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Patch Patch Patch!

[EVE Online] Today the EVE Tranquility Server was down for patching. This Patch will include the Outposts (dockable POS YAY!!) , Dreadnoughts, Frieghters, and A Missile “Nerf”, as well as a PvP timer that prevents you from logging out to save your ship if you are in trouble.

More information check out the dev blog.

-Zxyrox

Don’t know what to make of this…

[Final Fantasy XI] I don’t know what Square Enix’s plan is with doing this, but this appears to be an attempt to balance both Ninja and Ranger in the next update. The Ninja will now lose hate as they lose their blink shadows, and Ranger will now have its ranged attacks damage and accuracy vary with distance, also damage will be reduced when using ranged attacks against mobs of much higher level. The Ranger change makes sense, as they are very overpowered to begin with, and this brings ranged attacks in line with the way that melee damage is dealt. With Ninja, I am wondering if they are trying to reduce the use of Ninja as a tank. When Ninja was introduced as a class they were supposed to be a damage dealing class, but players started using their blink shadows to make the Ninja a tanking class. I am wondering how much the lose of hate will affect Ninja as a tanking class, if this is an attempt to kill them as a tanking class or to make paladin or even warrior or samurai as a viable tanking class.

We will see when the update is available.

Here is the information:

Changes to Utsusemi and Ranged Attacks

The next version update will make battle more strategic for players who use Utsusemi or ranged attacks.

*Changes to the ninjutsu “Utsusemi”
In the next update, the player’s enmity will decrease when a shadow image created by Utsusemi is absorbed by an attack.

*Changes to Ranged Attacks
Soon, the distance of the monster from the player will determine the damage and accuracy of ranged attacks. This determination will vary from weapon to weapon, as will the ideal distance for maximum damage. In addition, the higher the monster’s level is with regard to the player, the less damage will be dealt with a ranged attack. This system is similar to that of melee attacks, but the difference in damage will not be as great.

A score of new material and exciting new improvements awaits in the next version update in mid-July, so keep checking this site for details as the time approaches!

Appropriated from the FINAL FANTASY XI Development Team webpage.

Edit: Additional Thoughts:
After thinking about this for a little while I have come up with this:

Ninja – SE is attempting to make Ninja in line with Paladins when it comes to hate. Every time a character is hit buy a mob it loses a definite amount of hate, but before when a mob hit one of a ninja’s shadows the Ninja did not lose hate. This would advantage Ninjas over Paladins in maintaining hate just because of game programing. The effect will be that Ninjas will be required to use all of their ninjitsu to maintain hate on the mob. This will advantage good Ninja’s over those that just get Utsusemi and dont use any of the other Ninja spells. I am for anything that advantages good players over those that don’t take their job seriously.

Ranger – Based on the assumption that optimal ranged distance will be outside of melee distance, I believe that we will now see two kinds of rangers.

1) Damage Rangers. These will be rangers that will switch their sub to /WAR and will stay outside of melee range and will just fire off endless numbers of arrows doing alot of damage.

2) TP Rangers. These will be rangers that will keep /NIN are their sub and will stay in melee range and time attacks and arrow shots, then move out to optimal range and fire off their WS.

I think it is great for all players while still giving Rangers lot of options.

ringthree

Supporting Those Who Support You

[Planetside] The PS devs have done something wonderful for players like me that often find themselves in a supporting role. I spent many an evening doing ANT runs or repairing damaged vehicles and turrets. While getting a warm sense of being a part of the victory, there has not been any real rewards given for such activity. Rewards are normally handed out to players for “kills”. No longer. Enter the era of support XP.

Perhaps the short supply of healer-types in most MMOs can be solved with a solution like this.

I’ve included the post made in the PS forums for posterity, below:

In the struggle to dominate and control Auraxis, there are countless jobs and roles to perform. Many of these involve the support of your fellow soldiers and these actions have, up until now, been largely thankless. The tireless support personnel who repair damaged wall turret systems, provide support positioning Advanced Mobile Stations, or operating Galaxy and Lodestar vehicles have done so out of the desire for the greater good for their Empire.

With PlanetSide version 3.7 we will introduce rewards for such activities. These rewards will still be tied to when opposing forces are overcome, rather than handing them out at the time when the support activities are performed. Support activity will be recorded and, when the supported unit overcomes an enemy in the future, they will pass back a share of experience and possibly a merit worthy kill (depending on the factors of the kill). The unit scoring the kills will continue to pass back this bonus experience and merit kills for a period of time starting with their first kill after being supported. The length of time is determined by how much support they received. If the supported unit dies and respawns (is not revived) then they will no longer pass back support exp and support merit kills.

One exception to this delayed start of when support experience and kills are passed back and recorded is after a hot drop. The timer starts immediately after bailing from a Galaxy.

Each person that you support will track that activity in what you could consider a “support bucket”. The more you support them (for instance, the more times you repair their armor that was damaged by enemy fire) the more you fill in this bucket. How much this bucket is filled in will determine the size of the % of exp from kills that is passed back to you and for how long exp will kick back. The timer is dormant, waiting after the support is rendered (repairing someone’s armor, for example) until the supported soldier scores their first kill. This allows you to support someone and much later, when they start scoring some kills (and haven’t died in the mean time) they will still reward you for that support. Or, for example, if you repair base turrets and the fight eventually comes back to that base. When someone gets in that turret you repaired a while ago and scores a kill, they will kick off the dormant timer and now kills they score with that turret will give the person who repaired it a slice of the kill exp and possibly kill records toward Merit Commendations. Of course, if you were the repairer of said turrets and you logged off or left the zone, you would no longer receive support exp or merit kills.

There are 6 different categories of activities that can lead to your acquisition of Support EXP and assist kills counting toward support Merit Commendations:

1. Healing another soldier.
2. Reviving another soldier.
3. Repairing another soldier or vehicle either with a BANK, NanoDispenser or Lodestar.
4. Hacking a terminal or locker, or providing an AMS or Lodestar terminal for others to obtain equipment or ammunition.
5. Having soldiers bail from your Galaxy.
6. Providing an AMS for soldiers to spawn from.

The % share of BEP that comes back from through this system is completely outside any other exp distribution (squad exp split, etc.). The timer is currently a minimum of 5 minutes and a maximum of 10 minutes where kills by that soldier will have an extra % share of EXP go back to the person(s) who supported them.

To illustrate different scenarios, a few examples of each are listed below:

* Healing or Repairing: You heal a friendly soldier just outside the door to a hotly contested tower. You heal him for 25 damage and he now has a record on him that will start to feed you exp and assist kills toward merits. However, as the fight rages, the soldier you healed doesn’t die, but he does take more damage from plasma fired by the enemy out the door. You die trying to get in the door. Just because you died doesn’t affect the support you had done on the other soldier. That will only be erased if he dies and is not revived.

So, you respawn at the nearby AMS and come back. You see the soldier you had healed before and heal up the damage he took from the plasma, further filling in the “support bucket” and building a greater percentage of exp you would get from his kills (if and when he scores some). You then join the rush in through the door and your Empire captures the tower. The soldier you helped landed some hits, but never got a kill, so your “support bucket” on him has not triggered and is still dormant, waiting for him to score a kill.

Now, you head down toward the base and the soldier you helped gets a kill of an enemy on the wall. The EXP share from that kill is reported and saved up. If you had supported him more, you would have obtained a bigger % of exp share. The enemy that the solder you supported was a unique kill so it will count back as an “assist kill” to you, the person who supported him, and toward support Merit Commendations.

* Hacking: You are an infiltrator, sneaking through a lightly contested enemy base. You make your way to one of the nearby equipment terminals, hack it and switch out your armor to a MAX suit and head to the spawn tubes to tear some enemy forces up! Behind you another friendly has hot dropped on the roof, and comes down into the base and sees in passing that the equipment terminal is available. He swaps out of his Agile armor for his Rexo heavy grunt load out. By using a terminal that you hacked, you are now flagged as having supported him. When he scores his next kill (without dying) he will start off the time period where he will give back exp and assist kills back to you.

* AMS or Lodestar: You position a Lodestar where friendly vehicles are rearming their vehicles. Just like #2 above, just the fact that they use the equipment portion of the Lodestar functionality will flag them as you, the Lodestar owner, as having supported them. This is the same for the AMS, if someone uses your AMS to equip themselves. The Lodestar will also flag vehicles as having been repaired by you, much like scenario #1 above.

* AMS spawning: The AMS also will tag soldiers spawning at it as having been supported by the soldier who owns the AMS. So, when those soldiers go on to score enemy kills, they will pass back a share of exp and possibly assist kills to count toward support Merit Commendations. Even if the AMS is destroyed, friendly solders who had spawned at it would continue to give back these rewards until either their timer runs out, they die and respawn, you log out or you leave the zone.

* Reviving: Reviving fallen friendly solders will not only flag the person who revives them as having assisted them, but it will also keep their death from canceling all support related shares they are currently tracking from being cleared.

We will give you more information on this as the development continues.

~The PlanetSide Development Team~

I’m curious, does any other MMO out there reward support players in some way? If so, please share because I have not seen anything like this before.

– Ethic

Enemies are your best friends

[EVE Online] In an interesting diplay of game mechanics, I can now make friends in EVE Online by blowing up their ships. If I have never talked with anyone, they are neutral to me; if I have run some missions for them, they like me a little; if I have blown up some of their stuff, they are surprisingly friendly.

You see, there is a skill called “Diplomacy: Skill at interacting with hostile Agents. 0.4 Bonus per level to effective standing towards hostile Agents.” I took my first level of Diplomacy tonight, although I could theoretically take up to five. Checking how much my contact likes me after running my last mission of the night, I was surprised to see how many pirate factions had taken a liking to me. My corporation is in a massive war against the Blood Raider Covenant, who now gives me a +0.38 rating. Guristas Pirates, Angel Cartel, and all the other pirates now like me more than all but one of the groups for which I have run missions. I failed a mission for one group, since it involved my being ganked by a dozen NPC pirates; if I start running missions for them successfully, my faction rating will take a big hit.

If you’ll excuse me, I am going to go make some new friends by blowing up ships, attacking random passers-by, and generally pushing people into traffic. That is apparently the most efficient way to make friends in EVE.

: Zubon

The Promise of New Shinies

[City of Heroes] Cryptic has announced the next update to City of Heroes, Forest of Dread (in August). This brings us a new zone with four new villain groups, in which Statesman gets to show off his degrees in mythology and whatnot by showing us around the British Isles. New power sets and some other excitement I will not copy over. You can read. There seems to be interesting info about Issue 5 content gathered over here, including the now-defunct skill system. Aren’t Croatoa and Salamanca both American Indian tribe names? The latter mostly brings to mind a good book by Sharon Creech. We shall see how the background story for the zone goes.

I wonder how many people hold on because of the promise of new and shiny things to come. Most games release with something less than full content; City of Heroes’ major contribution to this trend was adding levels 41-50 in the first patch, which is probably a lesser sin than many games. Some games have gone more than a year without implementing everything listed on the box, even by generous interpretations.

I know that I will be around City of Heroes to see Issue 5 because I am on the three-month subscription plan. Were it not for that, I wonder if I would stay until August. For me, there is a six-month gap with no significant content additions. I am not really interested in PvP, so Issue 4 was mostly wasted on me. It brought new story arcs for Kheldians, and those have been good story arcs as far as I have seen, but that’s it besides Defender love and Scrapper nerfs. I took a few months off the game early on, since I had lost interest in the low 30s, but I have taken three characters to 50 since then. There is not much more content for me to see, and it is only so interesting seeing it from a different angle. I must make sure to have a level 25 character or two when the time comes.

: Zubon

The first strategy never seems to work for me.

This is gold. Comedy gold. The guy that wrote this probably isn’t American so the grammar is a little off, but its the internet. No one has good grammar on the internet (well, besides me).

If you don’t have a wife, or fiancée, or girlfirend, or have ever had one of the above, or ever plan on having one of the above, or have met a woman, or have heard of the term “woman,” then this is not for you. For the rest of us men out there, this is great.

If you are a woman, please ignore the following link…

Guide: How to manage having a wife and playing a MMORPG.

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I am a Ninja!

[Final Fantasy XI] More update information from our friends at Square Enix. Its not really much, just more storage tweaks mainly. The most important information though is the fact that Ninja’s can now create quiver-like bundling for ninja tools in much the same way that rangers have quivers for arrows. This makes alot of sense given that both ninja tools and arrows stack to 99. This will mean that I can store alot more ninja tools in the Mog House or on my character. It also means that I can buy more stacks of ninja tools while they are cheap and have them for later without having to mule them away.

Other information from the update includes new items that can be held by the storage NPC and new warp/teleport rings that are available for purchase through the conquest point system.

Here is the information in toto:

Bundling ninja tools, an addition to the storable equipment list, and new items earned by conquest points!

All this and more are coming up in the next version update in mid-July.

*Bundling Stacks of Ninja Tools
Similar to quivers, players will soon be able to bundle multiple stacks of 99 ninja tools as one item. The player can accumulate 12 stacks of 99 ninja tools in one item slot. In short, players will be able to carry twelve times more ninja tools in each slot than before!

*Equipment Storage
There is an NPC that players can talk to in order to have special equipment stored as a Key Item. This frees up inventory space for more items. Soon, Mythril Plate Armor will be added to the list of storable equipment.

*New Items Earned by Conquest Points
The Return Ring and the Homing Ring will be added to the list of items that can be obtained through exchanging conquest points.

Keep checking this section for more exciting news regarding July’s version update!

Mugged from the FINAL FANTASY XI Development Team webpage.

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My Boss Is a Jerk

[EVE Online] I am warping about Gallente space, running some missions, shooting down pirates, when my contact asks me to deal with The Disgruntled Employee. Hmm, what is this?

Yes, I have something for you. Federation Customs recently sacked one of its employees after a routine inspection revealed a large amount of indecent pictures stored in his personal database. Sadly, this ex-employee wasn’t all too pleased with our decision, and has resorted to camping outside of our headquarters and harassing our customers. Fortunately though, we dug up some old offences this guy made and revealed them to the authorities, who promptly lowered his security rating quite a bit. In effect, he’s fair game. Please warp over to the location on the bookmark I’m about to give you and squash this little pest. I doubt he will survive for long, as some of our customers are heavily armed. So hurry up and take him out if you want your reward.

It is a short distance from “porn on the work computer” to “price on your head.” Of course I select option 1. No problem, I’ll do it, since camping someone’s HQ is rude. Let’s head to the mission!

The disgruntled smut-king’s hideout is supposedly located within this former asteroid belt which has been almost completely mined to oblivion. A suspicious looking hollow asteroid and a few barren rocks are all that remain of this once densely packed belt.

Ah, there he is, with two of the weakest drones I have ever seen. Checking info:

A disgruntled ex-employee who has been harrassing local customers.
Threat level: pathetic

Mission: success! Tomorrow: more heroics!

: Zubon

On Demand Ignorance®

[Lineage 2] In Lineage 2 you have the wonderful feeling of knowing that if you ever need help, you can simply type /gm and usually within 20 minutes a real GM will be talking to you (wow).

This concept tends to breakdown however when you ask a question and the GM continues responding with prewritten form responses which in no way answer your question. After informing the GM that this response does not answer your question, you are rewarded with another form response which is simply the same response you were given before, yet written somewhat differently.

What is this GM doing, playing Russian roulette with a response generator?

Finally I explain once more what my question is and why this person has not yet answered it. Response? “Is there anything else I can do for you today?” I told them no thank you and to have a great day.

GM Evaluation: Poor!

Spot

Mobs galore!

[Final Fantasy XI] In an attempt to keep all the level 75’s burning arrows and mana to get their merit points, Square Enix is changing around the mobbies in some of the Chains of Promathia areas. My guess this will be in the areas where people would run out of mobs to kill for experience point chains. Bibiki Bay has been mentioned as one of the possible areas.

Recently, FFXI’s incredible popularity has led to a population boom! The introduction of the Merit Point system and the rapid increase in the number of missions and quests have also increased the traffic in several select areas.

In order to allow everyone room to engage in battles to their heart’s content, the FFXI development team will be adjusting enemy locations in the next version update. The bulk of the changes will be to areas from the newest expansion pack, “Chains of Promathia.” These adjustments will give players more freedom when choosing where to battle.

The next version update is currently in the testing phase, so look forward to experiencing it soon!

They are probably just equalizing the mob distribution based upon player usage, while using this as an opportunity to toot there own horn.

Pilfered from the Final Fantasy XI webpage.

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