[City of Villains] City of Villains does not have healers or tanks. The holy trinity of healer, tank, and damage? We are down two. Stop for a moment and think about what your current MMO would look like without those two.
There are characters that can heal, and some who can take some damage. Still, your Paladin is not a Priest, and my Dark/Thermal Corruptor is certainly not an Empathy Defender. Every character has some sort of damage power and some sort of defense or utility power. We are all hybrid damage dealers.
Continue reading City of Hybrid Damage Dealers
[Kingdom of Loathing] Starting up in the Kingdom of Loathing is pretty simple. Your first quest is to visit the Toot Oriole and complete the tutorial. Your second quest gets you a familiar. Your third quest is to kill ten rats.
Well, “was.” The quest was revised last week, and while it is still rat-related, it is no longer simply “kill ten rats.” And we cried.
[City of Heroes] My wife hated MMOs. Before we got married, she saw them as competition for limited attention, something distracting from time we could be together, and could you and your friends shut up about that #@%^ game for once? Of course, now that we are married, she is quite happy for us each to have things for “me time.” You can run out of things to talk about just staring at each other all day.
She was never interested in playing them. Besides the horror of having met gamers, there is a lot of pressure in online games. You are playing with other people, and they are depending on you. If you mess up, you are interfering with others’ lives. You and I have seen a thousand people who apparently have no skills other than wasting your time and getting the whole group killed, so that view is novel and refreshing. Besides, many games are tedious, difficult, or just ugly, and who wants to play those?
Then we got City of Heroes.
Continue reading So I Married a Superhero
[City of Villains] That villain planner I linked before seems to be unavailable, so the quick version of “everything you want to know” is here (well written). At least, that’s everything I wanted to know, except specific powers. You can find specific powers elsewhere, in a lot of places, if you’re that interested. Yes, A LOT of them repeat COH powers, so you’ll mostly be interested in the new ones, which mostly means Mastermind primaries. (You get three summon powers that can all be active at once, some minion buffs, and some attacks).
The very quick summary? “There’s lots of really cool stuff, so if you’re a COH player who isn’t so upset about Enhancement Diversity that you’re planning to hate Cryptic forever, you’ll want to buy this.” Not that there’s anything wrong with either choice.
[City of Villains] The NDA for City of Villains is gone, so anyone who was looking for info about it may now be successful. The most amusing comment I’ve seen to date is, “You know everything you wanted them to do with COH? They did that with COV.” The most interesting info I’ve seen to date is this, which is Hero Planner with the COV powers instead of COH powers – not pretty, but it works. I have no idea if that thing is up to date, though.
So if anyone who has been testing it wants to say something, consider it an open comments thread. Oh, and I hear good things about COV inherent powers, so feel free to mention those if you know them. :)
[City of Heroes] Buckle in, this is going to be a long one. Let us start with the digression immediately so it does not distract us later.
Many have observed that World of Warcraft is a different game at high and low levels. At low levels, things move quickly, you can solo easily, you gain new abilities all the time, and there are more quests than you can complete. It is a lot like City of Heroes. At high levels, it is Everquest. You spend a lot of time waiting/organizing large groups for instanced raids, during which several people will get to roll for a chance at a piece of improved loot.
City of Heroes faces a rather different dichotomy between high and low levels.
Continue reading A Tale of Two Games
[City of Heroes] Cryptic has announced an interesting change to City of Heroes enhancements. After the second, each enhancement of the same type will give less bonus.
Some brief background for those who have not played: each power in City of Heroes gets enhancement slots. You can fill these to improve various aspects of a power, such as its accuracy, damage, endurance cost, range, etc. Damage is king, so most damage powers get fully slotted with damage, or else one accuracy and the rest in damage. If you are a defensive class, you throw most of your slots into damage resistance or defense.
The obvious effect is to reduce damage, damage resistance, and defense. It will also reduce the top speed of all travel powers, eliminate perma-Hasten (all your powers come back faster), and reduce the endurance recovery of most heroes (6-slotted Stamina is pretty standard). Oh and heals, those will be weaker, too.
Continue reading What Happens If You Nerf Everything?
[City of Heroes] You’ve probably heard by now, since word gits ‘roun’ this har intar-net pretty durned fast, but the same monthly fee will let you play City of Heroes and City of Villains. If you have bought both boxes, $15/month pays for both. You get 12 characters per server instead of 8, to be shared between heroes and villains. It’s a new game – it’s a big expansing pack! It’s a floor wax – it’s a dessert topping!
So if you were thinking of trying COH again, when the new game comes out, your free month will cover both games. Remember, you want to upgrade your existing NCSoft account, not start a new one.
As Ethic has already alluded to, it is Talk Like a Pirate Day. It is also, however, the birthday of the emoticon. To celebrate both of these at once, I suggest using the following, eyepatch-clad emoticon:
Oh, and we should toss up a link to the relevant game. Yar!
[EVE Online] CCP e-mailed me today to announce the upcoming publication of EON, “possibly the most exciting development in the MMORPG world since EVE itself.” Only eight months in the making! So what is EON? A magazine about EVE: Online, just $15/issue. (Since it will be a quarterly publication, that is not more than the cost of the game itself. I was concerned.)
I have so many different ways that I want to comment on this, I cannot decide which to go with. Obviously, I have been swept away by “possibly the most exciting development in the MMORPG world since EVE itself.” Maybe we can make a week of EON on KTR.