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3.5 million subscribers can’t be wrong… can they?

[World of Warcraft] I pose a question to our readers. A simple question that I will use as the basis of my next post.

What is different about WoW that has caused it to get so many subscribers?

A plain question, but one that has many answers. 3.5 million subscribers is more than any MMO ever. What about WoW has caused this explosion? Is it sustainable? Was the MMO market truely such an untapped resource? Are we the new Korea (including the millions of players dying in front of their computers after 60 hour marthon sessions)?

Thanks ahead of time for you input, and I can’t wait to tell you how wrong you all are! ^^

ringthree

Cut scenes, cut scenes, cut scenes!

[Final Fantasy XI, World of Warcraft] This is my mantra. Yes, I am going on to bash World of Warcraft again. Well maybe not bash, but point out why it is not all what it is cracked up to be. Last night, I completed Rank Mission 5-2 in Final Fantasy XI. Rank Mission 5-2 was the last mission of the original release of Final Fantasy, and is the beginning of the first expansion. After completing the battle at the end of Rank Mission 5-2 I was treated to near a half hour of amazing cut scenes. I can’t really describe just how epic they make the game feel, and just how involved they make the player feel within the online world.

Sadly, WoW has none of this. There is nothing beside the scratching of a quill to make you feel involved in the world, to make you feel that you are not just a part of the world but also have some impact on the world. Now I have heard that Blizzard is working on cutscenes to be introduced in the expansion, but I dont understand why they are not in the original version. Another example of a rushed product that shouldn’t have been on the market for another 6 months to a year.

FFXI should have set the standard for MMO’s by using cutscenes. Truthfully, I do not know if another game used cutscenes before FFXI but the level of detail and writing involved in the cutscenes in FFXI are just amazing. They are so vivid and deep as to make you feel like you are actually playing a game in the Final Fantasy series rather than just a break off MMO that stole the name. Why other games, especially a game like WoW that was developed to eliminate the weak points and emulate the strong points of other MMO’s, didn’t pick up on this is beyond me. Maybe the cutscenes are too far into the FFXI for other developers to grasp the importance of them, maybe they were deemed unnecessary for a game built around the ADHD generation, but in the end WoW is less of a game for it.

So to Blizzard: get working on some cutscenes. From what I understand, Blizzard used them in most of the Warcraft games before this one. Why stop now? Why stop with your biggest creation yet?

ringthree

Why I dont play WoW… with any regularity.

[World of Warcraft] Well I have been busy. You know how it is, playing day in, day out. Well, just recently there was an 18 hour downtime for physical server maintence to the Final Fantasy XI servers. These happen about 3 times a year and since I knew it was coming I was planning to play WoW for a little while. I should have just read my new Harry Potter book…

In the time that I was playing, I would say about 3 hours, the game crashed out to the desktop two times, and the freaking server went down! Just my server… How often does crap like this happen? I mean the game crashes to the desktop with some regularity, so the software appears to be a little unstable. But how can just one server crash? Not all the servers but just one! If this is something that happens as often as I hear how do people play this game?

Maybe it was a bad day, but with Blizzard’s track record on “stability,” I dont think that is likely. Blizzard needs to stop giving empty promises of what is coming and get some people working on the “stability” thing. Every time they add something new the game becomes less stable. I mean have you ever stopped to read the patch notes for most items? Its not new things they are adding, its all fixes. Why release a game that has so many problems?

I understand that a company as big as Blizzard can have people working on content AND stability. This is not what I am talking about. I am talking about the stability of the new content. Any time new content is released the next three patches are fixes for the new content. If they had just kept the content for those three weeks and fixed it on the test servers then I would be a happy lad.

No more empty promises. Test your crap before you release it! Know what the issues are before you dump them on the players base. Everything with Blizzard is “rush it to the public, it doesn’t matter if it works, the hype machine solves all ills!”

Oh and my guess is that you are not going to see an expansion anytime soon OR you are going to get an expansion but you wont want it… neither of these are good options.

ringthree

DDO Delayed

[Dungeons & Dragons Online] It appears the the official release date for DDO is being pushed back to 2006, so no Christmas release for the eagerly anticipated Turbine-created MMORPG.

Players eager to get their hands on Atari’s upcoming Dungeons & Dragons Online: Stormreach will have to wait a little bit longer, as the game’s release has slipped from November back into the first quarter of 2006.

Read the rest here.

I’m happy to hear they aren’t going to rush it out, but was looking forward to it. I’m torn. When you think about it though, if all xp is gained from quests only, that is a lot of content that is needed to be put in the game. You can’t just go hunt creatures for xp.

– Ethic

Old Friends

One of my life-long friends is moving across the country soon. This last weekend we had a going-away party for him. Quite a few people there I had not seen in a long time, like since high school.

It turned out to be a blast because several of these are the ones that first introduced me to RPGs. We talked about gaming all night, even dipping into MMORPGs for a bit. It was strange for me to be able to talk openly with other people about MMORPGs because most people I mention them to stare at me with that “what the hell is he talking about?” blank face. They just don’t get it.

Mostly they are playing Neverwinter Nights on a private server and they invited me to join them. I’m sure I will at some point. They also talked a lot about City of Heroes. This is not suprising to me as a few of them got together and ran a comic book shop for several years right after high school graduation. World of Warcraft? Guild Wars? Everquest 2? They’ve heard of them, but have no interest in playing any of them. Dungeons & Dragons Online? Their eyes glossed over and they started drooling. Major excitement and interest in hearing more.

Really, I was just shocked to sit at a party of regular folks and discuss video games all night. Crazy.

– Ethic

Froggie Went A-sailing

[Everquest 2] More game testing downtime (servers offline) led me to create a Froglok in the Trial of the Isle. I wanted to see if I could enjoy myself enough to justify the $30 box cost for a month of goofing off.

The intro movie is good, the style was sort of like a set sketches. I really liked the voice they chose and the visuals used. After watching that, my Froglok appeared on a ship sailing on the ocean. A Froglok looks just about how you might expect it, like a frog. It even hops when you move. Well, except for when you jump it seems. I don’t know if the animation is broken, but when I jumped the Froglok just levitated up in the air and then back down. Anyway, I really enjoyed the effect they made of sailing on a ship.

The captain greeted me and through him I learned some of the basics of how to move around and interact with the NPCs. He had me go talk to another person on the ship. Through interacting with these various NPCs on the ship, I learned all the basics I would need to get started.

Then, as I was just about to kill ten rats on the ship, I lost all power in my house. After the power came back on, my computer would not power up. Oh oh.

This morning before work I thought about the power strip. Sure enough, it was dead. My computer was saved from damage. Now I just need to get another one and I’ll continue my tales on the next testing downtime.

– Ethic

Ascension!

[Kingdom of Loathing] I completed my first hardcore oxygenarian Ascension today. If that means nothing to you, then you have never played this silly little browser-based game. I went with hardcore oxy as my first ascension since I thought I would not want to spend much time with KoL; I would be bound to having as few turns as possible, and since my randomly selected sign affected gains from food, that slowed things further. As it turns out, I have really been enjoying KoL lately, so I am looking forward to a run as a hardcore teetotaler Sauceror.

Oh, and hello to any Ascendance fellows who may have wandered over here. While I miss y’all, I just lack the urge to log into CoH lately. Ascension is like Ascendance, only different.

: Zubon

What I Learned in Luigi’s Mansion

I have not been much of a console gamer in the past ten years, or perhaps at all. For a long time, my newest console was the Super Nintendo, which still has wonderful games. I consumed Luigi’s Mansion in two fairly long sittings, so let us see what lessons it holds for our normal topic of MMOs, as well as life in general.

The enemy will always give us the tools we need to defeat him. If you need to melt something, there will be a fire source nearby, probably in the room. If you have no tools with which to defeat the enemy, expect him to throw your tools at you. Luigi’s Mansion does not do the annoying thing of having one room that requires the fire from room 1, the water from room 35, and the ice from sub-basement 4, with only one moment where the item you need is down the hallway instead of in the room. Simplistic, but it eliminates some useless running.

I recently moved into a house designed by video game makers rather than architects. There are rooms on the first floor that can only be accessed by a route through the third floor. I can get to one of the stairwells only by going out back, through the courtyard. There are three elevators in the house, each of which goes between only two floors. Those who have played City of Heroes are very familiar with buildings that have ten sets of elevators, because having one set to cover multiple floors would be very inefficient.

Accentuating this architecture, the key to the room next door can safely be assumed to be in the room furthest away. If we do not add unnecessary running through the items for each room/puzzle, you can always do so with absurd keys. The early levels do an effective bait-and-switch on this: the first few times, the key is within a few rooms, and there is even a note about the room whose key is squirreled away somewhere else. Then you start finding basement keys on the third floor, and the room down there opens the next room on the third floor. Yes, I know, you have done this before and I am whining; we are commiserating together. This is where we express empathy and wonder if excessive running through dead space is good game design.

Ghosts who walk through walls still feel the need to carry or guard keys. This is similar to how rats sometimes carry leather armor and slugs drop copper pieces.

Bugs make it even into console games. Collision detection is apparently very hard. Also, at one point, you need to go find the key to a room that has been unlocked for most of the game. You were wondering why there is one room in which you cannot do anything, including throwing the obvious switch? There is a trigger later in the game that reminds the door that it was supposed to be locked all this time, and once you unlock it, you can use the switch.

When in doubt, try doing everything you can to everything in the room you can access. In this game’s case, vacuum, shake, or burn everything around you until something happens. You know the drill, since most of you have played adventure games.

Cute is good. Cartoony graphics are very effective, especially when many attempts at photo-realism just look creepy. If someone looks about right on a still shot but is 5% off when moving or talking, you really notice that 5%. Mostly you notice that something is wrong with this person’s face… Good call for World of Warcraft.

Camera movement is hard. I recall many points in City of Heroes where the camera will go into odd zooms and leaps around walls and corners, and occasionally you are completely unable to see what you are fighting unless you swing the camera around while fighting with the other hand. You should hear my wife growl at Super Mario Sunshine when the camera is being uncooperative. One of the nice things about Eve Online is that the camera is extremely flexible. You can move the camera all around you, zoom in or out, and then change the direction of the camera: if you really want to, go orbit something while sending the camera in revolutions around you and spin it.

In Luigi’s Mansion, the camera does not move much. A few rooms have 3D interaction, but mostly you run on a flat floor, and the camera moves like a side-scroller. Except when you get to boss fights. Boss fights happen in a 3D arena, even when the fight is pretty much in 2D. The camera tries to move around helpfully to keep you and the enemy in sight. In theory. In practice, you might be anywhere on the screen, some hostiles will be in sight, and your ultimate target may be hanging just off camera. The final fight is absolutely the worst example of camera movement I have ever seen in any game. Visually, the fight is stunning, and it must have worked nicely in screen shots or demo videos. The background is great, and the boss is huge and impressive: most of the time, he takes up about a quarter of the screen. Frequently, he takes up two thirds of the screen, as the camera swings around so that the enemy is between you and the camera. I hope you memorized where the explosives behind him were. Also, in the attempt to keep you both visible, the camera will swing around while you are moving, so that you must turn continuously to run in a straight line. A game that sacrifices quality of play in favor of impressive visuals? I can hear your shock from here.

And with those assorted comments, we return you to your daily reading. If you have a GameCube, it could be worth a rental, probably not a purchase. It has Luigi in the title, which is like Mario, so my wife will play it.

: Zubon