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I got my Fil Gashan Token

Oh, happy day!  After a long instance that involved running around disguised as an orc, the final boss of the instance fell and we rolled on the coveted radiance-gear token.

I typed /roll and saw the number 99 come up.  I was wiggling in my seat.   I was slapping my thighs.  Yes!!!  I won the roll!

I’ve been having some trouble getting into instances all week, so I was stoked to get a chance to see FG for the first time,  stoked to do it on hard mode, and even more stoked to win the token.

I have to wonder… would I have felt as excited if it wasn’t such a pain in the butt to get these tokens?  Would I care so much if I had a kin that garunteed they would get me all the instances done?  I don’t know.

True Buddy Gaming

My buddy and I started really hitting Guild Wars pretty hard again after the update.  It goes hand in hand with us taking a small break from Lord of the Rings Online.  The thing is my guild is pretty dead (my alliance has a low pulse).  His guild has been dead from the start, nearly.  So except for all the intelligent PUG players, it’s just us.  And, it’s wonderful.

The concept of “buddy gaming” embodies the veritable no-man’s land between solo play and full-on group play.  In many EQ-style MMOs, having a buddy to group up with to make things more efficient (read: kill/heal faster) has been around for a long time, but that’s not exactly buddy gaming.  Buddy gaming is more aimed at content designed for a party of 2-3 players than just doing content designed for solo players faster.

Continue reading True Buddy Gaming

Twitch Fun vs Strategy Fun

Most battles in MMOs are not fun.

I ride my goat in Moria. I get hit off of it by a goblin throwing spears. The goblin has absolutely no hope of killing me. By the time it’s dead, I’ll still have 90% of my health. When it’s dead, I will receive no sense of accomplishment. The only thing I feel is annoyance at being knocked off my mount.

It reminds me of those random battles they used to have in single-player RPGs. Remember those? The enemies there usually had no chance of killing you either. You could just choose “attack” from the menue multiple times until the enemy was dead. Some RPGs even gave you the ability to automate your characters so that you wouldn’t have to be bothered with actually playing the boring fights. Others had items that allowed you to avoid random battles, or vehicles that allowed you to skip random battles on the over-map.

The question comes up, why even force the player to have boring fights at all? Thankfully in most MMOs you can expect the grey-con mobs to stop attacking you automatically. But lets be honest, any npc at your level or below is going to die easily unless it has friends. Without a chance for me to fail this battle, I’m bored as hell.

In games like Guitar Hero I can enjoy playing a song I’ve already played to see if I can do it with less mistakes. Or I can play a fighting game to see how many people I can beat in survival mode, or how well I can combo my opponent. But those are twitch based games.

MMOs usually have me hitting the number 1 on my keyboard, waiting, and then pressing the number two. I might tap six or seven keys on my keyboard in the time I would have tapped dozens of buttons in twitch-based game. To top it off, I’ve been using the same four skills in the same order over and over again in nearly every fight for the last hundred hours of gameplay. That’s like playing the same song on easy-mode repeatedly.

Combat in my current MMO is not twitch based enough to challenge my reflexes. Therefore, it’s not twitch-based enough to cause twich-fun.

That isn’t to say that twitch-fun is the only kind of fun. There’s also fun to be had at thinking up strategies and planning ahead. There’s a lot of fun in games like Starcraft or Chess in anticipating what you think is going to happen, making a plan, and executing that plan.

In most battles in MMOs, you’re fighting something that does the same behaviors over and over again with little to no variation. This goblin will throw spears at me, then I’ll tap the same buttons I always do, and it will die. That’s like playing chess against a computer opponent which makes the exact same moves every time. Worse yet, this computer opponent doesn’t change up its moves if you leave yourself exposed, or screw up. It just keeps throwing those same moves at you, blind to the circumstances.

Review: LotroCast

There are very few LOTRO podcasts.  When a LOTRO podcast pops up, the question isn’t, “Should I listen to this podcast instead of others?” but rather “Should I bother listening at all?”  It’s not worth my time to tune into a podcast to hear about how someone “Hit level X last night” or about how “So and so on blanky blank server is a noob.”

 

So does LotroCast live up to the critical test of being worth listening to?  Yes, it does.

Episode 3 of LotroCast includes a developer interview.  The interview was well done with good questions.  Sean of LotroCast must have magic powers, because a lot of tid-bits of information were released which normally would be reserved for a well prepared press release.  LotroCast’s episodes on PVP and Lore-Masters also show-cased experts of those arenas who had thoughtful insights.

 

LotroCast is relatively new, however, and Sean makes some common rookie mistakes.  Among these mistakes is the talk of server events.  A podcast which is (at it’s most often) twice per month, is not going to be anyone’s source for time-sensitive information.  Hearing people complain that Freeps are overpowered in PVP is still interesting even after Book 7 has changed everything.  Hearing about some player-run event that happened weeks ago on a server I don’t play, is not.

 

Sean also has more to learn about audio-quality.  His plays distracting Bree music in the background when it’s not necessary, and there are occasional glitches in the recording of his guests.  That being said, the audio quality is above the average new podcast.  Sean’s major talent with LotroCast seems to be his ability to get experts on the show and asking them the right questions.

 

Overall LotroCast is worth checking out for anyone who spends a lot of time thinking about Lotro.  I plan on listening to yesterday’s episode (episode 7) the next time I’m grinding out some deeds.

 

EDIT: I probably should include a link….

http://lotrocast.blogspot.com/

12 zones by Christmas

What’s the future of Lotro?  We now know that Lotro will have some kind of “continuation of the epic story line” for book 8 in June, and later in the year we should see Dol Guldor, a level cap-increase, and a paid expansion.  The expansion is rumored to be “Riders of Rohan” for several reasons, but mainly because ridersofrohan.com redirects to lotro.com.  But when it comes down to it, saying we’ll get something including Rohan is about as vague as telling a player that we currently have some place that includes Angmar.  There’s no reason to think that an expansion called “Riders of Rohan” could only include Rohan.

 

I’m expecting some zones to come in free chapter updates, but for the most part I’m expecting the world to be expanded as part of an expansion.  The Moria expansion alone is reportedly 35% as large as all the other areas put together in terms of land-mass. The next expansion has been in development since before Moria launched, which means the same philosophy that planned Moria’s 12 zones was also used to plan a similar number of zones for the Rhovanion expansion.

 

What zones am I expecting with this expansion?  Well lets look at the map of Rhovanion:

They only label zones they will add...
They only label zones they will add...

http://www.orderofbane.com/Files/Rhovanion_map.jpg

 

The folks at Turbine don’t want to have to bother making a map twice.  If they are planning to add an area that will be visible on the Rhovanion map, then they are going to label it and put a little graphic under the label.  The Gladden Fields for example has little flowers under it.  That means we’re getting Gladden Fields.  The Wilderland is clearly marked on the map.  And although I think that would make a boring area, we must be getting it as a zone because they made sure to make it so clearly.  By contrast, Isengard is not even mentioned on the map.  As cool an area as Isengard might make, I doubt we’ll ever see it.  Perhaps allowing us to attack Isengard before the fellowship arrived would be too lore-breaking.

 

So here’s my prediction for 12 zones we’ll see by the end of the year: 

  1. Dul Guldor (Free update)
  2. Fangorn North
  3. Fangorn South
  4. The Brown Lands
  5. Emyn Muil
  6. Rohan East
  7. Rohan West
  8. Rohan South
  9. Dagorlad
  10. Wilderland
  11. The Wold
  12.  Gladden Fields (Free update)

 

Strategic Class Selection

Being a rare class is a loot boon in the Lord of the Rings Onlineâ„¢ raiding environment. Tell me if you are seeing something similar/different in your game/server.

First, understand that (at least on our server) raid loot is awarded by a standard need/greed roll. I know of guilds that use DKP and such for their guild raids, but the game is very supportive of casual raiding, so I have never been on a raid that used anything other than need/greed (with master looter enabled). This does give an under-equipped character greater rewards for raiding, but no one seems to care much. Even if there were DKP, how many would you need to spend in competition with your guild’s other level 60 Warden?

We noticed that we had a dozen level 60s on last night, so we called in impromptu turtle raid. Our team make-up was rather good without much fiddling, despite what looks like a ridiculous class balance: we had 6 Hunters, 2 Minstrels, 2 Burglars, 1 Guardian, and 1 Champion. For the non-LOTRO players, the turtle raid calls for tank rotation due to a stacking, incurable DoT, and the easiest way to do that is with a Burglar’s Enrage ability, which makes the enemy attack at random. That makes everyone a mini-tank, spreads the damage, and makes it a race between your DPS versus growing damage-over-time. The ideal team would probably be 10 Rune-keepers, 1 Burglar (for Enrage), and 1 Loremaster (for fire damage debuffs).

As one of the 6 Hunters (before dropping to let a Captain join), I realized that my odds of getting loot were not great: 1/9 that any item is for Hunters, then 1/6 that I get it. Hunters are the most popular class, so every group of six for every raid will have at least one Hunter. Minstrels have a similar problem, caused by their necessity rather than their popularity. Meanwhile, if you came to our raid with one of the other seven classes, only a Burglar would have needed to roll to take home his/her class’s First Age weapon. I have not checked how the raid turned out, but that was a greed roll if the drop was for 1/3 of the classes.

A similar factor explains why Hunter items are always ridiculously expensive on the Auction House. For every person who needs a good Warden javelin, three need a good Hunter bow.

: Zubon

Suzina the Flower Picker

So I’ve come out the other side of Moria with my level 58 Loremaster.  I want to hit 60 in Lorien, so I’ve been working on getting access to the inner city.

The quests have me do things like pick flowers, meditating, and singing to saplings.  When I last had to pick grapes in a vinyard 50 levels ago, I actually thought it was pretty cool.  Goblins had infested the vinyard in Ered Luin, and it was quite fun to fight my way in so that I could get some grapes.  Now, I’m asked to collect grapes from a vinyard a few feet away with no enemies in sight.  This quest is orange to me.  No danger at all.  Talk about a snooze fest!

Come’on Turbine.  Really?  Is that really all you could think of?

It’s sad because the epic quest line seems really cool.  The fellowship is all familiar with me and happy to see me.  I really feel like a legendary hero, and almost like one of the fellowship when Frodo exclaims, “Suzina!  Sam and I didn’t expect to see you again so soon!”

How much of a hero do you think I feel like when the elves tell me they need me to help make Frodo’s dinner.  I feel like a loser.  Even the npcs can’t be bothered to do something so boring as lighting the street lights, so they assign me to do it.

Why did they not just have 20 different elves say, “Let me tell you a story of one of the many battles in Lorien’s history” and then give me an instanced version of Lorien with something cooler and more interest going on?  They did it with the “They can not get out” instance in Moria, so they should have done it in Lorien.  It certainly would have made a lot more sense than picking daisys all day.

Rune-keeper at Level 30

I have had a bit more time with my Rune-keeper since my initial impressions. The class solos brilliantly, with great damage and few problems with being a cloth caster. It teams very well, burning through enemies on the easy stuff and healing during the hard stuff. I still feel the need to apologize for throwing around lightning and ice storms in Tolkien.

Continue reading Rune-keeper at Level 30

Lord of the Rings Online – 2 Years! (with updates)

Today is the 2 year anniversary of the launch of Lord of the Rings Online! Happy Birthday!

To celebrate, Turbine is offering an “extended week of free gameplay from April 24th – April 30th, 2009. In addition, there is a +25% bonus experience boost on mob kills for everyone playing on those days!”

Also: “anyone with an active subscription as of June 30 will receive a passive, in-game gift known as the “Writ of Passage” which will treat players to a permanent 20% discount at stable masters.”

Some interesting news about the future of the game has been coming out. I’ll share what I find below.

From Massively.com:

A major game mechanic being introduced later this year will be known as Skirmishes. This name may change, Steefel points out, but it’s their working title throughout production. They’re described as dynamic instances that are aware of the party’s size, and they respond accordingly, in relation to how big or small the party is. They are also repeatable, and will have multiple objectives that will give you enough incentive to do them multiple times with different sized groups. “It’s the natural evolution from the focus on small party dynamic instanced experiences, and it takes it to a whole new level,” Steefel says. Plus, we were teased with a bit of exciting information regarding customizable soldiers that you can train and bring into these skirmishes. Unfortunately, that’s all we got on that.

Later on in the year, players will get the opportunity to explore deeper into the southern Mirkwood area, focusing mainly on the city of Dol Guldur, previously known to the Elves as Amon Lanc. You may remember Dol Guldur as Sauron’s stronghold where he retreated after the One Ring was lost. It became a key fortress that allowed Sauron to regain his strength and rebuild his armies.

On top of all of this, we’re also told that the level cap will increase by year’s end, and a new Summer Festival will be coming with Book 8.

– Ethic

Openings, Good and Bad

Your MMO must convince me that it is worth playing in less time than it takes me to download the next one. If your tutorial/introduction does not include heavy doses of awesome, soon, you will not be getting my credit card information. If you cannot bother to make the game look good in the one bit that you know every single player will see, I must assume that the rest of the game is worse.

Warhammer does this very well. Tutorial? More or less none; proceed straight to the war. You start on a battlefield. I started as a Greenskin, which is probably why I bought the game. Take a few steps forward from the log-in spot, and you can see dwarves attacking. The Dwarf area is much the same, with squigs and goblins running around the cave next door and giant cannons pointed at the enemy. NPCs are blasting each other in case you did not get the idea. The elf pairing has the gentlest, and therefore worst, introduction. Your starting spot feels safe, and your first enemies are tiny fairies. Even there, you have attacking forces 10 seconds away, and the good guys get to shoot down harpies with a ballista. Win.

The Lord of the Rings Onlineâ„¢ does this pretty well. The opening is pretty tame, but it immediately tosses in the things you want from Lord of the Rings. If you are a hobbit, you immediately see a Black Rider. Dwarves start next to Gandalf in a scene referenced in The Hobbit, and they proceed to a troll fight. Elves get a troll too, and humans and elves both start with the world burning down around them. It is not a great, action-packed intro, but it gives you the setting while you get your bearings.

City of Heroes is a mixed bag. Outbreak is very weak, notably the “run in a straight line” bits. Breakout is better, with a more interesting map and a mass NPC slugfest. The real awesomeness of City of Heroes, however, is the costume designer. Even before you put your character in the world, you pick from a mess of powers, see the cool toys that lie in wait, and then probably spend a ridiculous amount of time playing with paper dolls. That kind of thing makes the slow start of actual gameplay tolerable.

Many other games do it badly. I don’t even bother to mention most that I try. They were not worth the time to download, even if I downloaded while I slept. That thread has a bit of hate for Age of Conan, but they had the presence of mind to make the 1-20 game one of the most celebrated bits of content around.

: Zubon

Anyone want to comment on WoW’s opening? I tried a few way back in beta. The Undead was the most impressive. Dwarves were kind of meh.