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My First MMORLG

Just got back after finishing my first MMORLG (Massively Multiplayer Offline Real Life Game) called “Walt Disney World”. It took eight full days and it was very fun, but there was a lot of walking involved. We had many quests to do and most of them were a blast. They had transportation hubs that allowed you to take a mechanical “bus” to get from zone to zone without having to walk there first. Made getting around a little easier.

There were a lot of other people playing so we had some lag while walking as well as queues for many of the quests. They did have a feature where you could go to a quest area and get a “fastpass” which basically allowed you to reserve a spot in a group at a later time. Then if you came back at that time you could go right ahead with the quest, skipping the queue.

There was a lot of loot to be had, but most of it required RMT. In fact, after you finished almost every quest, the only rewards you could get had to be purchased with real money. I was able to play in a group with my whole family most of the time and only occasionally did they require us to split up. The funny thing is, the barrier to grouping was based on height more than our individual level.

Now that I am done with that game, I’ll get back on track with my posts here – including the “meme” threads going around. Yeah.

– Ethic

Ascendant-O’s

Beware of merchandizing, even the breakfast cereal of champions:

Ascendant: Because, Saul, I’m not putting on a lead suit every time I have to go to the cereal aisle in the grocery store.
Ascendant: I don’t care if you have already have a lot of pre-orders for it.
Ascendant: Really? How much?
Ascendant: From who?
Ascendant: Ok… Right… Yeah… Uh huh… Him, too? Really?
Ascendant: Yeah, well the problem here is that all those guys you just mentioned are supervillains, Saul.
Ascendant: Yes, even him. I just beat him up like an hour ago for trying to poison the city’s water supply.
Ascendant: I don’t care if his check cleared, Saul. That’s not the point…

: Zubon

Resubscribe Now, Before Wait Times Get Worse!

From Tobold: Blizzard advertises activation server problems, to say nothing of the queues.

I’ll say one thing for WoW: players in City of Villains have no idea how to spell queue. When we prepare to cast Vengeance, no one seems to know whether to “cue” or “queue” the power, so almost everyone says “que.” I don’t think they’re Spanish.

: Zubon

“Pwn” Pwned?

Lake Superior State University has called for the retirement of the word “pwn” in 2007. Those are surely our people on the committee deciding such things, because I promise you that my mother, boss, and state senator do not know the term. Then again, they called for the demise of “blog” for 2005, but I hear this blogging thing is catching on. “LOL” and “bots” are still going strong, but after eight years, large parts of the online world have wiped out “that’s gay,” in favor of “that’s ghey.” Progress!

: Zubon

Question for the WoW Players

wow[World of Warcraft] Did they ever roll back the useless Paladin and Shaman drops, or was the final decision that was “working as intended”? If so, did it have as big an effect on raiding as expected? Remember, it was explicitly done to allow faster problem fixes in paid-beta post-release Burning Crusade, so you get to be more demanding and vocal about any problems then.

: Zubon

Cryptic Runs Verizon

Yesterday, Verizon was offering a free ringtone as a new year advertisement, presumably as a way to show off their new deluxe system and get people started on that sort of thing. This plan worked brilliantly, except that the system was unavailable, busy, crashed, etc. every time I tried to use it over the day. Twice, it even let me get so far as entering the code I would need to get the free song before reseting everything. So what did we learn from this advertisement? That Verizon has no idea how to make a stable network or serve its customers. I am surprised that they advertised this.

I was immediately reminded of when City of Heroes gave a free trial weekend immediately after releasing Issue 7. Apparently “Our system is so bugged as to be unusable! Would you like a sample?” is a very popular way to seek new and returning customers. Hey, why not invite massive server load before getting the bugs out of the system?

: Zubon

Can We Have Some Heroes to Fight?

cov[City of Villains] I have been running a lot of newspaper missions lately. I realized that it is impossible to get a mission to fight heroes; they are all villain vs. villain. There are plenty of chances to fight heroes through story arcs in the late game, but again the majority of the missions are against other villains. Even when we fight the signature Heroes, the missions are often full of villains. If not villains, we fight Longbow, Longbow, and the Paragon Police Department (on mayhem missions, which also have Longbow).

There are two other hero factions at lower levels, Wyvern and the Legacy Chain, but that is about it. WISDOM and the Civic Squad just have their bosses/Heroes, not actual missions worth of things to fight. The big story arc that completes your villainous tale puts you against two (or more) of the signature Archvillains. We have five strike forces on the villains side: #1 mixes heroes and villains as we fight a demon (villain), #2 is mostly Sky Raiders (villain), #3 is a mix of Longbow and villains, #4 is almost entirely Circle of Thorns (villain), and #5 is the famous Lord Recluse Strike Force (only 1 mission against villains, all the signature Heroes). Our respec trial is Circle of Thorns again.

Can we leave the heroes some work? And get more heroes to work over?

: Zubon

Update: upon reflection, I have been unfair, because there are more non-villain factions in the lower levels. The Prison Guards (tutorial only), Rogue Island Police (up to level 10), and Security Guards are all police variants, and some of them are accessible in newspaper missions via bank heists (which seem to be a rare offering). Is it heroic to be private or public security in the employ of villains? There is a Sharkhead quasi-hero faction, the Scrapyarders, which I absolutely should have included. The Dockworkers are their not-heroic half-clones in St. Martial, who feud with the Family the way that Scrapyarders feud with the Cage Consortium; I don’t think of them as non-villains, so much as employees of villains who are on strike over workplace benefits, which is a role that the Scrapyarders also sometimes fill (so the Scrapyarders are good guys because they have Heroes championing their workplace rights? They are explicitly described as “former criminals and other troublemakers”). The Luddites are a less evil rogue villain group in Cap Au Diable. I am also told that the Russian military shows up in a mission chain, although I do not know if they are used as heroes or just competing villains.

So before you get to Grandville (the 40+ game), you have many chances to fight less- or non-villainous groups, although many of them are feuding employees of villains. They don’t crusade for the destruction of evil groups, so much as a more equitable distribution of their profits. Still, the time from level 40-50 is comparable to level 1-40, so it is a long bout of villainous in-fighting, sprinkled with Longbow and the occasional signature Hero.

Re-Update: I ran a heist newspaper mission at level 50 today. The enemies are Arachnos, not guards. So strike one hero fight.

Jeff Freeman Runs Cryptic

Jeff Freeman says:

Also [provide evidence that you are listening] by portaling from your official (blog) site to interesting updates, threads, people, on fan-run sites. Point-out things you find great to say “Hey, we are listening and we love you!” as much or more than official forums currently do.

The log-in screen for City of Heroes includes a link to Mantid’s Emote Guide, which is a pretty cool thing. I totally want to be the guy who puts those shout-out links on the official page when some gaming company recruits me.

: Zubon

Snowcones Tonight!

coh[City of Heroes] As I type this, my wife is enjoying the winter event in City of Heroes. You get your own little instance of a snow-covered forest. Evil snowmen abound, with bear-like monsters outside and vicious gnomes in a cave (they abducted Baby New Year).

It is soothing to watch Prettyponylady skating across an icy pond to slice the Winter Lord in twain. She does her slashes and spins that carry her half-way across the ice before turning for another pass at the enemy. It is like Ice Capades, as performed by pink samurai.

: Zubon

They Are Always That Good

Our little gaming blogosphere has been kicking around a fews of stories about Second Life recently, as reporters uncritically pass along press releases with large numbers and convenient narratives. These stories rarely (never?) connect the 2,000,000 “residents” and 36,000 actual subscribed accounts, and if you have read any, you are aware of the depth of understanding demonstrated about the online world and Second Life’s place and relative stature in it.

That depth of understanding is usually displayed in the standard freak show story. “After Bob started playing World of Warcraft 112 hours a week, his wife left him, he lost his job, and his cat died of starvation not thirty feet from his computer. Bob is a typical of many in his ‘guild.'” Or how about, “Two teenagers shot some people today, and one of the owns a PlayStation! When will the legislature protect us from these ‘gamers’?”

When you think about how accurately your hobby or industry is portrayed in the media, remember that they are equally competent on other issues. That same quality of journalism appears in reports on local crimes, global warming, complex legal rulings, sports scores, and what is the best diet to slim down this spring. Why is it that you can read a story about something you know first-hand, see the analysis wrong and three names misspelled, then turn the page and take their word on whether environmental conditions are improving in China?

: Zubon