CoH Issue 5 on Test

[City of Heroes] If ringthree gets to do it, I get to. :p Rather than posting everything, you can go check it out here. CoH has the nice aspect of including a comment on why things are getting love or nerfs.

I already told you the new and exciting things earlier: new zone, new powers, new events, some retrofitting. Also some very nice quality of life improvements, such as making the Shadow Shard and Rikti Crash Site more viable. Blasters seem to have gotten most of the love, with a higher damage cap, more hit points, damage increases as they take damage, and another Ancillary Power Pool. Scrappers got more damage.

And of course…the nerfs. I mentioned last month that the Hami-O thing was not much of a nerf. This is a nerf. Defenses and AE damage have taken a hit across the board. Maybe the magnitude is small, I don’t know yet. In order to give Controllers a more balanced experience across levels, they gain some damage capacity, lose a large amount of AE control, and got a large pet nerf; Dark Miasma Defenders were caught in the wake of this, losing some control. AE attacks now hit a limited number of targets. There are two screens full of defensive powers taking a hit. I suppose they could have just said, “All except X,” but I’m not sure what is in X yet. I don’t see Eclipse on the list, or Fire Tankers. Some classes of enemies’ accuracy was also reduced, so that might offset it.

The funny thing is, I feel somewhat struck by the defense nerf even though I play mostly squishies. Very few of my characters would see any penalty from the round of nerfs, except for the squishiness of teammates. Except for playing a */Devices Blaster, most of the nerfs in the game have missed me. Maybe it is just that the list of defense nerfs is two pages long and includes some characters I was thinking of playing.

Fire Tankers’ defenses aren’t on the list. That’s kind of funny. Because, hey, there aren’t enough of them yet. I wonder if Burn is affected by the AE damage nerf.

More as the patch develops. Or, actually, probably not much, since I avoid exploding with every change. Tip to Cryptic: make the ‘love’ section of the patch look longer than the ‘nerf’ section. For example, don’t sum up a new zone and five new power pools in half a screen at the beginning, then go on to have a few screens worth of nerfs. List out those power pools, for example. On another note, front-loading all the nerfs then scaling them back and/or adding love over time helps calm complaints, but it does train players to complain about any change with the expectation that nerfs will be scaled back based on the volume of complaints.

: Zubon

M&M MMO

Read this news over at IGN. Microsoft and Marvel are teaming up to make a Superhero-based MMO for the XBOX 360. I’m not sure why I am posting this, because I honestly don’t care either way. I won’t be buying an XBOX for this or any other reason.

Quote:

Microsoft’s Peter Moore stated that “online gaming is reaching a point of acceptance. We will use as many of the Marvel characters as we can.”

We are going to cram superheroes down your throat until you can’t breathe, and you’ll like it.

– Ethic

Guild Wars Update

[Guild Wars] Wednesday, July 13 Patch Notes

* Improved faction rewards in Arenas and the Tournament:

o Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena

o Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes

* Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.

* Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.

* Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.

* Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.

* Improved staff damage and armor on protection healer henchmen to better match their level.

* Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.

* Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.

* Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort’s Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.

* Fixed Grenth’s Balance so that it does not decrease the target’s health by more than it increases your health.

* Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell’s effect after resurrection.

* Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.

* Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler’s Vale.

* Updated or repaired flaws in the following quests: “Tower of Courage,” “A Gift of Griffons,” “Khobay the Betrayer,” and “Undead Horde.”

* Updated monster locations in North Kryta Province and Fissure of Woe.

* Updated Captain Greywind NPC to level 20 for continuity.

* Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.

Interface changes:

* Added new trader interface.

* Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.

* Expanded maximum permitted length of guild announcement to 255 characters.

* Improved vendor windows so they remember their last size and position.

* Improved vendor windows so they show equipped items with a special symbol.

* Improved information displayed in “/age” command.

* Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.

* Corrected quest markers on the compass so they update properly after completing a quest.

* Added tags to highlight fellow guild members in outposts.

* Improved several error and warning messages, especially related to guild battle formation.

* Updated icon for Flurry skill.

* Fixed minor update bugs in party formation window.

Miscellaneous:

* Updated Korean and European translations.

* Fixed miscellaneous rare crash bugs.

Not bad for free, eh?

– Ethic

Glitch

[EVE Online] I have a new laptop for work/travel and I decided to install EVE in case I get bored on my next business trip (soon!). I fired it up and noticed something strange with my character. I was bald!

Ethic BaldEthic Hair

Hmm. Well they did just release a patch, perhaps they made some changes. I asked in our corp channel and everyone said I still have hair (although the comb-over comments were not needed, damn). So, I promptly logged into my main PC and sure enough I have hair.

Must be a driver issue I guess. But the odd thing is, everyone else still had hair. I’m the only one that went bald on my laptop.

– Ethic

Important Storyline

[EVE Online] Every 16 missions or so, a contact will call you for an Important Storyline mission. Yes, that is what they are called. Anyway, they give you a bit of story, sometimes have a chain of missions, and are a nice break from repetitive missions. Yesterday, three out of four missions were “stop the Serpentis pirates who are harassing people nearby.” When I logged on today, I was excited to see a message from my usual Storyline contact. Hurray! What excitement am I doing for the Gallente Navy? Last time, I had to face waves of Caldari attackers to stop a double agent.

Important Personnel Transportation
Mission briefing
I have something important for you this time. One of our chief janitors has just started his vacation, and requested that I find a suitable pilot to transport him to Grinacanne I – Federal Intelligence Office Assembly Plant, where he’ll be visiting his aunt for a couple weeks. Since you’re looking for work, I thought I’d offer you this job. What do you say?

This mission expires at 2005.07.21 00:22:47
This is an important mission, which will have significant impact on your faction standings.

Excuse me? You want me to use a warship as a personal transport vehicle for a janitor? And I need to put down a 50,000 credit deposit on him. You know, just in case I try to sell him a few stations over. Good janitors are hard to come by.

It really did affect my faction ratings, too, 10x as much as my previous mission. Which involved dealing with enemies of the Federation. I dropped in faction with other empires, who apparently are really bitter about this janitor’s getting to take a vacation. (Random reference: the gardener who Prine Xizor tries to hire away from the Emperor in Shadows of the Empire. Poor guy.) This must be some Very Important Janitor. Maybe he will be the next Amarr emperor. If he doesn’t show up in future missions, I am going to quit. :p

: Zubon

Blizz Con Official Site Up

[Blizz Con] The official website is up and my guess was right: it’s going to be at the Anaheim Convention Center. 3 days of Q&As with developers and chances to play Blizzard games for a mere… $120!!?!!?1!!!/??!1!

Um… maybe I won’t be making it after all :( $120 to play WoW, StarCraft, WC3, and Diablo plus chat with developers (whom I’m sure won’t have that much to say)? It’s only $30 bucks to go to Comic-Con for a day and gawk at Kate Beckinsale promoting the the sequel to Underworld.

DC

Oh come on…

[Final Fantasy XI] Ok, seriously, I am still holding back all comments, and its not like this is some major change, but COME ON, I DONT NEED TO KNOW EVERY LITTLE DETAIL HANDED OUT LIKE CHRUMBS TO A BEGGER! Ummm… yeah, deep breath time.

Just release the update information already.

Ticket to Japan: $1000
Two nights in seedy Japanese motel: $2
Enough Saki to kill the pain: $5
Killing the teasing idiot that writes these update updates: Priceless

Simpler Title Selection and a New NPC Fortuneteller!

The next version update will introduce changes to the character title selection system and reveal a new NPC fortuneteller.

New Character Title Selection System
-Currently, when using the services of an NPC bard to change your title, you must pay gil to receive a list of earned titles that you can select from. However, in the next version update, you may see your list of titles without paying. It will still cost gil to change your title, but the price will be lowered.

-After altering your character’s title, the surrounding adventurers will be notified by a /say message announcing the change.

-Players will now have the option to have one of their titles selected randomly for free once each day (Earth time).

New NPC Fortuneteller
-A new NPC will tell the player’s fortune regarding character titles and other “elements.”

Keep checking this site for the newest information regarding the version update in mid-July!

Ripped from the dead cold grip of some idiot SE programmer at the FINAL FANTASY XI Development Team webpage.

ringthree