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Comic-Con Report

[San Diego Comic-Con International] I headed down to the San Diego Convention Center this weekend for the annual geek fest known as Comic-Con. No matter how much you may try to act non-geeky, the site of Optimus Prime from the upcoming Steven Spielberg produced, TransFormers live action movie is enought to make anyone who grew up watching the show and playing with the toys have a little geekgasm. [Click here to go to the official movie page and see a clip of Steven Spielberg waxing poetic abour TransFormers] It’d be too hard to write about all the awesome stuff I saw there (man, I’m even writing like I’m 8 again :) so I’ll just focus on the MMO stuff I got a look at.

I only noticed 3 booths that had MMO related products to promote. If you look at the exhibitors list on the Comic-Con website there are more than 3 MMO companies listed. This means 2 things. 1) I gotta pay more attention. It’s hard with booth babes trying to hand you stuff, celebrities wandering around, and freakin’ Optimus Prime sitting behind a tarp on the showfloor. 2) The companies I missed gotta work on getting traffic to their booth. With few exceptions, the video game companies did the absolute worse job at this. A friend that was with me has attended E3 in the past (lucky bastardo) and he commented that the video game companies weren’t really at the top of their game. It seemed like they dumped some displays and demo stations on the floor and that was about it. It wasn’t as if the displays weren’t nice, in fact a lot of them were likely shipped over directly from E3 in LA, but having a staff consisting of one guy that is just there to make sure things don’t get stolen is not going to draw attention to your booth when Lions Gate Films right next to you has Rob Zombie signing autographs and giving out free posters. (To be fair, THQ and Nintendo had very nice boothes that were fully staffed and had cool freebies). I think video game companies are just starting to promote outside gaming and electronics conventions so they haven’t been putting their full efforts into things yet. Movie companies only began becoming a major presence the past few years, but now they have some of the nicer presentations at Comic-Con. Anyways, enough of that and let’s get to the booths I did visit:

1) [Blizzard Entertainment] This was one of the first booths I visited. I had no idea they would be there and ran into them quite accidently. They had a very small booth against a wall with 5 or 6 computers set up and and a plasma screen showing cinematics from WoW and Ghosts. Mostly people were just playing with newly created characters in the lowbie areas. They really should have had some lvl 60 test server characters in BattleGrounds for play, but still, there were long lines to try the game out. For a booth their size they attracted a lot of attention, mostly with their cinematics. People seemed to really enjoy the game and the looks on their faces reminded me of when I first started playing. WoW is very friendly to new players and the ability to jump into the game without the long tutorials of other MMOs helped make it popular among the attendees. But that is not the big news. The BIG NEWS is that they had a playable demo of StarCraft Ghosts! (So much for the BlizzCon premiere huh?) I didn’t get a chance to play due to the long lines, but it actually looked pretty good. I had little interest in the game until I saw it at Comic-Con since I assumed that the delayed development would mean a game that isn’t exactly cutting edge. Well I was wrong. The game looked and sounded excellent and appeared quite fun. Take that with a grain of salt since I did not get a chance to play myself, but if it plays as good as it looks I’ll be getting it. Hopefully they’ll spring for a bigger booth next year, but their product did attract a lot of attention despite a crappy booth location, no booth babes, and no freebies.

2) [Planetwide Games] They were there mostly to promote their Comic Book Creator software. Basically it is a program that lets you turn screen shot from your favorite games into a comic book. It is a very interesting concept although they probably won’t be able to find a wide market unless they sell it for a relatively low price. They were also promoting their MMO called RYL (Risk Your Life) and had 2 pretty girls on hand to attract attention to the booth. I haven’t heard much about RYL except they have some sort of tournament going on ingame with a $1 millon prize (that’s $1 million US real life dollars). I didn’t spend too much time at their booth, but hot chicks at a comic convention meant plenty of attention to their modest sized booth.

3) [NC Soft] They were by far the largest MMO presense. They had multiple computers running Guild Wars and were handing out Guild Wars posters at their huge, centrally located booth. They also had screen showing trailers from their other games, but the main focus was on promoting Guild Wars, which I found odd given that Comic-Con would have been a great place to build some hype for City of Heroes and City of Villians. I guess the main reason was because Guild Wars, where you can created a maxed out lvl 20 character and play on the PvP servers, is much easier to demo. Players could start out getting a taste of the endgame rather than the newbie area like at the Blizzard booth. I think NC Soft did a good job and build some hype for all their games. The trailers for Lineage 2 were very well received. That game has some amazing details and designs. Auto Assault seemed to confused some people who didn’t know if it was a MMO or a game in the vein of Twisted Metal, but people seemed to dig the cute female charater in the trailer. City of Heroes didn’t seem to have the same effect as the other titles, maybe partially because a lot of the attendees were comic book fans who probably have heard of it again. However, a lot of people at the convention were talking about City of Villians (I never saw a demo or a trailer while at the NC Soft booth so I don’t know what kind of presentation they did for that game, but it was probably behind the DreamWorks Optimus Prime display in terms of what I overheard people talking about the most).

Well, that’s it for this year. As you can see I completely missed the Sony Online Entertainment booth and a few others. But I guess I gotta save something for next year!

DC

Ethic Was Here

Golden Gate

I spent a little time in San Francisco this weekend. We walked from Fisherman’s Wharf to Chinatown and then back. Up and down the hills. What a workout.

It was foggy and cool. Had lots of fun.

In Chinatown, there was a guy selling pheasants for $12.00 and these were live pheasants. He was yelling and screaming, trying to sell the last one. Very interesting. I tried something called a lychee, which was really tasty.

– Ethic

Jesus or a Gun

[Lineage 2] My interest peeked while reading this article about NC Soft releasing a different version of Lineage 2 in order to acquire a teen rating from the Korea Media Ratings Board and therefore tap a larger market.

What interests me is that the current edition of Lineage 2 has a teen rating in the United States. This combined with the fact that Lineage 2 sports a chat content filter which cannot be disabled, is an interesting demonstration of Korea’s stricter handle on content.

This in itself is not extremely entertaining of a concept, except when you look at the picture with a more broad view than just violence and language. Lineage 2 adorns itself with some of the most sexually abrasive visuals you can find in an MMO. The Dark Elf females carry large and voluptuous breasts which actually bounce while moving. They are also sometimes clad in extremely revealing outfits.

Please do not misunderstand; I enjoy this show as much as any other strait male, but it prompts the question; where do the core principles lie in Korea’s rating system?

Due to the fact that battles in Lineage 2 reveal no blood, dismemberment, or notable sign of injury, yet revel in the female form, it will be interesting to see what is removed from this new edition.

Is it that Korea puts more of a focus on any type of violence and language over sexual content, or that the United States just has easier acceptance of sexual demonstrations?

~Spot
www.sp0t.com

CoH Issue 5 on Test

[City of Heroes] If ringthree gets to do it, I get to. :p Rather than posting everything, you can go check it out here. CoH has the nice aspect of including a comment on why things are getting love or nerfs.

I already told you the new and exciting things earlier: new zone, new powers, new events, some retrofitting. Also some very nice quality of life improvements, such as making the Shadow Shard and Rikti Crash Site more viable. Blasters seem to have gotten most of the love, with a higher damage cap, more hit points, damage increases as they take damage, and another Ancillary Power Pool. Scrappers got more damage.

And of course…the nerfs. I mentioned last month that the Hami-O thing was not much of a nerf. This is a nerf. Defenses and AE damage have taken a hit across the board. Maybe the magnitude is small, I don’t know yet. In order to give Controllers a more balanced experience across levels, they gain some damage capacity, lose a large amount of AE control, and got a large pet nerf; Dark Miasma Defenders were caught in the wake of this, losing some control. AE attacks now hit a limited number of targets. There are two screens full of defensive powers taking a hit. I suppose they could have just said, “All except X,” but I’m not sure what is in X yet. I don’t see Eclipse on the list, or Fire Tankers. Some classes of enemies’ accuracy was also reduced, so that might offset it.

The funny thing is, I feel somewhat struck by the defense nerf even though I play mostly squishies. Very few of my characters would see any penalty from the round of nerfs, except for the squishiness of teammates. Except for playing a */Devices Blaster, most of the nerfs in the game have missed me. Maybe it is just that the list of defense nerfs is two pages long and includes some characters I was thinking of playing.

Fire Tankers’ defenses aren’t on the list. That’s kind of funny. Because, hey, there aren’t enough of them yet. I wonder if Burn is affected by the AE damage nerf.

More as the patch develops. Or, actually, probably not much, since I avoid exploding with every change. Tip to Cryptic: make the ‘love’ section of the patch look longer than the ‘nerf’ section. For example, don’t sum up a new zone and five new power pools in half a screen at the beginning, then go on to have a few screens worth of nerfs. List out those power pools, for example. On another note, front-loading all the nerfs then scaling them back and/or adding love over time helps calm complaints, but it does train players to complain about any change with the expectation that nerfs will be scaled back based on the volume of complaints.

: Zubon

M&M MMO

Read this news over at IGN. Microsoft and Marvel are teaming up to make a Superhero-based MMO for the XBOX 360. I’m not sure why I am posting this, because I honestly don’t care either way. I won’t be buying an XBOX for this or any other reason.

Quote:

Microsoft’s Peter Moore stated that “online gaming is reaching a point of acceptance. We will use as many of the Marvel characters as we can.”

We are going to cram superheroes down your throat until you can’t breathe, and you’ll like it.

– Ethic

Guild Wars Update

[Guild Wars] Wednesday, July 13 Patch Notes

* Improved faction rewards in Arenas and the Tournament:

o Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena

o Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes

* Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.

* Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.

* Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.

* Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.

* Improved staff damage and armor on protection healer henchmen to better match their level.

* Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.

* Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.

* Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort’s Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.

* Fixed Grenth’s Balance so that it does not decrease the target’s health by more than it increases your health.

* Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell’s effect after resurrection.

* Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.

* Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler’s Vale.

* Updated or repaired flaws in the following quests: “Tower of Courage,” “A Gift of Griffons,” “Khobay the Betrayer,” and “Undead Horde.”

* Updated monster locations in North Kryta Province and Fissure of Woe.

* Updated Captain Greywind NPC to level 20 for continuity.

* Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.

Interface changes:

* Added new trader interface.

* Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.

* Expanded maximum permitted length of guild announcement to 255 characters.

* Improved vendor windows so they remember their last size and position.

* Improved vendor windows so they show equipped items with a special symbol.

* Improved information displayed in “/age” command.

* Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.

* Corrected quest markers on the compass so they update properly after completing a quest.

* Added tags to highlight fellow guild members in outposts.

* Improved several error and warning messages, especially related to guild battle formation.

* Updated icon for Flurry skill.

* Fixed minor update bugs in party formation window.

Miscellaneous:

* Updated Korean and European translations.

* Fixed miscellaneous rare crash bugs.

Not bad for free, eh?

– Ethic

Glitch

[EVE Online] I have a new laptop for work/travel and I decided to install EVE in case I get bored on my next business trip (soon!). I fired it up and noticed something strange with my character. I was bald!

Ethic BaldEthic Hair

Hmm. Well they did just release a patch, perhaps they made some changes. I asked in our corp channel and everyone said I still have hair (although the comb-over comments were not needed, damn). So, I promptly logged into my main PC and sure enough I have hair.

Must be a driver issue I guess. But the odd thing is, everyone else still had hair. I’m the only one that went bald on my laptop.

– Ethic

Important Storyline

[EVE Online] Every 16 missions or so, a contact will call you for an Important Storyline mission. Yes, that is what they are called. Anyway, they give you a bit of story, sometimes have a chain of missions, and are a nice break from repetitive missions. Yesterday, three out of four missions were “stop the Serpentis pirates who are harassing people nearby.” When I logged on today, I was excited to see a message from my usual Storyline contact. Hurray! What excitement am I doing for the Gallente Navy? Last time, I had to face waves of Caldari attackers to stop a double agent.

Important Personnel Transportation
Mission briefing
I have something important for you this time. One of our chief janitors has just started his vacation, and requested that I find a suitable pilot to transport him to Grinacanne I – Federal Intelligence Office Assembly Plant, where he’ll be visiting his aunt for a couple weeks. Since you’re looking for work, I thought I’d offer you this job. What do you say?

This mission expires at 2005.07.21 00:22:47
This is an important mission, which will have significant impact on your faction standings.

Excuse me? You want me to use a warship as a personal transport vehicle for a janitor? And I need to put down a 50,000 credit deposit on him. You know, just in case I try to sell him a few stations over. Good janitors are hard to come by.

It really did affect my faction ratings, too, 10x as much as my previous mission. Which involved dealing with enemies of the Federation. I dropped in faction with other empires, who apparently are really bitter about this janitor’s getting to take a vacation. (Random reference: the gardener who Prine Xizor tries to hire away from the Emperor in Shadows of the Empire. Poor guy.) This must be some Very Important Janitor. Maybe he will be the next Amarr emperor. If he doesn’t show up in future missions, I am going to quit. :p

: Zubon

Blizz Con Official Site Up

[Blizz Con] The official website is up and my guess was right: it’s going to be at the Anaheim Convention Center. 3 days of Q&As with developers and chances to play Blizzard games for a mere… $120!!?!!?1!!!/??!1!

Um… maybe I won’t be making it after all :( $120 to play WoW, StarCraft, WC3, and Diablo plus chat with developers (whom I’m sure won’t have that much to say)? It’s only $30 bucks to go to Comic-Con for a day and gawk at Kate Beckinsale promoting the the sequel to Underworld.

DC