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Koster’s Metaplace launches today.

Metaplace launches today. The overview over at Crunchbase says:

“Areae’s Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.

Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.”

I have mixed feelings on this, so I am going to wait to comment until I can get a good look and see what is really here.

There is a lot of potential, considering that Koster is at the lead and calling the shots. I am also a firm believer that the precursor to the “metaverse” (or cyberspace depending on your preference) are MMORPGs. I’ve also said that MMORPGs lack a lot of things and so do virtual worlds (like second life). Will Metaplace be a step in the right direction for a change, or will it miss the boat and eventually fall to the side and struggle for years like badly designed MMORPGs and poorly implemented virtual worlds?

I’m hoping that Koster did it right and it takes off. There is a lot of attention on web 2.0 approaches, as well as pseudo-MMOs like club penguin, laguna beach, etc. Expect to see a lot more of these as the “flavor of the day” with the venture crowd becomes social + virtual world. I predict this is a fad, and the people that look to the long term will be thinking way beyond these shallow experiences.

Anyway, I’m getting ahead of myself. More later.

Robert / Nicodemus

Rewrite Your PR

I saw the site for Aion today. Guys, no offense, do that one over.

Presenting a major part of your game as “PvPvE” comes across as meaningless crap. It’s not just PvP or PvE — it’s PvPvE! And I saw a video, they can say that with a straight face. The intent is to have a three faction system, which is of course a huge innovation, but one of them is NPC-controlled. Mmhmm. Having the NPCs pick on the winning team is an interesting idea; calling it revolutionary PvPvE means we must discount anything else you say.

If you check that page linked above, you may see my immediate worry in the first sentence. You are leading with “most visually stunning”? You really want the #1 thing people say about your game to be, “It looks pretty”? There are five sections: an overview that says how pretty it is, three tabs of graphics, and “specs: TBD”; you might say something about the game. I suppose we can really test the theory that graphics sell games, but we already have several MMOs with system-cracking graphics. I am also excited about this “true fantasy world,” as I have been playing in fake fantasy worlds this whole time.

You still have time before release. Throw the whole page away and start over, remembering that only gamers are going to bother to visit the site. Or maybe it is targeted to a gaming press that will run with pretty pictures and unsubstantiated claims of revolutionary play… I’m sorry, a massive wave of cynicism has caught me, and I cannot finish.

: Zubon

I do like the idea of focusing on flight to make it real 3-D combat.

Crafting for $100

Okay. Just shoot from the hip on this one. A simple scenario and a simple question:

“WTF Studios, a leader in the interactive blah blah blah, is proud to announce the development of its flagship MMORPG Title – Grynd : Legends of the Shadows of Fantasy and Ancient Wars with Vampires and More Stuff Online…”

And so on. You go through the usual bulletpoints and see what it’s all about. You check the screens. You may or may not look at beta videos that may or may not have been leaked. Standard Operating Procedure, basically. Some features you like, some others you don’t, some others you’re indifferent about. Until it comes to crafting, which essentially boils down to the following:

Players can only have one character designated as crafter per account, per game server. There are no limits to the number of alts, however only one character per account and server can be a crafter.”

How does something like that tickle your game bone? Yea? Nay? Doesn’t even tickle? What’s your reaction as a hip-shooter? Utter lunacy, or an effective way to inject a little bit of common sense into an online economy?

Still here.. still hopelessly addicted..

I’ve been silent lately.  It’s been partially due to personal concerns and partially due to my inability to turn off this WoW thing that keeps running on my computer.  I’d like to pose a question to the community in the meantime while I try to work up a decent posting:  Blizzard has mentioned an interest in upgrading the World of Warcraft engine.  Assuming this would be part of the update for Wrath of the Lich King, how do you believe this would affect the game’s community both from a technical standpoint and a general one?

My thoughts coming soon.

First-Best, Second-Best

Have you ever noticed that Plan A and Plan B look nothing alike? If my wife cannot have cannelloni with spicy chicken soup, her second choice will be a chicken-kabob pita with fries, and #3 is sweet and sour chicken with garlic bread. The only common link here is chicken.

All the points between A and B may be worse than either A or B. You cannot make a Prius from an Escalade by gradual degrees, nor can you stop halfway through making peanut butter cookies and switch to chocolate cake. Well, you can, but it pretty much means throwing everything away and starting over. You cannot build EVE Online out of Auto Assault.

Yesterday’s discussion was about a patch to Everquest 2. If we could have an ideal crafting system, it would probably look something like this crossed with this. That’s Plan A. If you can build that as your system from the start or have the luxury of re-doing your entire crafting system (and figuring out what to do with current crafters), fabulous. Please tell me how I can work for you or play your game.

Plan B involves going to war with the army you have, not the army you might want or wish to have at a later time. Given existing problems, doing something silly that moves you further away from Plan A can improve things. If nothing else, it is something you can do right now while working on that complete overhaul in the long run. We can see the duct tape, but it will hold until we can get a replacement.

Is it silly that bikinis cover plate mail? Yes. Do you have a better solution for customizing appearances that does not involve an entirely new system of itemization?

: Zubon

Decorative Armor

Cameron of Random Battle tells us that EQ2 will allow you to wear purely decorative armor, replacing the graphics (but not stats) of the armor you would normally wear. Go for the best stats, but cover it with your favorite look.

Awesome. I am also looking forward to Chronicles of Spellborn’s plan to decouple appearance from stats in equipment. Of course, I am spoiled by City of Heroes, where you can pick your look at any time (but half the powers hide it anyway).

If you are committed to the standard loot-centric model, this is a nice way to work around having everyone look the same. I wonder if it applies to weapons; I have this image of someone using a very fast weapon but showing a huge slow one, so it does the giant hammer swing at lightning dagger speed.

: Zubon

Duel the Dew

As you may have noticed, Ctrl+Alt+Del and Penny Arcade are both mocking the Game Fuel commercial today. Apparently that advertising works, in the sense of getting people to talk about it, since here we are… oh, and those comics that are way more popular than we are.

Previous mockery via GU Comics and how many others have hit an easy target? Is the soda any good? I am tempted by a few positive comments, but the marketing turns me off.

: Zubon

Freeplay

A couple of years ago, a game I’ve been playing for quite a long time had some new content added. As with all new content, there was that short period afterwards where it demands all your attention and you can’t think about anything else. You lose sleep because of it, your relationships are affected to it and it takes a while to adjust to.

My long term gaming companion was far more involved with the new content than I am although I love it too but has since decided that she can’t keep up her tradeskill because of it. She is planning on learning a new one at some stage but for now, she’s devoting her time to matters in hand. I’d love to do the same because I don’t particularly enjoy my profession. It’s not difficult but it’s a total grind and I need to do it because of the heavy costs of playing the game.
Continue reading Freeplay