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I Beat You Because I Love You

I avoid mentioning some games because I am scared that people will try them. Can we just forget that Horizons exists, or that lawyer from Florida who shall not be named? If the game is irredeemable dreck, there is no point in discussing its problems.

At my book blog, I note that I give some of the longest, harshest reviews to books that get the next-to-best rating. When you really enjoy something, it is infuriating that there are just a few problems that keep joy from being perfected. Just fix these few things, and I can abandon all else to exult in your creation. The sheer excellence of the surrounding material is what makes the problems stand out so much.

Our complaints about games are usually signs that we like those games. Bugs, queues, and crashes are upsetting because they stand between us and the fun that we know to lie just beyond them. The details bug us because they distort what is otherwise a great design. The pettiness of the problem even makes it worse, since you can see how little it would take to fix it; you must be patient with big projects, but can someone take the five minutes to clear up this one annoying thing that is driving me insane?

: Zubon

For Discussion: The Charitable Goldfarmer

In honor of Milton Friedman Day, I toss an economic question: What in-game differences would there be between someone who sold gold for RL money and someone who gave gold away to people s/he had never met before? Follow-up: whatever effects you believe RMT has on your game, are you causing the same effects on a smaller scale when you give a friend ten gold to get started (or any other form of help/twinkery)?

I have seen people give away millions of influence in City of Heroes just because they could, although that has presumably gone down with prestige and the impending auction house as cash sinks. I would expect charitable goldfarmers to farm less gold, since they have less incentive, although they get whatever joy altruists get. Their effects are randomly distributed, rather than going to folks with more money than time.

Would there be different effects if Blizzard awarded 100 gold to a random character once per hour (besides people trying to stay logged on for free gold)?

: Zubon

Hard Core Brother: The Interview

My brother (known as Grimx in WoW) plays MMOs a lot. He is the one that got me into them, introducing me to Asheron’s Call way back when. He recently became the first player on the Doomhammer server to reach level 70, accomplishing the feat in just a few days. It is a play style I don’t understand, with motivations I personally can’t figure out. I decided to ask him some questions and the end result is this interview. I hope it is of some interest.

Continue reading Hard Core Brother: The Interview

The Lord of the Rings Online: Shadows of Angmar – Founder’s Plan Announced

[The Lord of the Rings Online] Turbine has announced some interesting benefits for pre-ordering The Lord of the Rings Online: Shadows of Angmar.

Special membership pricing of $9.99 a month or even an option of $199 for lifetime access. Lifetime access… that reminds me of something. Oh yeah! Long ago, I won a free lifetime account for Asheron’s Call 2. You know, the game that is no longer available? Yeah.

Anyway, down in the details: Founder pricing valid for so long as game is in service… Got that problem all taken care of so no worries.

I just noticed this part too: …the commercial launch of The Lord of the Rings Online (currently scheduled for April 24, 2007).

– Ethic

Casual BC @ 60+: 5 bad things

wow[World of Warcraft] Keeping with my recently established theme, here’s a list of 5 things that your average casual player in BC is probably not all that fond of. Agree, disagree, fire your gun in the air, it’s all a matter of opinion, right? Tomorrow: part 3 – 5 things I hope to see soon in the expansion.

Continue reading Casual BC @ 60+: 5 bad things