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New Annals in Design Stupidity

We are all familiar with the principle that you can design anything as a bonus or a penalty, right? You can give characters a “hunger” debuff, or you can give them a “well fed” buff for eating food; if you balance enemies with the assumption that everyone will have eaten, the practical effect is negligible, but players like the idea of being rewarded instead of being punished. Similarly, most games give you the normal amount of experience if you are “rested” in some form, rather than saying that you only earn half xp if you play too much. No, it’s not “bonus xp” where you are somehow putting something over the very developers who implemented it.

Most Facebook games reward you for logging in every day or having many friends. Many will even give you increasingly large bonuses for playing many days in a row or for having many friends. I have found two that take the opposite approach to an idiotic degree. Hotel City is the latest from Playfish, and if you go a few days without playing, cockroaches will take over your rooms so you must pay to clean them out. Yes, they punish you for returning to the game after an absence. Food Friendzy randomly hits you with a “21 Club” tile. If you have at least 21 friends playing, you get 21 points for landing on it; if not, you lose 21 points. That sounds like an unfortunate prospect to bootstrap: “Come play this game with me where we get punished for not having enough friends playing. No, not many, we’ll need to recruit about 12 more, why do you ask?” It is also one of the worst excuses for a game I have ever seen, where the entire gameplay is picking tiles at random to get points. Many of those tiles will make you lose points, including “lose all” and one that flips your score from positive to negative. And then they will mock your “strategy” if your score ends in the negative.

: Zubon

My Tribe

At Tobold’s suggestion, I have been trying My Tribe on Facebook. It appears to be a worse version of the standalone game, with time sinks that you can pay to avoid and an incentive to leave the window open so you can click things more often. I’m not sure what it is meant to add to the three Virtual Villagers games that preceded it, beyond the chance to cash in on Facebook a bit. You can show your friends your village, so if you think people will go look at your highly skilled villager or well-built island, there is that.

Am I missing something? After trying a bunch of Facebook games this past month, I purged most of them last weekend, and I struggle for any good rationalization of time in this game as “investment” rather than “sunk cost.”

: Zubon

Network Effect

The network effect is one of those critically important, foundational concepts needed to discuss the success or failure of multiplayer games intelligently, one that gets more “what?” reactions than it should. I’m hoping people know it but perhaps not by that name; knowing it by name lets you tap a century of research and discussion rather than re-inventing the wheel.

The idea is that adding someone to a network creates value for everyone else. If you have no friends on Facebook, it is just a platform for solo Farmville. Every additional user creates additional potential value for every other user. In many of our online games and social network, the primary value we are seeking is that connection with other users. It is not just that users create content; users are the content.

Continue reading Network Effect

Break Time

That MMO break has been working out so well, it merits an extension. This is a good time for it anyway; the only interesting MMO release announced for this year is Cataclysm (I already beat WoW, done), and last year’s only sign of promise was Fallen Earth. This is a point in the industry when Raph is reduced to copying Farmville, and while that is probably a good financial decision, it is a bad sign.

To help make the break clean, I have uninstalled a bunch of “just in case” MMOs, deleted bookmarks, decimated my RSS feeds, and will be mostly absent from here unless I have something to say about any other games I might be playing. I had considered queuing up some previously written posts and ending with this on an Ozymandious note, “I did it [a week] ago,” but this is already pompous enough.

Don’t worry about me. No matter how many times you clear that boss, the villagers will still need me to deal with him if I come back.

: Zubon

Facebook TD

I was rather pleased when the makers of Desktop Tower Defense sent me an e-mail notifying me of their new version. Hurray, sequel! Clicking the link, it took me to Facebook. Hurray, easier to share with/addict friends!

Sadly, it turns out to bring little new to the table. It is a simplified version of Desktop TD, stripped down for Facebook, with an item shop to let you buy back the assorted towers that start deactivated. You earn coins by playing, bringing friends, or spending money; the difficulty is low enough to beat everything (except the level you pay for) with a few moments’ worth of coins. It does add new cards, assorted powers that make it even easier. “Send next wave” is now a coin-bought ability, but you get a bonus for killing waves quickly (similar effect).

I do not recall if I donated to the makers of Desktop TD. It sounds like something I would have done, but the game has been out long enough for me to forget. You could treat the coin shop as that, but it feels more like paying for a bad deal. It would not cost much to buy back everything the original game had. There is a million coin option, and I wonder how many sales they get. There is no sane use for one million coins, although that would let you play the paid level indefinitely with no worries. Oh, and one more thing you can spend money on…

It now has a “Send Ninjas!” button. Every Facebook game needs a “Send Ninjas!” button. These are just the hopper creeps from previous editions, now as an extra wave on your victim/friend (I’m told they will not appear on the paid level) with a new graphic. Still, seriously, every game needs ninjas or something similar to send. That might make Farmville interesting enough to play.

: Zubon

Digital Carrots II: Meat Brains

In the most important neurological finding I have read all year, mammals have correlated but entirely separable systems for wanting and liking. Ponder that a moment. To some extent, that seems intuitively obvious: you can get what you want and not be happy. This is not, however, about mis-calculating how happy something will make you. Your basic theory of the world presumably includes some version of, “If Bob keeps doing X, he must like X.” You might make exceptions if X is heroin.

Some have proposed that MMOs should be in that same category of unhealthy addictions, and I suddenly find myself forced to take the idea seriously. You don’t need surgery or drugs to skirt that connection between motivation and enjoyment, any more than you need to hack the server to exploit flaws in the system. Our brains are meat hardware that worked well enough to reproduce itself on the savannah, while modern memetic software can develop quite powerful malware.

Let’s make that more concrete. Your brain gives you the same neurochemicals for watching that little bar fill that it would for actually accomplishing something. Even if you know you are accomplishing little, we can fill that bar faster than reality could and give you lots of numbers popping up telling you that you are advancing. There are lots of flaws in the human brain we can exploit to make you feel like you need to continue, preferably keeping you from pausing to consider whether you are having much fun or if you should stop. Too many players quit when you make them stop to think about whether they should keep going.

Why play worthless “social games”? We have found formulas that line up with how our brains pass out neurochemicals, even if they provide no value, even if they provide no enjoyment. The relevant neurochemicals go together often enough that you are conditioned to think you are having fun when you are just feeling compelled to continue. Cognitive dissonance should carry you through the rest.

Sometimes you take a week or two off and are eager to get back. Sometimes you take a week or two off and completely lose the motivation to log on. For some in that first case, congratulations, you really are having fun and not just following your highjacked motivational programming. For some, I worry that we just failed to make it through withdrawl symptoms the way that people in the second case successfully did.

: Zubon

Now if you’ll excuse me, I need to refresh the waitstaff in my Facebook restaurant. I wish I were kidding.

Software Toys

A game is something you play; a toy is something you play with. The divide is not a bright line, but I do find myself playing some games and thinking that I am playing with them. It usually relates to the degree of interactivity. When I click and then sit back and watch it go, the less it feels like I am playing something. Pandemic is an example: you set up a bit, get to push a few dials every now and again, but mostly you watch it go. Overlord is clearly a game, Evil Genius feels narrowly on the game side of the line, and Master of Orion 3 was probably on the toy side. Penny Arcade described it as a space empire management simulator rather than a game as such, and that is probably fair. Most simulators are toys rather than games. Details matter there: various editions of Sim City might fall on either side.

“Social games” are mostly software toys. Raising a virtual pet is not so much a game, nor is managing your virtual restaurant, farm, or fish tank. If the intended gameplay is for you to click some stuff and walk away for an hour, that is probably a toy. Which is really weird, because that in no way describes how we play with physical toys, but I almost always think of Facebook games as something I play with. Except Bejeweled Blitz, which is not a “social” game. And social games aren’t really social, since you just send each other presents or steal each others’ crops, instead of perhaps talking to one another. Wow, this is some severe abuse of terms.

This has also become an indicator of when I am about done with an MMO. If I think of myself as logging on to “mess with” the game, rather than play it, I am probably tidying up things before unsubscribing. Gotta get quests and vault space in order, in case I come back someday.

: Zubon

I just found D&D Tiny Adventures on Facebook, so if you’re my friend, you should totally play (with), just because I need more people to buff me. :p I like that they are advertising their product without any RMT add-ons to the game.

On the Blogroll: Player Versus Developer

The hot topic these past couple of weeks has been MMO pricing models, and you will have trouble finding better discussion than at Player Versus Developer this month. Even if you do not agree with Green Armadillo on all the points, these are the critical points for discussion. Skip the distracting side issues and cut to the core. Here is a post on Facebook game scams, with an article I’ve been meaning to discuss. How about the conflicts of interest inherent in running a game with a cash store? You don’t need to fix balance issues if your players can buy their way around them. And there is the question of what is left to do if you are one of us not necessarily thrilled with the shift to RMT.

This last one reminds me of last week’s elections, because there is a sense of inevitability about the item shop. I cannot see the trend moving in the opposite direction. There will definitely be a place for subscription games, but the paradigm shift is already over if your position is reduced to “there will still be a place for it” or “we are still the majority.” Yes, for now, but winning 53-47 when it would have been 93-7 a little while ago means you are about to get steamrolled.

: Zubon

Playfish Buyout

EA has bought the makers of my favorite Facebook games. I’m glad they got paid, and this could lead to a lot more exposure for the games. Given EA’s advertising plans, I expect to see lots of ads for their virtual pets saying:

Electronic Arts wants you to
Commit Acts of Bestiality*
with your pets to earn fabulous prizes!

*by which we mean, take pictures of them

: Zubon