Is Rift a success? Yes, I am a happy customer. The end. Print that for a box top and smoke it, Trion. Everything else from their return-on-investment to some silly “3-monther” yardstick is irrelevant. Yet, the story doesn’t fully end because this is a subscription game, and I have to determine whether it’s a success every single month. I will never say I am going to subscribe until the servers go dark. Therefore, Rift is instantly a success, and it will never be a success.
The MMO community carries a weird sense of measure for a successful game. It’s like there is some pressure for the game to be timeless that seems found nowhere else in the video game world. People are buying a new Pokemon this month, which is the exact same game every iteration. What about the $60 console games with 10 hours of gameplay before the credits roll? I own games on Steam I have never even played! Yet somehow it matters if Rift is timeless now?
It must be some weird artifact of the bygone days, you know before World of Warcraft ruined “community,” to be benchmarking the game’s life at launch. I certainly am not looking for an indefinite home, especially in a subscription-based game. I am looking for a sweet-vacation spot. When I hit sunny Acapulco, my fun is definitely not inhibited by worries that the town is going to go donkey turds in five years. It surprises me that people are viewing their MMO time that way. Hopefully they are still enjoying the game regardless of what their magic eight-ball is telling them
–Ravious
so let it be written, so it shall be done