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Deep Thoughts on Gaming: Part 1 – Time Value

Due to a hectic work and school schedule, I’ve been forced to put gaming on the back burner. That’s hard when you enjoy it as much as I do, and thus when you know you have some time to play, you look for completely different things in a game. Also, taking a step back from gaming more than I have in probably 10 years, you look at games themselves differently. As such, here’s the first of several articles I plan to write on more of a meta level of gaming than I usually post.

First off, the biggest concern for a time-pressed gamer, the Time Value, aka “What do I get for what I put in”.

Continue reading Deep Thoughts on Gaming: Part 1 – Time Value

Shaman at Level 10

I like him. This is what the creep Defiler aspires to be.

The slower pace of Warhammer fights makes the healer role more manageable. Unless a squishy aggroes a keep lord, no one drops in three hits. Contrast this with City of Heroes, where I often need to start the heal animation before damage arrived. Nothing will save a non-tank with six enemies on him, but healing is not massive bursts of green against massive bursts of red.

Continue reading Shaman at Level 10

Harvest Festival

a little dark in here It is back. Do not forget to harvest your mushrooms (although the reward is not that stellar). Because this is Turbine, there are masks. Those are actually the character’s eyes peeking through the holes, not just something painted on the texture, one of those details that shows off the graphics but is almost invisible in practice. The pub crawl is back too, if you want to work on your Inn League reputation.

: Zubon

Queue

If there is one word WoW should have taught people how to spell, it is “queue.” I know Americans are weak on queuing skills compared to the British, but come on. If you are not going to write the word, just use “q” and get it over with.

: Zubon

Prediction: the comments look like “what? What?” in Spanish.

Blogging Up a Storm

I am not sure when we added them to the blogroll, because I paid Warhammer almost no attention until this month, but The Book of Grudges is full of interesting Warhammer content. If you want to see the difference between what we do here and an actual fan site for a game, definitely check them out.

My special love goes out to their comments on healing. On Monday, I will discuss how much I have enjoyed Warhammer’s alterations to the healer role, but scenarios have brought me the most mouthy, demanding, ignorant people I have found anywhere with respect to healing. You were hiding them all in WoW, weren’t you?

: Zubon

Banhammer

As I write this, Mythic has a “Banhammer” image saying, “4051 banned for selling gold.” If that is accounts, that is $202,550 in Warhammer boxes. I know that retailers, publishers, etc. see a lot of that money, but it should be enough to pay for whoever is tracking down and banning spammers.

Frankly, I am not worried about people buying or selling gold, or the fine services offering level 40 in 8 days for $240. Just stop sending me poorly spelled tells about it. Seriously, you are pasting text; someone needs to write coherent English ONCE.

: Zubon

Edit: also, what are you spending this gold on? The only time I did not have enough money for something is when I bought new skills and renown gear all at once on a low-level character, before remembering to sell my vendor trash. I bought my mount at 16 and had cash to spare. Can there be that much on the auction house?

Architect Mechanics

City of Heroes has moved the mission editor to Issue 14 in 2009. Issue 13 will be adding all the content that was missing from Issue 12: they are finishing up Cimerora and the Midnight Squad. Because releasing incomplete content and getting to it 5 months later is acceptable on a four year old game with a direct competitor in development. *ahem* The delay on “create your own mission” is so that they can include “create your own villain” for it.

That aside, evolution in the genre:

The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.”

Multi-Builds: Another innovation to City of Heroes, we are delivering the ability to have two different build-outs of each character, including which powers are selected and which Enhancements are slotted. This will now be possible for characters who want to take advantage of it. By visiting any Trainer you can switch the entire build of your character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. It’s up to you.

Multi-builds are straightforward and a great idea for all of us who do not want to be forced between PvE/PvP, healing/damage, solo/group, etc. Leveling pacts, however, are … interesting. They explain that you split xp, no matter which character earns it, and you are in that pact for life. I like it as a way to make sure you do not out-level your friend. Their initial plan is for two characters, and if it does not destroy things, more. Because it can be hard to arrange having everyone on at once.

: Zubon

Update: you can leave the leveling pact, but you cannot get another after level 5.

The Captain

Captains are the most under-rated class in The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢. They are the most hybridized class I have seen in any game, and they still work. We are used to seeing broken hybrids, either brokenly powerful (and therefore overshadowing the classes they are hybridizing) or too weak (so just wait until you get the first-best for whatever your gap is). Captains, while rarely required for a successful group, contribute meaningfully in any role they can fill, without over-shadowing the original class.

Captains are melee buffers, a rare decision to make. Beyond being The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢’s primary buff class, a Captain is also an off-tank, secondary healer, secondary DPS, pet class, and teleporter. They also have a little ranged DPS. They are the go-to class for in-combat rezes and curing fear effects.

Beyond the usual damage and tanking that you expect from meleers, Captains bring to the table some bonuses not found on other classes. Whenever an enemy hits the ground, good things happen (like healing). They can mark targets for more damage or for life leech. Banners and buffs add massively to your morale. With the critical hit buff, my Hunter clears 25%. Their late-game buff is the mighty In Defense of Middle Earth, which adds +50 to everything for everyone. That is huge when stats cap at 500. They also have the ultimate in survivability: when Last Stand is active, the Captain cannot die.

Hybrids and buffers are hard to sell in most games, difficult to make or play well. Props to Turbine for a viable hybrid melee buffer.

: Zubon

In the spirit of Shiny Happy Week, we encourage only happy comments about good things on this post. Saying nice things about other games under the heading, “You know who else does that well?” is allowed.

The Road To Nowhere

Maybe you wonder where you are
I don’t care
Here is where time is on our side
Take you there…take you there
We’re on a road to nowhere
– Talking Heads

I was fighting in the Battle at Bittermore when I noticed a trail heading north and west into the mountains. Being more of an explorer than a fighter, I slipped away during the battle and climbed up to the trail to see where it went. Turns out it went nowhere, but yet somewhere.

I saw a lot of rocky mountains. I really explored the space man. As far as my eyes could see, rock and more rock. I also got a little bit lost.

I did recall seeing a bridge, perhaps that would lead me back to civilization. Turned out it only lead to the end of the world. Now what?

Looked like down was the only option left, but it looked so far down to the bottom, assuming there was a bottom. I wasn’t sure that jumping was a good idea after all. Oh well, time to go find out just how far up I was.

I can fly!

No, I can’t.

What is the best way to wrap up an adventure? Killing some rats.

– Ethic