Froggie Went A-sailing

[Everquest 2] More game testing downtime (servers offline) led me to create a Froglok in the Trial of the Isle. I wanted to see if I could enjoy myself enough to justify the $30 box cost for a month of goofing off.

The intro movie is good, the style was sort of like a set sketches. I really liked the voice they chose and the visuals used. After watching that, my Froglok appeared on a ship sailing on the ocean. A Froglok looks just about how you might expect it, like a frog. It even hops when you move. Well, except for when you jump it seems. I don’t know if the animation is broken, but when I jumped the Froglok just levitated up in the air and then back down. Anyway, I really enjoyed the effect they made of sailing on a ship.

The captain greeted me and through him I learned some of the basics of how to move around and interact with the NPCs. He had me go talk to another person on the ship. Through interacting with these various NPCs on the ship, I learned all the basics I would need to get started.

Then, as I was just about to kill ten rats on the ship, I lost all power in my house. After the power came back on, my computer would not power up. Oh oh.

This morning before work I thought about the power strip. Sure enough, it was dead. My computer was saved from damage. Now I just need to get another one and I’ll continue my tales on the next testing downtime.

– Ethic

Ascension!

[Kingdom of Loathing] I completed my first hardcore oxygenarian Ascension today. If that means nothing to you, then you have never played this silly little browser-based game. I went with hardcore oxy as my first ascension since I thought I would not want to spend much time with KoL; I would be bound to having as few turns as possible, and since my randomly selected sign affected gains from food, that slowed things further. As it turns out, I have really been enjoying KoL lately, so I am looking forward to a run as a hardcore teetotaler Sauceror.

Oh, and hello to any Ascendance fellows who may have wandered over here. While I miss y’all, I just lack the urge to log into CoH lately. Ascension is like Ascendance, only different.

: Zubon

What I Learned in Luigi’s Mansion

I have not been much of a console gamer in the past ten years, or perhaps at all. For a long time, my newest console was the Super Nintendo, which still has wonderful games. I consumed Luigi’s Mansion in two fairly long sittings, so let us see what lessons it holds for our normal topic of MMOs, as well as life in general.

The enemy will always give us the tools we need to defeat him. If you need to melt something, there will be a fire source nearby, probably in the room. If you have no tools with which to defeat the enemy, expect him to throw your tools at you. Luigi’s Mansion does not do the annoying thing of having one room that requires the fire from room 1, the water from room 35, and the ice from sub-basement 4, with only one moment where the item you need is down the hallway instead of in the room. Simplistic, but it eliminates some useless running.

I recently moved into a house designed by video game makers rather than architects. There are rooms on the first floor that can only be accessed by a route through the third floor. I can get to one of the stairwells only by going out back, through the courtyard. There are three elevators in the house, each of which goes between only two floors. Those who have played City of Heroes are very familiar with buildings that have ten sets of elevators, because having one set to cover multiple floors would be very inefficient.

Accentuating this architecture, the key to the room next door can safely be assumed to be in the room furthest away. If we do not add unnecessary running through the items for each room/puzzle, you can always do so with absurd keys. The early levels do an effective bait-and-switch on this: the first few times, the key is within a few rooms, and there is even a note about the room whose key is squirreled away somewhere else. Then you start finding basement keys on the third floor, and the room down there opens the next room on the third floor. Yes, I know, you have done this before and I am whining; we are commiserating together. This is where we express empathy and wonder if excessive running through dead space is good game design.

Ghosts who walk through walls still feel the need to carry or guard keys. This is similar to how rats sometimes carry leather armor and slugs drop copper pieces.

Bugs make it even into console games. Collision detection is apparently very hard. Also, at one point, you need to go find the key to a room that has been unlocked for most of the game. You were wondering why there is one room in which you cannot do anything, including throwing the obvious switch? There is a trigger later in the game that reminds the door that it was supposed to be locked all this time, and once you unlock it, you can use the switch.

When in doubt, try doing everything you can to everything in the room you can access. In this game’s case, vacuum, shake, or burn everything around you until something happens. You know the drill, since most of you have played adventure games.

Cute is good. Cartoony graphics are very effective, especially when many attempts at photo-realism just look creepy. If someone looks about right on a still shot but is 5% off when moving or talking, you really notice that 5%. Mostly you notice that something is wrong with this person’s face… Good call for World of Warcraft.

Camera movement is hard. I recall many points in City of Heroes where the camera will go into odd zooms and leaps around walls and corners, and occasionally you are completely unable to see what you are fighting unless you swing the camera around while fighting with the other hand. You should hear my wife growl at Super Mario Sunshine when the camera is being uncooperative. One of the nice things about Eve Online is that the camera is extremely flexible. You can move the camera all around you, zoom in or out, and then change the direction of the camera: if you really want to, go orbit something while sending the camera in revolutions around you and spin it.

In Luigi’s Mansion, the camera does not move much. A few rooms have 3D interaction, but mostly you run on a flat floor, and the camera moves like a side-scroller. Except when you get to boss fights. Boss fights happen in a 3D arena, even when the fight is pretty much in 2D. The camera tries to move around helpfully to keep you and the enemy in sight. In theory. In practice, you might be anywhere on the screen, some hostiles will be in sight, and your ultimate target may be hanging just off camera. The final fight is absolutely the worst example of camera movement I have ever seen in any game. Visually, the fight is stunning, and it must have worked nicely in screen shots or demo videos. The background is great, and the boss is huge and impressive: most of the time, he takes up about a quarter of the screen. Frequently, he takes up two thirds of the screen, as the camera swings around so that the enemy is between you and the camera. I hope you memorized where the explosives behind him were. Also, in the attempt to keep you both visible, the camera will swing around while you are moving, so that you must turn continuously to run in a straight line. A game that sacrifices quality of play in favor of impressive visuals? I can hear your shock from here.

And with those assorted comments, we return you to your daily reading. If you have a GameCube, it could be worth a rental, probably not a purchase. It has Luigi in the title, which is like Mario, so my wife will play it.

: Zubon

Priest Takes A Trip

[World of Warcraft] I had some downtime from testing last night so I created a Dwarf Priest on the Scarlet Crusade RP server. He was a brand new level 1.

His first quest was self-imposed which was to get out of the snow. He hates the cold believe it or not. He ran when he could and walked when he was tired but eventually made it to Iron Forge. He took the tram to Stormwind and from there he marched to Northshire. He liked the weather better here so he set about making money, honing his skills and getting some priestly training.

After much work, some fighting, a little bit of bartering and several attempts at making friends he found himself tired out. With his hard-earned wealth in his pocket, he travelled to Goldshire and rented a room at the Inn.

Before retiring for the evening, he spent some time chatting with several of the locals. A few had been drinking, but for the most part the time spent here was pleasant. On one occasion, there was even a Troll running about trying to hurt people. A small group gathered to teach him a lesson.

He went to sleep soon after and felt very good about his day’s adventure.

– Ethic

There is no light at the end of the tunnel…

[EVE Online] I wish I had something cheerful and new to blog about, unfortunately if everything was cheerful there would be nothing worthwhile to read? meh.

Well tonights experience made me rethink my stance in EVE, The corp I’m in currently has ’42’ members, however, about 30 of those members have been inactive since the war began with Silent Guard months ago, and with 3 POS set up, it seems everything is a chore, I find myself having less and less fun. Finding it hard to make isk, and overall its just not going well. I might post more later, right now I need to rethink my stance in EVE.

-Zxyrox

Nothing To See Here

Over the next few weeks or months, I will be involved in testing two upcoming MMORPGs so I will not have much to say here. Why not? *NDA*.

I’m going to let any current games sit on the back burner while I focus on this testing. Hopefully the other gamers/writers here can keep things hopping.

Which two upcoming MMORPGs? The first one is called *NDA* and the second one is called *NDA*.

Wish I could say more, but *NDA*. I hope you understand.

– Ethic

DDO Goes Alpha

[Dungeons & Dragons Online] This just in:

We’re pleased to announce that we’ve sent out the first round of Alpha acceptance e-mails. Our internal Alpha has gone very well, improving by leaps and bounds on an almost daily basis, and now it’s time to take the next step: giving you, the public, your first real look at Dungeons & Dragons Online®: Stormreach. This project has been in development for over two years now, and we’re very excited to share our hard work with you.

– Ethic

Moonglade

[World of Warcraft] Tonight I teamed up with a random stranger who was playing a hunter and I was playing my level 9 druid. We did the Relics of the Wakening quest together and in the process I levelled to 10. It was fun working together. I was able to fight most of the time, and still had enough in reserve to pull off some amazing healing when the hunter needed it. In fact, at the end when I needed to run back to turn in a quest I managed to survive for a good long time with 6 or 7 creatures pounding on me. It is really nice to be able to heal.

Best part of hitting level 10 for me was the ability to travel to Moonglade which is a special Druid place (other classes *can* get to it I guess). It was worth the effort to get to 10 just to see it. Very nice and peaceful place, and I picked up several flight paths as well. I sense this place could become a travel shortcut in the future. As a night elf druid, I was hoping to see some tauren druids here, but the only ones I came across were the NPCs. Oh well, I have some more exploring to do there, it seem like a big place. Perhaps I will run into one later.

Up next is the quest to learn how to shapeshift into a bear. This druid might put a damper on my plans to play a dwarf priest on one of the roleplay servers. I’m having fun.

– Ethic