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Naming

Say that we were to make a MMO based on Firefly. What do you call it? Firefly? Serenity? The Verse? Do you add something like “World of” before it, “Online” or “Adventures” after it? Prefix it with “Joss Whedon’s”? Your goal is to attract the current plays (who might be drawn to The Verse) and a general audience (“Serenity” may not imply “action-packed adventure).

Thoughts?

: Zubon

On Designing for a Niche

The problem is, there’s an easy way to be polarizing that doesn’t work and a hard way to be polarizing that does work. They look similar enough from the outside that most people take the easy way and then blame the system for their failure.

By saying you’re only going to appeal to a certain group of people, you give yourself permission and latitude to say no a lot. No, we’re not going to build this feature because the market we’re targeting doesn’t think it’s important. No, we’re not going to change our message because our message appeals to our target market. And, if you disagree, well… you’re not the person we’re going after.

No can be an incredibly powerful tool but it can also be a dangerous one when it shellacs your from criticism. The easy way of being polarizing is to just arbitrarily decide your target market based on what you wish your target market could be and then act all defiant and proud about how polarizing you are.

… Unless you can succinctly and explain what your target market is and why they appreciate your product, you’re not being polarizing, you’re just giving yourself permission to swear a lot and draw whales on your website.
Xianhang Zhang

: Zubon

Mines of Moriaâ„¢ Day 61: Retrospective

It has been about six months since The Lord of the Rings Onlineâ„¢ Volume Two: Mines of Moriaâ„¢ launched, and I have been paying attention for about half of it. I did a series on my return to Middle-earth, leaving off about half-way through exploring Moria. Having had enough time to get burned out, what is my view now?

First, Moria really is a great locale. It is a huge space with a great deal of diversity. There are lots of interesting things to see. There are living flames, transparent spiders, giant turtles and toads, ancient ruins, waterfalls, an underground grotto, fungal invaders, and bottomless pits.

There are many quests and more than enough content to hit level 60. This includes several epic books, finding the parts of an ancient statue, realigning mirrors to bring light to the depths, following riddles all the way to Lothlorien, and fighting many goblins and orcs.

Once you run through those quests, you have probably done most of the fun stuff. It may go a bit past 60 if you spent your early 50s completing the Shadows of Angmarâ„¢ content, but the content at level 60 is less varied and interesting than the content at level 50. Mines of Moriaâ„¢ pushed the endgame out a few weeks, but killed it in doing so.

Continue reading Mines of Moriaâ„¢ Day 61: Retrospective

More Plants vs. Zombies

Turning to the topic of games people here actually play, I finished Plants vs. Zombies. There are 50 levels in the adventure mode, 9 levels of each of two puzzle modes (plus endless), 20 mini-games, and 10 survival levels (plus endless). You can also develop your own, zombie-free zen garden on the side.

Few things are terribly difficult, although I say that as someone who enjoys and is good at tower defense games. Continue reading More Plants vs. Zombies

Plants vs. Zombies

Regular readers know my fondness for tower defense games. Still, I must say: Plants vs. Zombies? Fun. Syp covers most of it in his review. My bonus tip is to try the mini-games once you unlock them and Crazy Dave’s Shop. Completing the mini-games gives you a bit of money, which you can use to buy upgrades like the Gatling Pea. Quad cannons? Yes indeed.

I am through 3/5 of the Adventure mode. Super fun. I recommend the read me/FAQ. Get the trial from the official site, but buy it from Steam for half price ($10).

: Zubon

Hypothesis

The City of Heroes power Super Jump is a more entertaining method of travel than anything in any other game.

Competing claim: Inertial Reduction is an area effect Super Jump, letting everyone bounce like Gummi Bears, but that awesomeness is mitigated by its having a minute-long duration and requiring re-application.

: Zubon

Fast Leveling in Older Games

Bug or feature?

Many games with expansion packs have started speeding their players to the end, so that they can be where all the other players are (and need to buy the expansion pack to advance). WoW does this most visibly, even before having you invite friends for triple xp and zebra love. The Lord of the Rings Onlineâ„¢ made the early levels faster and started running nigh-continuous bonus xp weekends, weeks, and months.

City of Heroes may have done this with Mission Architect. Farming is more or less constant. You can pick the enemy best optimized for your character or make your own perfect foe. Grab friends, smash, repeat. A single run through a good farm will get you to level 20. This differs from normal powerleveling because Architect can be set up to auto-sidekick everyone to the same level range. You no longer need bridges, care in mission selection, or anything: pick your ideal enemy, fill a mission with copies of that one guy, and smash. If that is too hard, add pets that will increase your defenses.

City of Heroes, however, has no endgame. There are a few hard things to do at 50, but mostly you can just keep running missions. A variety of tools let you do pretty much anything at 50 that you could earlier, so it is always better to be higher level, but it is not as though you are raiding or something. Getting to 50 means being 50, maybe farming for those purples.

City of Heroes is, however again, very alt-friendly, complete with sales of extra character slots of more alts. Want to try a new character? Bam, level 20 in an hour, try a dozen new powers. Out of character slots? Bam, $20, 5 more. If people are racing to the level cap and re-rolling, that can only mean more money. Or they quit, but your most competent power-levelers are long-term players who came to peace with the lack of endgame years ago.

: Zubon