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Book 14.1

New patch notes

I note that the Summer Festival is being fixed. The Summer Festival ended Monday. So if you already bought the music boxes, you can now find out what they sound like. If you already bought the festival horse, you get the updated graphics (so we hope you like that more). If you already completed the Inn League quests, you get the reputation bonus. And if not, better luck next year!

On a more positive note, assuming the bug fixes work, those are good things. It will be nice not to have Helchgam break every day. The Weavers’ day will come.

: Zubon

Update! I can now get through the door requiring Friend reputation with the Inn League. There is a decorative room behind it where NPCs have lines about how great drinking and smoking are. The taxidermist/barter vendors were removed, so the only NPC to interact with is a barmaid that sells booze on the cheap. So if you need to get drunk quickly and cheaply, and don’t have access to a keg housing decoration, there you go.

Update 2! The Summer Festival is back for a week, in case you want things now that they work. Announcement.

Why Do Snapping Turtles Have Knockback?

I mean, that’s a big turtle, probably 4-5 feet tall at the top of its shell, but why can it send me flying >10 meters? I think it did that with a headbutt. Even for a game where you can resurrect the dead by smoking, that’s a little odd.

It did, however, lead to one of my most awesome little moments in-game. The turtle bashed me into a rock, I richoceted off, and cut him down with my axe before landing. That’ll teach you to toss a dwarf!

: Zubon

Greenskins

Since I committed to at least trying Warhammer, I thought I should look stuff up. I was briefly planning to go in completely blind and just pick what looked fun at the character select screen, but I can read the same info before I get there.

These guys look fun. Somewhat silly violent green things? I was all about the Tau when I played a bit of the Warhammer 40K game (computer, not tabletop), but the Greenskins just look fun. It will be the same sort of light-RP we get in The Shire, at least if they attract the sort I think they will.

I suppose the Squig Herder is like WoW’s Hunter: archer/pet class. I like pets, and my current The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢ archer does not have one. But maybe I could use a bit of a change. I usually don’t tank, but I have always liked the “metal jaw” look of Warhammer orcs. But wait, what’s this? A hybrid healer-DPS who gets bonuses to damage from healing and to healing from dealing damage? Waaaagh!

: Zubon

I suppose this means I will also be trying a Runekeeper in The Lord of the Rings Onlineâ„¢: Mines of Moriaâ„¢. That is my City of Heroes Defender nature talking: I love hybrid support-ranged DPS characters.

Reminder: You Are Not the Hero

The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢ takes an unusual path with its epic storyline. You start out as the epic side-quest, running parallel to Bilbo and the gang around the time of the Prancing Pony. Villains appear there, and you chase them down for several books, like one of The Nine or the Witch-King’s servants who lead the attackers in that side-quest. That takes you about one-third of the way through, when the real story picks up. Now you are defending the homelands against the armies of Angmar (hence the name of Volume 1).

Through it all, you are reminded frequently that your PC is not the point of this story. This is not just the prologue for Volume 2, where you are sent to buy supplies for the company, or the frequent other errand and courier quests. More than that, the big end scene for many of the epic books involves stopping the action and having NPCs take over. A few times, you really do get to defeat the big enemy. Good for you! Often, not. Either there is no big end fight, or the NPC gets to finish it. Books I, II, VIII, XIII, and XIV all do this, and there may be more that I do not remember. The enemy gets to 5-10% hp, the fight stops, and the NPCs do their little play.

In one sense, the ending to Book XIV was fantastic. It gives a piece of lore that has been speculated upon, it theoretically changes the dynamic of the game world (despite the game world being utterly static), and it has a really great scene with the mount you all want. In another sense, it even takes camera control away from you. You are not just standing there watching a brief machinima, reading text, or seeing a cut scene. You lose camera control for several minutes as you stand there and watch the NPCs carry out their business.

Without you. Because you’re not important.

: Zubon

Patch the Patch

Why are our options “broken or not at all”? I’m thinking of various specific examples, but you don’t need them, because you have seen it in almost every game. I have seen explicit developer statements that if the new stuff has no game-crashing bugs, it will go live, even though there are large known bugs. Because you can just eat the parts of your dinner that have no cockroaches.

We can fix balance once it’s live and we see how the players are using it. There are some exploits, but we’ll just suspend accounts if people use them (also, don’t tell people what not to do, because then everyone will know about the exploits). Let’s release the content even though it is literally impossible to complete it, because we can probably fix that before too many people get to the completely broken parts. Nah, don’t bother to update “Known Issues” on the website, I’m sure we’ll get to it quickly.

Fast, cheap, good: I wish we could get two. I read Scott’s comment as saying we demand all three and sometimes get zero. Quite often, we are getting one, and it is usually cheap. Hey, for $15/month, you would have trouble finding any better outside a public library. But updates come late and are still buggy after the patch to fix the bugs caused by the patch to the update. You’re paying for crap and you’re getting it. You’re paying $50 for crap when a new box of it comes out, and you knew from the beta that it was still buggy crap.

I suppose we can compare the industry to baseball. There, you are a great hitter if you only fail two-thirds of the time.

: Zubon

How is the Kingdom These Days?

Wednesday’s post reminded me that I have not poked my head into Kingdom of Loathing for months. I took a break before NS13, and I never really got back into it afterwards. I just found the level 11 and 12 quests to be a drag, a grindishly long haul. Your character even comments on that during the level 11 quest. After NS13, there was a pause in the Tuesday updates, well deserved, but I wandered off.

We can look at the updates, but is there anything you’d really like to say to sell the game? Something with awesomeness that needs expounding? Is doing a set of Bad Moon runs super-fun? How about those new zones? If you are a current player, consider this an open thread to hype, brag, and recruit. If you are a former player, consider this an open thread for reminiscing about what fun you had. Or rant about how it has all gone down the tubes since they introduced the Astral Badger, whatever.

: Zubon

Crowded Comic Books

City of Heroes has had the superhero MMO market to itself for the past four years. (I don’t think Twilight Heroes counts, although Kingdom of Loathing compares favorably with Everquest in many ways.) Now the next couple of years are promising a sudden flurry, with DC, Marvel, and Champions MMOs forthcoming. Is there really that much pent-up demand for superhero-based MMOs? Maybe this summer’s batch of excellent superhero movies will help build an audience, but I do not see it. One game might have hoped to cannibalize City’s playerbase, but four?

Marvel and DC have their obvious stables of characters to use in advertising their games, although how you use those characters in-game could succeed or fail dramatically. Cryptic can market its game as “City of Heroes II,” with all the things that, in retrospect, they should have had the first time. City of Heroes can market itself as having four years’ worth of content additions and as Cryptic Without Jack Emmert, which appeals to a certain vocal part of the playerbase.

I know we have more than a dozen significant fantasy MMOs, but do we have even a half-dozen successful sci fi MMOs? Four superhero MMOs seems like a crowded marketplace. Unless the audience for them expands, that is bad for developers, and, due to network effects, bad for their players.

: Zubon