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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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Oh come on…

[Final Fantasy XI] Ok, seriously, I am still holding back all comments, and its not like this is some major change, but COME ON, I DONT NEED TO KNOW EVERY LITTLE DETAIL HANDED OUT LIKE CHRUMBS TO A BEGGER! Ummm… yeah, deep breath time.

Just release the update information already.

Ticket to Japan: $1000
Two nights in seedy Japanese motel: $2
Enough Saki to kill the pain: $5
Killing the teasing idiot that writes these update updates: Priceless

Simpler Title Selection and a New NPC Fortuneteller!

The next version update will introduce changes to the character title selection system and reveal a new NPC fortuneteller.

New Character Title Selection System
-Currently, when using the services of an NPC bard to change your title, you must pay gil to receive a list of earned titles that you can select from. However, in the next version update, you may see your list of titles without paying. It will still cost gil to change your title, but the price will be lowered.

-After altering your character’s title, the surrounding adventurers will be notified by a /say message announcing the change.

-Players will now have the option to have one of their titles selected randomly for free once each day (Earth time).

New NPC Fortuneteller
-A new NPC will tell the player’s fortune regarding character titles and other “elements.”

Keep checking this site for the newest information regarding the version update in mid-July!

Ripped from the dead cold grip of some idiot SE programmer at the FINAL FANTASY XI Development Team webpage.

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What?

[Final Fantasy XI]

Introducing the Fellowship Quest

The Fellowship Quest will be added in the next version update. After completing the quest, you will receive an item that will allow you to call an NPC to come to your aid!

Adventure together, defeat fearsome monsters together, and gain experience together! That’s right–your NPC friend can also gain experience and level up alongside you! After you’ve fought a few battles together, your ally might show up wearing new gear the next time you call for it! This new feature will open up the excitement of Vana’diel like never before!

The next version update coming in mid-July is full of new adventures and features designed to maximize your enjoyment in Vana’diel. Keep your eyes peeled for more information!

FINAL FANTASY XI Development Team (7/11/2005)

Wow, I dont know what to make of all these changes…

Are they trying to make the game like Guild Wars? Hired NPC’s? I find this troubling as it could radically unbalance the party system…

Plundered from the FINAL FANTASY XI Development Team webpage.

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Auditory Entanglements

I had the pleasure of attending the first Video Games Live event last night at the famous Hollywood Bowl.

While I have been a huge gaming enthusiast for most of my life, and especially in the last five years, I was doubtful of this event’s turnout. While taking into consideration the majority public opinion that games are simply that, just games; it seemed quite probable that those interested enough to spend hard earned cash on a ticket fit into a small room.

I was beyond mistaken. The Hollywood Bowl seats sixteen thousand. Very few of these seats were empty. Hearing a crowd of fifteen thousand people of all ages cheer and scream when Yuji Naka (creator of Sonic the Hedgehog) walked onto the stage was one of the most surreal and amazing experiences that I have enjoyed in quite some time.

Games covered included Mario™, Zelda®, Halo®, Metal Gear Solid®, Myst®, Final Fantasy®, Castlevania®, Medal of Honor™, Sonic™, Tron©, Tomb Raider®, Advent Rising, Headhunter, Beyond Good & Evil™, Splinter Cell®, Ghost Recon™, Rainbow Six®, Pong®, Donkey Kong® as well as EverQuest® II and World of Warcraft®.

There were two girls of about the age of 13 sitting in front of me. When the World of Warcraft segment started they almost fell off their chairs screaming. I was astonished at the diversity of people present. During the intermission a raffle was held based on ticket number. The second presentation started with a competition between a forty five year old woman and a thirteen year old boy. Suffice it to say the thirteen year old won.

The event wrapped up with an introduction of the Mario music by designer Shigeru Miyamoto to much fanfare. The producers then announced time for one more presentation and asking for any requests were answered by a huge cheering for Halo.

After the conclusion of the segments, the stage was filled one by one with the designers and composers present for the event, which looked to be a good forty or fifty.

Overall the event was extremely entertaining, and most likely was for even non-gamers. The music was beautiful and at times heart pumping. I suggest you check out the tour dates to see if it will be visiting your area.

-Spot
www.sp0t.com

So release the update already…

[Final Fantasy XI] So more update information, this time it deals with tweaks to experience in level capped areas and the experience you get from lower conning mobs. I am not even going to go into this stuff until the update is released…

Changes to Experience Acquisition

The next version update will bring the following changes:

-Chain Bonuses in Level-Restricted Areas
Currently, when fighting in level-restricted Chains of Promathia areas, EXP chain bonuses are determined by a player’s actual level. However, after the version update, bonuses will be determined by the player’s level within the area. This means adventurers will soon be able to earn extra EXP by defeating multiple enemies that are “even match” or higher, just as if the player was fighting in a regular area.

-Slight Adjustments in Experience Acquisition
The player will soon be able to earn experience from monsters of a slightly wider level range than previously possible. As a result, experience points earned by defeating “decent challenge” and “easy prey” monsters will slightly increase.

Check the FINAL FANTASY XI main page for more information as it is released!

FINAL FANTASY XI Development Team (7/7/2005)

Rogued from the FINAL FANTASY XI Development Team webpage.

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Ch Ch Ch Ch Changes

Patch Day! It seems nothing brings more excitement and fear to the MMO gamer than patch day. I’d also be willing to bet nothing causes more people to quit than patch day.

In a perfect world, patch day is the day when the bug that has been driving you crazy finally gets fixed. It is when new content is added. It is when the “too powerful” get nerfed. It is when the “too weak” gets buffed. It is when you get that new game feeling again if only for a moment. All in a perfect world.

The reality of it is that patch day breaks things. It breaks the UI. It makes more lag. The class/item you have come to love does not work as well as it used to. It makes you revise previous successful strategies. It makes previously worthless items priceless and previously priceless items worthless. It adds content you finish in 3 hours. This is not to mention the headache of getting the patch downloaded in the first place.

In general, people don’t like change. You create a game and rules for play. The players learn the rules and play according to them (not talking about cheaters here). On patch day, the rules often get changed. This upsets players who had been playing by the rules. They get tired of the game having the rules changed each patch day and they quit.

Patch day often will have small changes that would originally appear to be minor. Changes like the voice of a character or the revision of a custom logo background. People get used to things and when you change even the little stuff it becomes a big deal to them. They liked the old logo background. The old voice was fine, why did you change it?

A new player would not even notice these items. In fact, they will get used to the way it is currently and would likely get upset if you changed it back.

I’ll cite a recent example from EVE Online. They just had a patch come out. In this patch, the power of missles was changed in various ways. Now you need to buy some skills to make them work as well as before, and they deal damage in a different way. Big missles are not as deadly to small ships.

Now, I already read the patch notes and recognized the missle changes so I just avoided missles for the most part. It is how I prefer to deal with change. After the patch came out, I started training missle skills and I do not notice any issues with them. People that had jumped all over missles because they were so powerful are currently upset. Even though the patch notes were available and a test server was in place for people to see how it would impact them.

Another thing they changed was the voice of the ship computer. I rarely played with sound up so I do not recall much of the old voice. I like the new voice, even though she sounds a bit apethetic about everything. I half expect her to say, “Oh bother, I suppose I will request yet another permission to dock for you.” But still, the player complaints abound.

To be expected, people will quit. It happens at every patch when you change something people like. The truth is, almost everything in the game is liked by someone for some reason. No matter what you change, you will piss someone off.

I’m glad I’m not a dev.

– Ethic

Potentially Excessive Use of /emote

[completely off-topic] A friend of mine is trying to take a British kinda-holiday national. That would be today, so-declared International Kissing Day. Those of you lacking appropriate partners can use in-game emotes, although check your game’s harassment policy first depending on your use.

We now return you to your scheduled blogging and gaming. Thank you.

: Zubon

Blizz Con Announced

[World of Warcraft] I know this is old news, but I was talking about it with my friends over the Fourth of July weekend and we were somewhat confused about the whole deal. They haven’t really announced what will be going on so I’m not sure how much interesting stuff will be there. Sony had their Fan Faire in Las Vegas which was a sort of Sony Online mini-convention. It didn’t sound like the best time ever, but hey, it’s hard not to have fun in Las Vegas. Blizz Con will be somewhere in Orange County, CA. As long as they keep the prices resonable, I might check it out, being an OC resident and all. The Anaheim Convention Center seems the most likely venue, although they might go for somewhere closer to Irvine.

Anyways, I was trying to get some others to commit to go with me, but the general response was “what are they going to do?” No one seems to understand what the thing will be about. Will it be mostly WoW and maybe about the expansion? Or are they going to throw something WC3, StarCraft, and Diablo players can get excited about? We’ll see, but I found on friend who will be there just to see if they have any models dressed as night elves.

DC

FFXI PvP News.

[Final Fantasy XI] In a move to placate, well, I have no idea who they are placating with this one, Square Enix is further revamping Ballista for Final Fantasy XI. This along with the rest of the news so far seems to indicate that there is alot coming in the next update. I am going to reserve comment on the update until all of the information is released (not because I am wholistic or anything, just basically because I am lazy).

Here is the info:

Upcoming Changes to Ballista Rules

In mid-July, Ballista will undergo a series of rule alterations and additions.

-If one side of an official match is low on members, entry into that force will be possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start.

-In the past, special rules have been adapted for Ballista matches. These include a special rule that adjusts the location of the two camps when the number of participants in a match is less than 40, and reduces the number of Rooks to two when there is a significant difference in the number of players on each side. Another rule allows each player to receive experience points for participating in an official match. Following the version update, these two methods of play will lose their status as special rules and become the norm for Ballista matches.

-The current system of “Open Entry” for official matches, in which all adventurers are allowed to join the force with the smallest number of participants, will be done away with and replaced by a system called “Temporary Entry,” in which players may join a force regardless of allegiance. However, the player’s entry will be temporary, and similar to Diorama Abdhaljs-Ghelsba’s “Auto-Balance” feature, the players may be redistributed for balance when the match begins.

-In Ru’Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba’s reservation status.

-The player will no longer be able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba, but when in possession of the new key item “Ballista Band,” the player will be given the option of what to do with the first Petra quarried in Diorama Abdhaljs-Ghelsba and official Ballista matches. *The Ballista Band may not be used during Ballista Royale.

The FINAL FANTASY XI main page is frequently updated with news regarding mid-July’s version update. Please check often for more exciting information!

FINAL FANTASY XI Development Team (7/4/2005)

Illgottenly gained from the FINAL FANTASY XI Development Team webpage.

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