part is an easy, subjective absolute for me; getting hours upon hours of stuff to do. The second part is good and bad.

Heart of Thorns is sticky. That is clearly the design intent behind just about everything in the expansion. It permeates so clearly that I feel it overwhelms the sense of bite-size. There are no micro-accomplishments, or rather there are, but the sense of stickiness overshadows them. For fans of Guild Wars 2 that have the MMO on top of their playlists this is a fantastic feature. For players looking for lighter fare, I am not sure. Continue reading [GW2] The Word of Heart of Thorns

[GW2] First Weekend in Heart of Thorns

Mrs. Ravious stared at the computer screen at one point this weekend and exclaimed, “there is too much to do.” The weekend was filled with that. Imagine heading to a grand Vegas buffet and instead of heaping a plate and walking away  you have to stand at each steam tray and eat from there. You start eating beef’n’broccoli while eyeing the roast carving station and listening to the chocolate waterfall behind you.  Continue reading [GW2] First Weekend in Heart of Thorns

[GW2] HoT Ultimate Limerick Contest

ArenaNet rocking down to the launch of the Guild Wars 2 expansion Heart of Thorns at midnight (Pacific) tonight decided to hand me a code for the Ultimate Edition. The Ultimate Edition gives access to all the upcoming Heart of Thorns content as well as 4,000 gems, another character slot, and a bunch of other goodies.

Well, I decided, having just re-read the Kingkiller Chronicle that limericks are fun and underused in our day-to-day musings. A contest with them would be a fun and necessary thing.

So you can enter once, and each entry costs a limerick from your mind about ArenaNet or Guild Wars 2. No personal attacks or other such nonsense. Please be sure to have an email I can use to contact you in the comment. I will randomly select a winner for the code, and to sweeten the pot. Second place will get a Shadow Sword skin for their revenant. Third place will get a Daydreamer’s Shield skin. A Guild Wars 2 account is required for each winning.

Colin’s smile was like a fable
He spread it across the lands as he was able
He thought it untoward
to swing another sword
But, you know, nothing is off the table

Good Luck!

-Ravious

EDIT: I forgot to say. I will pick the winner when I wake up tomorrow (10/23/15). I am guessing around 4-5 AM Pacific.

EDIT: Mach Dice has randomly spoken. Congrats to Vlupius (HoT Ult), Ithurien, and Jacob!

PMI Code of Ethics

When getting my PMP certification, one of the principles hammered repeatedly in the training materials was “no gold plating.” “Gold plating” is going beyond the approved project to give the customer more than was asked for. You give the customer exactly what was asked for, says the code of ethics, and you get approval through an integrated change control process if you want to go beyond that.

When crafting in Shop Heroes, you can randomly get a critical success, which raises the quality of an item. Higher quality items are worth more, are stronger, and break less often on quests. The customer, however, ordered a lance, not a good lance, and will not accept a good lance to fill that order. You can spend energy to suggest the good lance (at a higher price) or spend another 10 minutes crafting a lance. If you get “lucky” with crits, that customer might be waiting a half-hour while you keep trying to work down to his standards.

: Zubon

Bad Habits

I decided to play a bit of Borderlands 2 and see the quests I never did back in the day. I also stumbled into the Minecraft Easter egg, which was kind of neat.

I was playing as the Mechromancer. Her bullets bounce off surfaces to hit targets, and she has a pet that flies around to kill things. If you ever want to get in the worst possible FPS habits, play a character who negligently runs around and fires shotgun blasts in the general direction of enemies. And it works. It seems like that should not receive positive reinforcement.

: Zubon

[GW2] The Last Core Weekend

I would say I’ve been diligently keeping the coals warm in Guild Wars 2. Every Sunday is guild missions, every day at some point (before work or post-kids) I do the daily, and then I dally here and there. Silverwastes farming is a decent go to since I can still gamble for the bee jewel. Recently, I’ve decided to slowly get actual alt’s to 80.

It might surprise many that I only have on alt. I have many tools, but I don’t really care about them beyond their function. I don’t play them with the joy of them being a “character”. I just started three more alts, and I plan on enjoying when I play them. This might be a rare thing, rarer after the expansion launches.

Over the course of the year I have stockpiled a bit, splurged a bit, and kind of kept a wary eye on the horizon. Sometimes there is not else to do but wait.

Yet, the waiting has a comfortable energy of goals long in the fire. Of having completed what I’ve wanted to. Next weekend will be one of a fury and fervor. Already, I feel there is too much coming.

Will I explore the new WvW map? Work on finally getting a legendary? What about the Heart of Thorns maps and that content? Stronghold PvP where Mrs. Ravious will surely be every day? What will my guild be doing? I don’t even want to think about raids and the time that will take away from everything else. Oh, and Halloween. Halloween is the worst and best of all because it is temporary.

Will I focus or dabble? I honestly don’t know. I do know that I don’t have time to do everything.

I will enjoy this last weekend of comfort and boredom. I will dally with my alts. I will complete the daily on the usual whim. This is the last time for that. Maybe months from now it will return. I tend to doubt it. If ArenaNet falls silent like they have this year after Heart of Thorns they will have wasted momentum. I expect them to ride this surge forward for a long time.

Enjoy this last weekend. Things are sure to change.

–Ravious

Books

Asheron’s Call had (technically has) in-game paper you could write on. You could get a single sheet or an entire book. This may sound weird to the modern MMO player, but it was important at the time.

RPers, lore-hounds, and fan fiction writers would write stories in them. Some might exist in a single copy, or amateur scriveners might copy from one book to another. There was a library near Hebian-To (and elsewhere, but Hebian-To was the active spot I knew on Morningthaw) where people would gather to read the official in-game stories or share their own. There was not such a thing as a bookshelf where you could contribute player-written lore, but people might drop books for others to find or stand about as librarians/booksellers.

Beyond RP, books were extremely useful because Asheron’s Call came out in 1999. In 1999 you did not have wikis, extensive spoiler sites, or even a second monitor to refer to while playing on the other. Even if you had a second monitor, as the previous sentence suggests, finding info was a different matter; Google was still a new thing at the time, founded in 1998. Having a book of locations and directions was really helpful, and getting a book of location coordinates from a guild leader patron was a huge boon for a new player.

Sometimes it does not feel that long ago, and sometimes I remember that some of our readers have never known a world without MMOs.

: Zubon

Humble Monthly

The Humble Bundle folks are trying something new, a monthly subscription service. So you pre-pay for games without knowing which games. That sounds bad.

Spending $150/year on games I don’t know and probably won’t play seems like a bad investment. In the early days of Humble Bundle, I bought quite a few out of a mix of supporting the charity of the week and the indie developer of the week. Years later, my Steam catalog is bloated, and I have liked a small percentage of the games. Over time, the Humble offerings have expanded in various directions, and they more or less feel like a perpetual Steam yard sale on indie games through a different store front.

If I had more trust in their curating, this would probably be a great deal. If you buy almost every Humble Bundle, this is for you. If you maybe see a few games you like every few Bundles, bad. And I’m not especially sold on LootCrate-style deals where you pay someone to go buy things for you, but then I have rather niche tastes for my major interests.

: Zubon

Shop Heroes: Portable Pro-Sociality

At Tobold’s suggestion, I have been trying Shop Heroes, and I think Recettear converts to a mobile/social media game nicely. Why be an adventurer when you can be a shop owner selling things to adventurers? In the inverse of normal MMO mechanics, it is the adventurers who buy random crap, and they buy a lot of it because most of it has a 5-10% chance to break every adventure. Strangely, they do not actually use equipment you sell them, but rather you sponsor their adventures by equipping them with goods from your shop. Those items they break.

I would like to highlight the game’s City upgrade mechanics. I am not high enough level to see what it does in the late game, but it immediately seems to encourage players to be pro-social in a variety of good ways, while also making the high-level players’ drive for advancement subsidize the low-level players’ development. It does undermine the permanence of social bonds, which may be a good or bad thing depending on your view of this sort of thing.

The City is the equivalent of a guild hall, and it starts with a few buildings. Some of them help you get resources, like a mine for iron. Upgrading it increases the rate of iron provided. Upgrading your town hall expands your City, both in terms of population and getting new buildings. New buildings provide bonuses like new adventurers, bonuses to them, crafting bonuses, and raising the level cap on your crafters and adventurers. Those bonuses are effective for a limited time after anyone invests in building upgrades, 30 minutes for a minimal contribution up to 24 hours for a full upgrade bar. City members’ contributions are broadcast to all members, with an overall contribution rating on the member screen.

While there is an obvious anti-social incentive just to leech off others’ contributions, there are a variety of pro-social incentives here. If you want to raise the level cap for yourself, you contribute to the team. If you want to activate bonuses for yourself, you contribute to the team (even minimal contributions add up). Beyond mechanics, there is the social incentive of receiving public credit for contributions, along with the implicit social obligation to contribute to the team embodied in that members screen. That can turn nasty, in the way some MMO players consider a low gearscore to be leeching, although it also promotes reasonable stratification by player type if hardcore players who contribute a lot end up in cities with other hardcore players who contribute a lot. I would also expect to see social cities, where a few workhorses power their casual friends.

The last detail: your contributions go with you if you change to a new city. Wow, that’s big. Have you ever contributed to a guild only to be the last surviving member? Given it your all and had to abandon your sunk costs? Shop Heroes has no guild sunk costs. If you want greener pastures or to switch to a friend’s guild, you bring your investments with you. If you kick someone out, s/he takes her/his investments too. That might make someone hesitant to kick a toxic but rich person from the city, but I have yet to find how to be toxic in this game. Chat is hidden by default, and we are all off in our own shops.

: Zubon

[GW2] Heart of Value and Reason

I was pretty amazed at the amount of features ArenaNet delved in to yesterday in discussing the guild upgrades. Dulfy, Angel of Text Transmissions, as usual puts things in highly readable and digestible form. My favorite bullet points are multi-guild chat and the new guild missions. It seems like another really good update coming with the expansion, and most “core” owners will get most of these features as well. Heart of Thorns, I feel, is adding a lot of value to basic things.

My daily usually goes something like hit a vista, gather somewhere, go to WvW to stand on a ruin. I admit it is pretty rote right now. Mrs. Ravious and I used to do it together, but now we each have our preferred times and ways. She, a much better person and player than I, will usually do it through midday PvP. I just grind it at night out in the most menial of ways.

The new guild missions might shift that focus a bit. Say the daily is “capture a supply camp”. I can check to see if a WvW guild mission is up for capturing supply camps. The main rub is that at least 3 guild members need to capture the supply camp for it to count. This sounds like ArenaNet has created, for me, a reason to pause and collaborate with my guild beyond “fun” and “companionship”. Sometimes I need that objectivity. Continue reading [GW2] Heart of Value and Reason