Testing Battlegrounds

[World of Warcraft] Over the weekend, the test servers with battlegrounds went live. When I logged I headed straight for Tarren Mills and then Alterac. It was unplayable. Pure and total chaos. People were yelling orders at each other and just running around doing their own thing. There must have been 4 or 5 different raid groups.

The Alliance seemed to be much more coordinated and one waypoint after another fell to them. I tried my best to fight back, but it was pretty much worthless. Adding to the problem is that you begin in a cave not too close to the front lines. In addition to the general confusion, the server was lagging like crazy. People were floating around and instant casts were taking several minutes. It was the first day of the Honor System all over again. One Night Elf rogue tried to gank me, but I feared him and he ran off never to be seen again.

I decided to quit and spent the next 10 minutes trying to log off. I eventually just alt tabbed out and closed game. OK, that was rough. It was a huge let down. Battlegrounds was supposed to be the savior for some of us.

My guild is basically myself and about 4 of my real life friends. We’ve picked up a few along the way, but we’re a small guild and we like it this way. We know that unless they change the way the game is played, we’ll most likely never be doing Molten Core or see Onyxia and we’re content with that. Battlegrounds and the Honor System was to be an alternative way to get the top gear and without having to join a huge guild, which many don’t have the time or desire to commit to.

Here it was and after a while I realized that it might not live up to the potential. I could let the lag and bugs slide. I’m willing to give them a chance to work it out a bit. Even with all their internal testing, I can understand that once this thing goes live they’re going to encounter unforseen problems. However, that was not my problem. It seemed as if the idea itself might not work. I think my friend described the concept best as a MMO version of the Defense of the Ancients custom maps from WC3. That was probably what they were going for, but this was nothing like it.

Today, I decided to log in again and give it another try. Instead of Alterac I headed to Warsong. While Alterac is 40 vs 40, Warsong is only 10 vs 10. There was a big group hanging around the instance entrance at 1AM waiting to get in. There was only 1 instance which meant only 10 could play at a time. After adding myself to the waitlist an icon came up and gave me an estimated waiting time of 40 minutes. I was in about 3 minutes later. Warsong drops you pretty much right into the action.

There was only 1 quest that I found and it was given by a NPC outside the instance and basically all you had to do for the quest was to win a round of the game. The game is a 10 vs 10 capture the flag, best 3 out of 5. Let me say that this is probably the most fun I’ve had in WoW ever. It was a combination of Guild Wars and Counter-Strike. With only 10 people and a fast pace it was easy to communicate and plan strategy. In fact communication was very important.

Unlike Alterac, this was fun PvP. A lot of 1 on 1 situations occured (Shadow Priests rejoice!) and the mad scrambles to get a flag back from the enemy was very exciting. When I entered, the Horde was down 0-2. If the Alliance captured one more flag it would be over, but we came back and won the thing 3-2. I can imagine myself playing this over and over again. Although, outside of honor points, there doesn’t seem to be a too many rewards for doing these 10 vs 10 games. The one quest yielded 2.5 gold and that was it.

After having fun in Warsong, I decided to give Alterac another try. Maybe it was the time of night or maybe there were some server upgrades, but the thing ran well. No more laggy than a typical day at Tarren Mills. This made the game more playable, but many problems still exist. The main problem is that there doesn’t seem to be a focus. People are just running around doing their own thing. It is just like the back and forth of Tarren Mills PvP.

There are several side quests available in and out of the instance that cause things to happen in the game. The Alliance seemed a lot better at triggering this than our Horde side, but all the extra help they had was easily repulsed. The lvl 62 Elite and above bosses did drop some good items, but looting is going to be a huge problem. Ninja looting is going to happen a lot I promise you. I played for about 90 minutes without a waypoint changing hands or much of anything else happening. Both sides just pretty much took turns zerging and getting pushed back.

The 40 vs 40 epic battles do more closely resemble traditional grouping. I was doing a lot more healing and shielding compared to Warsong. Alterac was better this time around and I think it will get better down the road as people figure it out. However, unless you get lucky and come on right before a victory, it will take a considerable amount of time to get anywhere in it. Also, a large, well organized guild will have a considerable advantage over a pick up group in Alterac.

I won’t go into the bugs and problems. Lots of other sites and forums are covering those. There are some pretty obvious problems that could probably be taken care of with a simple fix, but again this is just test server. Battlegrounds will definately get me more excited about the game, although it isn’t what a lot of people will expect. Alterac is not going to be fast paced PvP action. If you like participating in those Tarren Mills/Southshore raids you will enjoy Alterac. Personally, I enjoy the Guild Wars/Counter-Strike style of Warsong.

To each his own :)

DC

War against Paragon City

[City of Heroes] I returned to City of Heroes about a month before World of Warcraft and EverQuest II went live. A week into my return, I found a new supergroup, and which is still my main group (plus a couple of people from other groups). Having hit level 40 about two weeks before WoW went live, I knew I needed to put the pedal to the metal, especially since we were expecting a new Issue (CoH update) on the test server soon. This led to my “11 levels in 11 days” quest, which is not as easy as it sounds in the later levels. The first night of it, I went from the end of level 39 to the start of 41. By consuming hundreds of Kora fruit and detonating thousands of Shadowhunter’s wolves, I found myself at level 50.

Very soon after, EQ2 and WoW went live. We lost about half our supergroup instantly, probably more considering the newer or less hardcore players who disappeared soon after. We’re still sharing a TeamSpeak server, but we don’t cross channels much. We have occasional visitors, but it looks like people are in WoW for the long run. We have a couple dozen level 50 members who have not been seen in a long while.

Now, we have 6-8 members who appear regularly on TeamSpeak. Two of them just started playing Guild Wars. This could get ugly.

: Zubon

Who Opened the Airlock?

[EVE Online] Well my weekend optimism goes out the airlock…. Apparently CCP can’t function well enough to make sure everything stays in the Corp hanger. Chaos today when my corporation’s CEO announced that the corporation hanger had been cleaned out, and apparently only a corp. member could do that.

Problem here is that that wasn’t the case at all, and in the meanwhile people were being blamed left and right for what happened until I go to my CEO with the Minerals I have required to build my new cruiser and of course he goes to the mineral storage container that was securely locked with a password…and woe and behold the minerals are gone too….

At this point we all know that it couldn’t have been anyone of us because it was in the Admin hangers with a password…which only two people have access to. Now he’s upset and I don’t throw down on him for being pissed off, because isn’t part of the $15 you pay a month towards maintaining everything? Making sure player stats are saved and items are left where they were before? CCP has never given me a problem like this before and it’s a shame that all those hours of mining I did to get those minerals for my cruiser are gone…heh I think I’ll go play WoW tonight…

-Zxyrox

Obligatory Introduction Post

Good day gentle reader. This will be the first of hopefully many more posts to come. My hope is to be able to comment about MMOs in general, but for the most part I will be talking about WoW. It is the only MMO I currently subscribe to and therefore know the most about. I have played just about every major MMO out there. Usually I preorder games and play the betas ($10 for 3 or 4 months of play is a bargain) or I buy the full retail version on Ebay once the game has been out for a while. That being said, I have yet to “invest” in a copy of Mourning. Of course the downside is that I am usually spread pretty thing playing WoW, whatever Betas I can get in to, and my PS2. However, it does give me a pretty decent understanding of where each game is strong and weak. I have friends that complain about every little detail in WoW and I have friends who are Blizzard fanboys that would not talk bad about the game even if Blizzard decided that all Horde characters should move at 1/2 speed.

As much as I like WoW, I must admit that the fantasy genre isn’t really my thing. Sure, I can play fantasy games and I have nothing against them, but at heart I’m a sci-fi geek. I’ve tried AO, EVE, and a few others (not SWG though, I’m a Trekkie) and I haven’t found a sci-fi MMO that has really made me want to pay a monthly fee yet. MxO was fun and I think has an amazing ammount of potential, but I’m not too big on the hacking/cyberpunk thing. I thought the game would be set mostly in the “real world” and you could go around Zion and the tunnels, with an option to go in to the Matrix. In hindsight, that probably wouldn’t have made for a better game than what they came up with.

Also, I was a big comic book geek back in the 90s where every 5th issue of a Marvel comic had 2 or 3 covers (regular, hologram, foil, etched, chrome, etc.). I got a chance to play CoH a while back. I bought the special edition on Ebay for $20 off some guy that just bought it for the Heroclix figure. The game itself was pretty fun, but not enough to get me to pay $15 a month just yet. I’ll probably give it another shot once CoV comes out.

So that’s pretty much where I stand with MMOs for the moment. The fantasy games are tops despite not being my favorite genre. I’d like to see more sci-fi games and would like to see CoH polish itself a bit. My most anticipated game is Star Trek Online just because I’m a Trekkie (but boy, that was an awful final episode of Enterprise). But for the moment I’m sticking to WoW.

DC

/wave

heylo everyone….I’m new to posting here and I’ll take the opportunity to introduce myself. I’ve played many MMOGs in my gaming career…but the ones I frequent most now are the famous/infamous Fantasy role playing game known as World of Warcraft (WoW) and the space based MMOG known as EVE online.

For those of you who have never heard of EVE online, or have never played it; it’s a game involving space travel and management of money, assets, and knowledge of the EVE universe. You can choose a profession, but unlike MMOGs like WoW and EQ you don’t “choose” your skill per se…but you can utilize different methods to make money or ISK. I’ll get more into how the game works later but now you have the basics…

You could consider me an anti-pk in some respects, I don’t generally prefer PvP as a Profession or Game style, but a little of it every now and then doesn’t bother me… I could care less about powerleveling in adverse to playing the game not to get the next level…but to have fun with the game (one of the reasons I play EVE online is that it is virtually impossible to powerlevel skills in anyway). For now I’ll end my introduction and ill write more about my experiences, likes/dislikes. or information on the MMOGs I frequent later. Farewell for now….

-Zxyrox

That was MY childhood, damn it!

Last night, I decided to take part in an activity that I have not participated in since my childhood. I believe that great shame comes from the masses to the individuals that participate in said activities. This activity is something so profoundly shameful that I can not even mention its true name here. Lets just say it involved a large number of multi-sided dice, a stack of esoteric rule books, and sheets on which we recorded pertinent statistical information about recently created fictional characters. If you can understand what I was doing from this discription then it means that there are more sad creatures out there like me. If you are unable to decipher it, then you were probably the guy that stole my lunch money in elementary school.

Anyway…

While rolling up my new Dungeons and Dragons character last night, I began to reflect upon the next generation of MMO’s coming soon to a store near you. In the past, MMO’s have been based upon newly created fantasy settings. Worlds that had been created by the team that had designed the game. This started with EverQuest, Ultima Online, then Final Fantasy XI, and extends all the way up through World of Warcraft. These worlds only existed because the game desginers created the world. Sure, there may have been some history to the world, as with Ultima, Final Fantasy and Warcraft, but these worlds were still the intellectual property of the people that were making the game. This is now changing.

Three, soon to be released, games have plundered my childhood for their respective world settings: The Lord of the Rings, Conan the Barbarian, and the one that I am most worried about, Dungeons and Dragons.

The Lord of the Rings Online: Shadows of Angmar; well Peter Jackson has already done a great job of raping my inner child on this one, so I suppose I am least concerned over this. Yes, I know the movies were critically aclaimed and such, but I just found that the PBS cartoons that were made in the late-70’s did a much greater job of capturing my imagination than the movies did (and I watched them in the 80’s so I am not THAT old). Not much is available on this game as it is still a year off, but it looks to be well done so far. Tolkien created a world so rich and deep that I would think it would be pretty hard to screw it up. Turbine did create Asheron’s Call of which I have heard little but what I have heard has been good, so here’s hoping that it will turn out well.

The game next mostly likely to scar the memories of my childhood is the Conan MMO. Age of Conan: Hyberion Adventures is from the creators of the infamous Anarchy Online. This could be a bad thing, or a very bad thing. Anarchy Online was the game that best defined the term “failed launch.” Funcom seems to be taking a different approach (maybe to alieviate the fears of another failed launch, or maybe because they know they can’t get a launch right) with this game, and are putting a “single-player, massive online game” spin on it. The Ministry of Love is calling, they want you to pay royalties on any titles that are complete contradictions in terms. The game is supposed to follow closely from the books of Howard, which, from what I hear, is also a very deep story, but one has to question what level of quality the actual gameplay will have.

The final game that seeks to stab to at the spleen of my younger years is Dungeons and Dragons Online (What? No incredibly long and forboding subtitle? For shame!). Turbine is also working on this title, with Atari as the publisher. They are actually going to follow the Wizards of the Coast-created 3.5 ruleset (for better or worse) which is interesting because this system was designed for the real pencil-and-paper version of the game. As a 12 year-old I dreamed of this becoming a reality, being about to play the game that I so loved in real time with many different players. I am actually surprised that it took this long for someone to take the most well-known role-playing game ever made and turn it into a MMO. I still have great reservations though, as the game is using the newly developed campaign setting of Eberron. I find this a little distrubing because the most widely used campaign setting for Dungeons and Dragons is the Forgotten Realms. The Forgotten Realms has been the staple campaign setting for nearly 20 years, and has had endless excellent authors craft many distinct stories about all areas of the world of Faerun. Elminster would have been an excellent central character to attract all of the elder nerds to Turbine’s MMO. Waterdeep would have just been amazing. Well, for what its worth, I am definitely waiting to see how this one turns out. (I have already applied for the beta, hint, hint!)

So in the next year and a half I will either see my childhood dreams come to life in vibrant colors and great expansive lands, or see evil corporate fat cats tear out my still-beating 12 year-old heart and piss all over it with their black puss-filled urine just to make a quick buck.

/cry

ringthree

3 New MMORPGs

Holy Beast Online: features animal-to-character evolving system that enables players to choose as a member of the six animal races.

Animal-to-character evolving system? Is this some sort of furry thing?

King of Kings 2: focuses not just on the variability of game character but also the country system. By trying out different combinations of the badge received from battle and armaments, players are given more power. As the game progresses, player would decide on the type of government and the position on the issue of scarce resources.

This one sounds good for the casual “only looking for some light fun” type of player.

The Twin Heroes Online: features aesthetic paper dolls, cute and comical pets, dazzling martial arts and interactive community system. The game offers intricate scenarios interweaved with different plots.

Hold on. Paper dolls, cute pets AND martial arts? That is the holy trinity of MMORPGs! How can they go wrong here?

Read the press release here.

– Ethic

Guild Wars For Dummies

[Guild Wars] Judging by the large amount of questions bandied about in the main cities in GW, I assume a lot of people prefer to be led through the game by hand. I guess nobody wants to figure anything out on their own, so I’m here to save the day.

First we will start with the most important questions I keep seeing:

How do I dye my armor? As it says when you move the mouse pointer over the dye, double-click it and then click the item you want to dye.

What is this “salvage kit” for and how does it work? Again, the mouseover trick should do wonders for you here, but in case you still aren’t sure, you double-click on the kit and then click on an item in your pack. If it is salvageable, it will break down into components like “wood” or “bone” or “shell” or “leather”. These can be taken to a crafter that will make things for you.

How do I identify this sword? See the vendor where you bought the salvage kit and buy an identification kit. It works the same way, double-click on it and then click on the item you want identified.

How do I dance? Type in /dance and the coolness begins immediately.

How do I get those cool sparkly effects shooting from my hands when I dance? Buy the Collector’s Edition.

How do I play “rock, paper, scissors”? Type in /rock or /paper or /scissors and let the fun begin.

How do I roll a 20 sided die? Type in /roll 20 (you can use other numbers for extra zany nerd simulations).

Where are the collectors? See those people standing around all over the game with (collector) in their name? Try asking them.

Do you want to join my guild? We have a cool cloak! No.

Why does this little girl want to follow me around all the time? Oh Gwen? Just ignore her and you’ll be better off.

How to I get more pack space? See the collector right outside Ascalon City? Just to the left? Ask that guy.

Now onto more important stuff:

What do you mean this is the newbie area? Well you see, in the beginning of the game you are in “pre-searing”. This is the newbie training area. You can learn about classes and skills and grouping and questing and things like that here. This is where you choose your 2nd class as well. You can stay here as long as you want, but the real game starts in “post-searing”.

How do I get to “post-searing”? After you get a few levels under your belt and you have chosen a second class, go talk to Sir Tydus in Ascalon City and go to the Academy.

What is the Academy? This is where you get your first taste of PvP. You will be put in a random group of 4 people (or maybe some henchmen if there is not enough people joining the Academy at that time) and will be forced to battle in an arena. The winning team moves on, the losing team stays to fight again. It’s not hard, so have fun. (I’ve been corrected here, I guess the result does not matter and everyone moves on. In that case it does not seem as exciting and I am disappointed.)

What is the “searing”? Well if the name is not enough for you, just wait and see. Needless to say, things won’t ever be quite the same again.

OK, final tip for now: The “Adventure with an Ally” quest asks you to go find someone else and join in a group. Then you should return to get the resurrection signet. Now, lots of people stand around asking for someone to join them, but it seems they don’t understand the grouping part. As soon as someone says they will join you, don’t just run off. You must actually invite or be invited to a group and the invitee must accept. Then and only then should you go off to get the signet. I am amazed at how many people have done this to me.

– Ethic

That’s my cue to leave

[City of Heroes] If you send me a blind team invitation…
…when I don’t have my LFG flag on…
…and you are two zones away…
…and don’t answer when I ask what is going on…
…after 1am…
…when I have three deaths worth of debt from other teams…
I will be going, thanks. Good luck.

In this situation, you have 30 seconds to answer a straightforward question, because that is how long it takes to exit to the log-in screen.

: Zubon