Don’t know what to make of this…

[Final Fantasy XI] I don’t know what Square Enix’s plan is with doing this, but this appears to be an attempt to balance both Ninja and Ranger in the next update. The Ninja will now lose hate as they lose their blink shadows, and Ranger will now have its ranged attacks damage and accuracy vary with distance, also damage will be reduced when using ranged attacks against mobs of much higher level. The Ranger change makes sense, as they are very overpowered to begin with, and this brings ranged attacks in line with the way that melee damage is dealt. With Ninja, I am wondering if they are trying to reduce the use of Ninja as a tank. When Ninja was introduced as a class they were supposed to be a damage dealing class, but players started using their blink shadows to make the Ninja a tanking class. I am wondering how much the lose of hate will affect Ninja as a tanking class, if this is an attempt to kill them as a tanking class or to make paladin or even warrior or samurai as a viable tanking class.

We will see when the update is available.

Here is the information:

Changes to Utsusemi and Ranged Attacks

The next version update will make battle more strategic for players who use Utsusemi or ranged attacks.

*Changes to the ninjutsu “Utsusemi”
In the next update, the player’s enmity will decrease when a shadow image created by Utsusemi is absorbed by an attack.

*Changes to Ranged Attacks
Soon, the distance of the monster from the player will determine the damage and accuracy of ranged attacks. This determination will vary from weapon to weapon, as will the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack. This system is similar to that of melee attacks, but the difference in damage will not be as great.

A score of new material and exciting new improvements awaits in the next version update in mid-July, so keep checking this site for details as the time approaches!

Appropriated from the FINAL FANTASY XI Development Team webpage.

Edit: Additional Thoughts:
After thinking about this for a little while I have come up with this:

Ninja – SE is attempting to make Ninja in line with Paladins when it comes to hate. Every time a character is hit buy a mob it loses a definite amount of hate, but before when a mob hit one of a ninja’s shadows the Ninja did not lose hate. This would advantage Ninjas over Paladins in maintaining hate just because of game programing. The effect will be that Ninjas will be required to use all of their ninjitsu to maintain hate on the mob. This will advantage good Ninja’s over those that just get Utsusemi and dont use any of the other Ninja spells. I am for anything that advantages good players over those that don’t take their job seriously.

Ranger – Based on the assumption that optimal ranged distance will be outside of melee distance, I believe that we will now see two kinds of rangers.

1) Damage Rangers. These will be rangers that will switch their sub to /WAR and will stay outside of melee range and will just fire off endless numbers of arrows doing alot of damage.

2) TP Rangers. These will be rangers that will keep /NIN are their sub and will stay in melee range and time attacks and arrow shots, then move out to optimal range and fire off their WS.

I think it is great for all players while still giving Rangers lot of options.

ringthree

The first strategy never seems to work for me.

This is gold. Comedy gold. The guy that wrote this probably isn’t American so the grammar is a little off, but its the internet. No one has good grammar on the internet (well, besides me).

If you don’t have a wife, or fiancée, or girlfirend, or have ever had one of the above, or ever plan on having one of the above, or have met a woman, or have heard of the term “woman,” then this is not for you. For the rest of us men out there, this is great.

If you are a woman, please ignore the following link…

Guide: How to manage having a wife and playing a MMORPG.

ringthree

I am a Ninja!

[Final Fantasy XI] More update information from our friends at Square Enix. Its not really much, just more storage tweaks mainly. The most important information though is the fact that Ninja’s can now create quiver-like bundling for ninja tools in much the same way that rangers have quivers for arrows. This makes alot of sense given that both ninja tools and arrows stack to 99. This will mean that I can store alot more ninja tools in the Mog House or on my character. It also means that I can buy more stacks of ninja tools while they are cheap and have them for later without having to mule them away.

Other information from the update includes new items that can be held by the storage NPC and new warp/teleport rings that are available for purchase through the conquest point system.

Here is the information in toto:

Bundling ninja tools, an addition to the storable equipment list, and new items earned by conquest points!

All this and more are coming up in the next version update in mid-July.

*Bundling Stacks of Ninja Tools
Similar to quivers, players will soon be able to bundle multiple stacks of 99 ninja tools as one item. The player can accumulate 12 stacks of 99 ninja tools in one item slot. In short, players will be able to carry twelve times more ninja tools in each slot than before!

*Equipment Storage
There is an NPC that players can talk to in order to have special equipment stored as a Key Item. This frees up inventory space for more items. Soon, Mythril Plate Armor will be added to the list of storable equipment.

*New Items Earned by Conquest Points
The Return Ring and the Homing Ring will be added to the list of items that can be obtained through exchanging conquest points.

Keep checking this section for more exciting news regarding July’s version update!

Mugged from the FINAL FANTASY XI Development Team webpage.

ringthree

Mobs galore!

[Final Fantasy XI] In an attempt to keep all the level 75’s burning arrows and mana to get their merit points, Square Enix is changing around the mobbies in some of the Chains of Promathia areas. My guess this will be in the areas where people would run out of mobs to kill for experience point chains. Bibiki Bay has been mentioned as one of the possible areas.

Recently, FFXI’s incredible popularity has led to a population boom! The introduction of the Merit Point system and the rapid increase in the number of missions and quests have also increased the traffic in several select areas.

In order to allow everyone room to engage in battles to their heart’s content, the FFXI development team will be adjusting enemy locations in the next version update. The bulk of the changes will be to areas from the newest expansion pack, “Chains of Promathia.” These adjustments will give players more freedom when choosing where to battle.

The next version update is currently in the testing phase, so look forward to experiencing it soon!

They are probably just equalizing the mob distribution based upon player usage, while using this as an opportunity to toot there own horn.

Pilfered from the Final Fantasy XI webpage.

ringthree

[Insert cute but trite “WoW”-esque comment here.]

[World of Warcraft] I fail today at naming this post but I do provide you with information about World of Warcraft. Cold hard facts from the Lead Developer Shane Dabiri (we go way back, we do!) about the great and wonderful-ness of WoW, and how they plan on taking over the universe on the backs of Epic White Tigers.

There were some comments of note:

We are committed to delivering the highest quality online experience for our players. Some of our upcoming plans have already been mentioned on our community site. For example, in our next major update, we will be releasing Blackwing Lair, a 40-person raid dungeon, where you will be able to battle against the epic dragon Nefarian and his minions. We are also working on a 20-person dungeon called Zul’Gurub, and the mysterious lands of Ahn’Qiraj in Silithus. Outside of dungeons, we want to continue adding new world events, such as a carnival that will take place in Mulgore and Elwynn forest.

Awesome! A third dungeon to grind through endlessly when you have nothing else to do after you ding 60!

Of course, on top of all this, each content update will also bring new quests, items, professions recipes, and continued class improvements. Some have asked about an expansion and what it might hold. I wanted to let players know that it is in the works, and we’ll release details as soon as we can.

Yes, Azeroth, not everyone has left Blizzard to go work at NCSoft! We still have the guy that brings me coffee in the morning. And we managed to shackle two of the junior interns to a desk. They are now being instructed in game coding, a la A Clockwork Orange! So there is an expansion on the way, but the GM’s will be forced to ban you if you ever ask when it might be released. Oh yeah, forgot to mention we tossed that in the last ToS update…

Anyway, back to reality, Blizzard looks like they are working pretty hard at content development, so there should be more for everyone soon.

Blatantly stolen from the WoW general discussion forum.

ringthree

Update of Irrelevancy

[Final Fantasy XI] As the resident Final Fantasy XI guy I figured it was my duty to bring you any and all updates for the game, but man, I wish they gave me something more that Chocobo rustlin’…

From the FFXI homepage:

Adventurers, take up your swords and staves! A plethora of action-packed quests is currently in the works for the upcoming FINAL FANTASY XI version update…

The following is a sample of the excitement that awaits:

*A quest requiring adventurers to deliver a lost chocobo to its home stables. Test your riding skills while competing for jaw-dropping prizes and the title of “Vana’diel’s Fastest”!

*Quests to obtain masks designed after your favorite beastmen. Only those who obtain the unique headwear will be able to unlock the equipment’s true power…

And that is only the beginning! Keep your eyes glued to this page for the latest in update information!

FINAL FANTASY XI Development Team (6/22/2005)

Woohoo… Chocobo racing and funny-looking hats.

Stolen from the FFXI developers page.

ringthree

The Oath of the Rational MMO player.

I read online forums. Alot of online forums. Not just for MMO’s either, but that is a story for a different day. I have found one constant in the forums about MMO’s. Everyone bitches. They bitch about everything. They bitch about bugs, they bitch about nerfs, they bitch about RMT, MPK and anything else in the alphabet soup of complaints. It gets to the point where I wonder why some people play these games.

In amongst all of this bitching there is the occasional voice of sanity. This is a list of the sane and rational thoughts that I have compiled that, if followed, will likely help to improve everyone’s game experience.

1. Have fun. Seriously, if you are not having fun playing these games then something is wrong. If something is wrong, maybe it’s time to find something else to do.

2. Be nice. Its a pretty simple idea. Don’t grief, gank, MPK, or in general piss people off. I am sure it’s fun at the time (actually, I dont even understand how it could be fun at all), but you are just ruining the experience for everyone else. It’s kind of the American way now to only think of yourself, so I guess it’s the cool thing to do, but almost all of these games are based on some kind of community and if you are not helping the community, then you are just hurting it. Even, if you only care about yourself, then you should still be nice, because no one is ever going to help you if you dont.

3. Dont buy or sell in game currency. What is the freaking point? This is not Doom 2. There is no “idclip” command or god mode. What is the purpose in cheating in an MMO? This one has always gotten to me, I just dont understand the motivation. Do they think that all of their friends will think they are “uber” just because they instantly have “uber” gear? More like they will think that you are an attention whore.

4. Want to have “uber” gear, but don’t “need” it. We all want to have our epic armor, or our rings of doom or whatever, but that doesn’t mean its necessary to have them to play the game. Farm, work, quest, do whatever to get it but dont let it frustrate you that you dont have it.

5. Understand simple economics. Just because things are expensive and they are continuing to get expensive doesn’t mean the economy is broken. A contstant in all MMO’s is that money is always coming into the economy, through farming, crafting and questing, and less of it is going out of the economy, through loss, buying NPC items, etc. This means that there is a constant state of inflation in all games. Inflation isn’t bad, per se, because the cost of the item that you want may be increasing but so is the cost of the items that you are farming. It all balances out.

6. The developer is not out to get you. Blizzard really is trying to fix the bugs. SOE really does want you to be happy when you are playing. Square Enix isn’t out to get you. They have tons of people that are working on the games to make them better all the time. Just because YOU feel slighted because YOU perceive a problem doesn’t mean that it is an actual problem.

So, I guess I just spent a bunch of time bitching about bitching. I know I feel better.

ringthree

What has WoW done for you lately… well besides Battlegrounds…

[Final Fantasy XI] The game that loves to be neglected is giving you more and more. And they do it without promising it 6 months before release and finally patching it in 6 months after. Looks like Final Fantasy XI is getting more named mobs, and all the yummy items that entails in the next update. These will be quested mobs (to prevent over camping) or instanced mobs that are available through the Chains of Promathia storyline.

From the official site:

The FFXI development team will soon add a slew of notorious monsters! These monsters may be challenged in several areas, and others may be discovered during all-new quests! As if that weren’t enough, brand-new battlefields await, including rematches with formidable opponents from Chains of Promathia! Keep your eyes peeled for this exciting new update!

One eager FFXI player that can’t wait for mid-July!

-ringthree

New update for Final Fantasy coming mid-July.

[Final Fantasy XI] Square Enix posted on the Final Fantasy XI main page that the new update will be available in mid-July. As usual, the update will include new quests, equipment and mobs. It will also include the conclusion to the Chains of Promathia storyline which, if it is handled the way the Rise of the Zilart storyline was handled, may indicate that the next expansion is around the corner. My guess? It will be released with the Xbox 360 version.

The development team is currently working on the next version update, which will include all the usual goodies–new quests, new Notorious Monsters, and various system additions and improvements–as well as the thrilling climax to the Promathia story. Watch this space for the latest announcements regarding update details.

The next version update is scheduled to take place in mid-July.

– ringthree

WoWzors!

[World of Warcraft] Well this explains alot:

A lot of people are leaving, mainly because they feel their hands were tied over WoW. Corporate refuses to put much money into the WoW project, and it frustrates us as much as the customers. When Vivendi forced the game out in November, we literally spent weeks stuck in the office because the servers were constantly crashing. Some co-workers didn’t see their families for a week, sleeping on the floors and couches in the break room. Management was bitching all the time about how much money “we’re” losing.

Many desks are empty now, more and more co-workers are leaving, rumor is NCSoft is promising faster release schedules, and Vivendi not breathing down our necks. The morale is awful, mainly the long cycles for each project, working 4..5 years on something takes a lot out of you, then the massive rewrites because another company came out with a feature we planned to use, or the hardware changed, it erodes you. Ghost won’t be out by christmas, expect it delayed again until summer 06, and the next pipeline project isn’t due out until 2008. It’s expected that WoW will keep the company in enough funds to remain solvent until then. I’ll probably be looking somewhere else, I pity the kids they end up hiring.

This is probably old and recycled news by now, and is credited to a dissatified Blizzard employee, so take is for what you will, but wow.

This along with the news that NCSoft stole Blizzard employees that were working on the first expansion means that all the level 60’s will be raiding Molten Core for quite some time.

Stolen from Slashdot.

– ringthree