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LotRO F2P Update

Back when LotRO announced its non-subscription pricing option, we had some of the best MMO blog drama of the year. If you want to see your favorite blog-folk being mean, spewing hate, and accusing each other of ruining the industry, I recommend Keen’s post and many of the responses to it. I promised to circle back to the topic after six months. Where are we now?

If you are a regular reader, you know that I have been unhappy with LotRO’s content development pace. It is a quest-based theme park game that has released three zones in two years, one of them as a paid expansion. This is not to say that LotRO’s development has been on hold. Those two years saw a re-vamp of early content, retrofitting of content to make is useful across greater level ranges, and several entirely new systems. So we have seen improvements in quality, if not much growth.

Economically, LotRO looks to be doing great. More servers, higher population, and every indicator I have seen suggests that the cash shop is making good money and subscriptions are up. I do not know if the result was as extreme as with DDO, but I am always struck by having subscriptions increase when a game goes F2P. The economics also recommend working on the lower-level content, rather than expanding at the cap, because the new income sources (players) are going through the early content, while the non-income sources (lifetime subscribers) are at the cap and can hardly pay less.

My current judgment is “too soon to tell.” In a business sense: so far, big win. We will see if that holds up after the initial surge from what is effectively a re-launch. In a game sense: so far, not great. The game has not gotten any worse, nor has it sunk into adding problems just so that you pay to make them go away, although I imagine the restrictions are pretty harsh on anyone trying to hit the level cap for $0. My biggest problem with the cash shop is the frequent advertising for it. “Let’s add a cash shop button to every screen in the game, even if the subscriber/lifetimer already has everything you could buy there! Let’s add a pop-up alert for the store every time we give the player a nickel worth of points!”

The main reason it is too soon to tell is that we have not seen what Turbine is doing with their new dollars yet. If revenue is put back into the game, with development in year 4 more like year 1, this will be a big win for the players, whatever it might mean financially. I would like to think that the re-investment would pay off, but for the moment, I am thinking only about the question of whether more $$ -> more designers, programmers, and artists -> more game. If 2011 sees “free” updates with at least two each of new zones, raids, book updates, and skirmishes, plus continued class updates, I will call F2P a win for the players, existing and new. If content development continues to limp along, neutral. If all the crunch goes into the paid update in late 2011, negative. And if things actually get worse in all the cash shop ways we know and fear, I may need to get my own torch and pitchfork.

: Zubon

Hmm, by that measure, how positively does Blizzard’s development rate speak for the subscription model?

Two Hypotheses About LotRO DPS

Every LotRO player has his favorite “Huntard” story, but I find far less of that then you hear about WoW DPS classes. Of course, you hear more of everything about WoW; that kind of thing happens with millions of players. I have two theories.

Hunters have no flashy effects. You can make your arrows look like tracer shots with light and fire oil, but you basically get arrows. Fwip fwip fwip. No fireballs, no glowing rays, no bear pets. Even if you two-shot some huge target, the default option is for you not to see your teammates’ damage. It is hard to have the braggadocio when you cannot show off.

LotRO group composition differs. The standard WoW group is 60% DPS. Grab three random people and you have a good chance of getting at least one idiot. If a LotRO group has more than one DPS, odds are that most are also providing support, debuffs, tanking, etc., and even Hunters toss in crowd control. (Parenthetical: a healer with five Hunters/Champions is an awesome group.) The center of the show is in the melee scrum; the Hunter is a half-off-camera damage source.

Except for those times when you have idiots who always pull aggro or over-pull. If anyone notices that there is a Hunter in the group, you probably have a bad Hunter.

: Zubon

Enedwaith

I may have underestimated the amount of new content since Siege of Mirkwoodâ„¢, but it is hard to tell because my week back in The Lord of the Rings Onlineâ„¢ has mixed that, revamped content, and old content that I had skipped. A week’s worth of content (or a hardcore weekend) still feels about right: one day per quest hub/sub-zone plus one for bringing Volume III to Enedwaith. It is almost entirely solo content, with repeatables for slow reputation grinding. I am not quite done with everything, but let me tell you what I have liked with minimal whining.

Continue reading Enedwaith

Volume III: Prologue Through Book Two

The story kernel of Volume III is a good one. We have a side story to the core Lord of the Rings tale: gathering the rangers scattered across Eriador and bringing them to their intersection with the main story. No-name rangers became minor personalities before, and now they are back. There is a brief Crowning Moment of Awesome after you have united the Grey Company when they dogpile on a couple of bosses. That’s right, buddy, this Hobbit has a pack of Dúnedain at her back.

The execution is mixed, neither the highs nor the lows being particularly extreme. You get to “nice” and “meh” but not “awesome” or “appalling.” Continue reading Volume III: Prologue Through Book Two

Upcoming Changes: Lord of the Rings Online

The first part of that barter wallet I have been wanting is coming next week. They are starting with skirmish marks. It also includes a fix for one of my weekend complaints, the re-spawning final boss. If you did not buy the Lone-lands quest pack, congratulations: it will be free, which I think covers all the revamped low-level content.

This is a broad quality of life update. Our friend Eric Heimburg should be thrilled at how they let their systems designers loose. Revamps include two classes, farming, the crafting window, the vault window, a new quest sub-type, and more reputation gain opportunities.

: Zubon

Weekend LotRO

I decided to play a bit of LotRO over the weekend. If you have also sat out the last year, good news: you can catch up on all the new content for existing characters in a week or maybe a hardcore weekend. Most of the big additions to LotRO have been redecorating lower-level areas and adding the cash shop.

I joined a group for the Water-wheels works, having missed that dungeon while on a previous break. There are two boss fights. The first boss reset five times. After the first couple, we all ran on top of the spawning point to fight; the next two resets involved the boss running past us until it reset. We eventually ran past the boss and kept him on the far side of the area. The end boss respawned immediately after we defeated him, so we never got a chance to open the chests and get our reward. It’s good to know that, while they may be slow about introducing new content, they at least are equally slow about fixing bugs in old content.

: Zubon

Old

In TF2, I have developed the practice of muting anyone whose voice has not changed if he complains about anything twice. There are good reasons to mute older demographics, but I have met too many whining 12-year-old boys to want to give the next kid much benefit of the doubt.

One of these recently reminded me of someone from my Asheron’s Call monarchy who was a bit of an annoying kid. He was earnest, enthusiastic about leveling, eager for attention, and very much attached to me after I went out of my way to help him one evening. Nothing wrong with him, I just did not have the energy to care for a puppy. I met another puppy in LotRO, and fending off the attentions of extroverted adolescents is much more important when they have access to built-in voice chat.

I say this not because I am shaking my cane at the kids on my lawn. I say this because I just realized that the “annoying kid” has probably graduated from college by now. He might have a kid or two of his own. The current batch of adolescents had not yet started school when I met him. I am old old old.

: Zubon

Inexact Parallels

LotRO goes F2P. I think, “The game is about to get a huge funding infusion.”

EQ2 goes F2P. I think, “I always meant to try that, but I would hate to jump onto a sinking ship, and it looks like SOE wants to milk the last dollars from a dying game.”

This is even before considering their differing price shop models. I cannot promise that it is a fair pair of reactions, but I do not think I am in the minority in my estimation of whether each game is headed up or down.

: Zubon