Onion Headline Syndrome

I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines. You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds. (I might take this as an object lesson, but look at me go, still typing.)

Syp finds the same problem with Star Trek Online, I said the same thing about LotRO skirmishes, and many of us have said the same about Borderlands and Torchlight: it is great at first, but there is not all that much improvement or variation over time. (I do credit the two single-player games for having interesting boss fights mixed into the repetition, where MMOs tend to rely on even more repetition, even in tank-and-spank bosses.) I appreciate being able to get 95% of the benefit in 5% of the time. Portal did that brilliantly and then ended.

: Zubon

Non-MMO inspiration banished to the first comment.

It’s Not FOR You

I played Mario Kart Wii today, and I spent more time kvetching about level design than actually playing. I like games that are not afraid to be cute in the North American market, but too many take the “it’s a kids game” excuse to skimp on things like balance or reasonable level design. Many fall prey to two problems at once. First, the learning curve is shallow and short, quite often with great randomness, so there is little difference between being experienced and playing for the first time. Second, the differences that do exist are completely game-breaking, including degenerative strategies, exploits, or tricks trivialize the game. Insert your favorite examples here, say blue shells or raining power-ups and cheap moves in the Smash Brothers series.

You can imagine how I react to level design problems in racing games given my day job. “This cartoon roadway has completely inadequate signage and lining.”

There are additional problems in terms of party games. First, the above, although hopefully the randomness is enough to avoid having new people get stomped by whoever owns the game in question. Second, make sure to bring your save files with the game, because bringing just the game to Bob’s house means nothing is unlocked. I have not seen how portable everything is with the Wiimotes. Third, there is still a learning curve, such as Mario Kart’s maps with falls that can essentially knock you out of the race. You will cycle through courses if you are playing it as a party game, so by the time that you get an idea of the proper path on one map, you are done playing that one, and you are not getting back to it unless you and your friends play at epic length.

Which you might, since you are gamers, but I have accepted that the Wii was not made for us. Obviously that is a great financial decision, because the Wii has been a haberdashery for money hats, but it is disappointing for the core audience left behind. Almost everything utilizing the Wiimote is far more gimmicky than innovative, and it does not seem sensitive enough to do anything really interesting; insert Yahtzee here mocking “wave spasmodically as gameplay.” It is a great system for casual players and for party games, but has it brought us anything much better than the original Wii Sports? It seems like the Gamecube had the best versions of all the Nintendo games.

: Zubon

Guild Wars 2 Stuff (2/4)

The ArenaNet community managers are using an interesting tactic over at the Guild Wars 2 unofficial forum where they take the gist of a thread and quickly interview the devs themselves.  I really like that they are opening up a tad more communication, but the quick hits can get lost in the middle of a 20-page thread.  So, every week or so I’ll try and pull them from the water and comment on them here (especially since JR is slacking on the front GW2G page). Continue reading Guild Wars 2 Stuff (2/4)

Star Trek Online: Second to WOW?

A lot of blogs are talking about Star Trek Online’s successes and failures. Atari announced today that STO had over one million accounts activated. The blogs like MMORPG.com, gamerant, and even us at killtenrats have noticed. However, we’ve also noticed that we’ve heard this story before. We heard it from Age of Conan, we heard it from Warhammer, and recently we heard it from Aion.

Where World of Warcraft was able to drastically increase it’s numbers after launch, these new MMOs have been unable to duplicate the success. Droves of people tried Conan and were turned off by the lack of content. Many people tried Aion only to be turned away by it’s massive grind. I like to think that if any of these games had been of higher quality, everyone who tried it would be impressed enough to tell their friends about it. In a word, these games failed to “wow” people, no pun intended.

And lets remind ourselves, Cryptic may not be honest. Having “one million accounts” could refer to forum accounts, or include the multitude of people who pre-ordered the game from target for 99 cents and are currently playing a preorder’s free-download with no intention of ever spending any more money. Sounds a bit like Free Realms doesn’t it?

Even if Cryptic’s claims about initial success are accurate, there’s no doubt in my mind that the game was not ready to launch. Lack of content is Cyrptics “kryptonite”. Considering Cryptic says they tossed all the previous developer’s work in the trash and started development from scratch just two years ago, it’s impressive they have as good an MMO as they do. But still, the game doesn’t feel complete. This lack of quality will drive away any non-Star-Trek fan who sets up an account with Star Trek Online.

So can Star trek Online hold it’s numbers post launch? No, probably not.

Buddy Skirmishes

Perhaps the biggest change to come in Lord of the Rings Online Volume 3, Book 1 update will be that skirmishes can now be done with a 2-person party. It was the podcast by Casual Stroll to Mordor where the devs talk about the “need” for this and how they went about it. (I also learned a new meme, like how my mom just learned about the Google.)

The most interesting statistic was that 40% of players doing the 3-man skirmishes were using only 2/3 of their fellowship slots.  This gave the devs the oompf they needed to get their turbines in gear.  The way they made the extremely fine point between solo and 3-man was to use the 3-man mobs and apply a reverse Tier debuff to the 3-man mobs.  So 2-man skirmishes are basically a 3-man minus a Tier of difficulty to the mobstats.  Then the 2-man skirmish will use the solo mechanics instead of the 3-man mechanics such as how counterattacks or waves will work.

I want to posit that this will have good, unintended consequences because it further lowers the activation energy to group.  Players can nearly always find one person.  So there is a group for skirmishes right there.  Add another person, and you have a three-man.  This sequence of grouping is simply going to be smoother than the need to find two other people at the outset.  If I had to bet, I would say that 3-man skirmish play will increase and solo skirmish will actually decrease due to the advent of the 2-man skirmish.

Now, back to our regularly scheduled rants on Legendary Items where it is apparent that Turbine never listens to us.

–Ravious
down by the schoolyard

Making It As An MMO Blogger

I have been working on a project for some time.  It had its flits and spurts, and it is finally live over at Massively!  Thanks especially to Shawn Schuster who I approached with the idea.  He helped a lot; especially to whip some answers out of the elusive answerers.  I hope that if you run a blog or want to run a blog that you enjoy the articles!

–Ravious

Risk vs. Story

I got through Volume 2, Book 9 pretty quickly in Lord of the Rings Online Siege of Mirkwood.  Getting through the epic books is one of my favorite goals to set, and when a new Book drops, it is one of the first I usually attack.  Book 9 used the new gameplay type Skirmishes instead of the usual static 3 or 6-man quests.  This created a choice, where none really existed before.  A person could get through the Skirmish portions quickly by going at it alone, or they could choose to group up.  Except for one Skirmish Book quest, I went at it alone and regretted it. Continue reading Risk vs. Story

MMO Meme of 2010

Barely two months in and I have found a winner.  From the great podcast/site A Casual Stroll to Mordor in their latest podcast with Lord of the Rings Online Skirmish devs, getting hit by environmental effects or geometrical boss effects in MMOs that devs love to use shall now be called:

Standing in the Poop.

The saying is even better because Merric, Goldenstar, and I are parents of small children so it hits home.  Plus it’s not expletive.  I can’t wait to yell in voice chat for some minstrel staring only at health bars to get out of the poop!  The podcast is well worth listening to, and hopefully I will have time to comment on the super juicy bits contained in it later on.

–Ravious
If I weren’t real, could I sing this jolly Christmas song?

EDIT: Since I seem to be living under a rock (or in a too polite LOTRO guild), I will make this my meme for 2010, and use it every chance in-game I can get. I mean afterall, LOTRO needs to be more like WoW, right?

Break Time

That MMO break has been working out so well, it merits an extension. This is a good time for it anyway; the only interesting MMO release announced for this year is Cataclysm (I already beat WoW, done), and last year’s only sign of promise was Fallen Earth. This is a point in the industry when Raph is reduced to copying Farmville, and while that is probably a good financial decision, it is a bad sign.

To help make the break clean, I have uninstalled a bunch of “just in case” MMOs, deleted bookmarks, decimated my RSS feeds, and will be mostly absent from here unless I have something to say about any other games I might be playing. I had considered queuing up some previously written posts and ending with this on an Ozymandious note, “I did it [a week] ago,” but this is already pompous enough.

Don’t worry about me. No matter how many times you clear that boss, the villagers will still need me to deal with him if I come back.

: Zubon