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Another win for the home team

[City of Heroes] My original City of Heroes character, Zubon, hit level 50 (max) tonight. This marks my third level 50 (two Defenders, one Blaster). Part of me wonders what I could have done in the real world with that much time. Other parts of me enjoyed large parts of the journey.

The last bubble of experience came pretty quickly and smoothly. I was actually on a team running missions, rather than farming. When I originally hit level 50, in Issue 2, there were two common paths. One was to farm wolves – there were a couple of missions that spawned large numbers of easy to herd and clear enemies. After the developers gave the wolves stun attacks and put them on a timer, people moved to using Freakshow for the same purpose, and it seems to work even better. The other path was to farm Kora fruit – there was an endless stream of missions that required no combat if you could Phase Shift. After the developers added required combat to those, people could move to using Dr. Boyd missions, which are almost the same but give more experience, and 1/4 of them actually require combat. By my findings, those were going faster for me than Kora fruit did, so I am surprised that people are not farming that more. Or maybe they are, I just have not heard about it.

It is refreshing to see that normal play actually provides nice rewards. It can be hard to find a group for normal play at times, at least in a large, competent group. I think many people have been trained to believe that farming Freakshow is the fastest way to level, so they keep trying to do that, even if they don’t have a good herding team, even if they are not very good at it. I have had times when my soloing healer got experience faster on his own than in the powerleveling herds for which I was asked to assist.

We now return you to your regularly scheduled grind.

Zubon

The beauty and woe of multi-jobbing.

[Final Fantasy XI] In Final Fantasy XI players are afforded the opportunity to play as multiple jobs on the same character. The idea behind this is a great one, as players can play as any and all jobs that are available to them (some must be unlocked through quests after a certain level has been attained with one of the basic jobs). Players can become attached to one character, instead of playing a job for the life of the character, as is the case with almost all other currently available MMO’s. Another added benefit is that it prevents the game from getting “old.” Meaning that there will always be players that are leveling low level jobs, and since FFXI is almost exclusively based upon partying after level 10 (out of 75) there will always be players that can party in low level areas (well at least for a very long time).

There is a deep beauty in this formula. If one becomes disinterested in the job they are currently playing, they would only need to return to their Mog house and select a new job. This combined with the sub-job system allows players to create combinations that are useful for leveling, farming, soloing, etc. Many people start off playing MMO’s as a job/class because of the external appeal of the job and are unable to switch when they find that they don’t actually enjoy playing that particular job. Instead of the forced choice of pursuing a profession they don’t enjoy or creating a disconnect by having to produce a new character from the beginning, this system creates a level of immersion in the world that they play and creates the attachment that is necessary to keep players within the MMO.

But with the beauty also comes the woe. I currently play a character who’s main job is Dragoon. This is a job that many people are proud to play because it has one of the deepest storylines in the quest to open it. It is a popular class but it also has some weaknesses as the game progresses to the higher levels. This is not a problem for most people that play it, and there is no real deficit in those that play as Dragoons. But for me, the problem of envy arose. I wished to play a job that was much needed and always wanted. This came in two forms, Ranger and Ninja. Respectively, these are the highest damaging job and most sort after (well, equally with Paladin) tanks in the game. The problem with these jobs is that they cost gil. Lots and lots of gil. Playing these two jobs costs twice the lots and lots of gil. I enjoy them both so I have to pay through the nose to maintain them. This is not a problem, per se, with a system that allows players to have multiple jobs, but it does illustrate the harder work that is necessary to maintain them.

I believe that more and more MMO’s will pursue this multi-job tract. The attachment I feel to my FFXI character is definitely deeper than the attachment I have to my World of Warcraft characters. I suppose this may also be because of the “casual gamer” friendliness of WoW, but others have discussed the potential lack of sustainability of “casual gamer” friendly MMO’s. Attachment to MMO’s come from, I believe, attachment to the player’s role in the game. The friends they make, the level of there character, etc. The ability to sustain the same character while not being locked into the same job helps to cement the commitment of players to a particular MMO.

ringthree

GG PWNT!

[EVE Online] Well unfortunately the fabled “real life” has kept me from posting here recently, however while I’m here I’ll explain somewhat how EVE works.

There aren’t any true “classes” but you choose your race, what your character looks like (in very great detail), and your profession…however professions aren’t set in stone. You can be a miner one month…then a trader the next, only thing stopping you is your skills in the field.

As a Newbie you are given a “rookie ship” which is basically the only ship you will see for a while unfortunately, the slow grind of this game, in adverse to most MMOs where your newbie levels are the easiest… are the most difficult part of the game, and set aside people who have the time and want to succeed, to the people who enjoy a more fast paced experience. Basically you mine until you have enough money (and skill) to pilot a secondary frigate for mining…then you mine some more until you can afford and industrial ship….then again you mine until you have enough money to start running trade routes (500,000?)..and from there on, money is simple…. buy low, sell high and the shorter the trip, the better. It starts off slow, but eventually it will warm up, no matter how long the grind takes at the beginning…there are alternatives of course.

There are many corporations (guilds) that will let you join and give you a boost of 1,000,000 ISK or more as a starting amount….which in the end saves alot of time.

Hope I answered all your questions, if not let me know XD

-Zxyrox

Player-Made Content

[Saga of Ryzom] Why is this not a bigger deal in the industry? I think it is a very exciting step in a different direction for MMOs. Listen to the details:

…designing, creating and animating your own scenarios for the players of the Saga of Ryzom.

…allowing you to run your own zones within the world of Atys.

Create a setting and lay out the buildings, flora, fauna, challenges and safe zones that will bring it to life.

Delve into the complete libraries of SoR to dress and populate your map.

…use it to build a dank domain full of monsters, or a serene vale perfect for wedding chapel, the Ryzom Ring provides the means to express yourself.

Share your creation with massive numbers of players. Open your maps to everyone, or reserve them for a selected group of characters. Develop your maps in real time.

Provide a unique game experience for others players by controlling every aspect of a scenario that you have designed.

Fellow players will seamlessly wander from the mainland of Atys into your new map.

This is a bold step. It could be really great, or a huge failure, but it’s bold and I like it. It has potential to increase quality content or increase crappy content. It has potential to increase griefing and cheating. It has potential to give you the opportunity to actually leave a mark on the world.

I eagerly await more details…

– Ethic

It was worth a shot

[World of Warcraft] Well, if nothing else, my friend talks a good game. He managed to talk 2 level 60s into quitting their guild and joining up with ours. Unfortunately, he chose a horrible week to do it since half of our guild is camping right now (and not as in corpse camping, they’re real life friends who are roughing it for the week). Another guild member and myself will be joining them tomorrow. I haven’t had a chance to play as much this week either since it is finals week. So with most of the guild gone this week, the 2 level 60s left the guild today. Oh well.

Anyways, as mention earlier, I will be camping this weekend so no WoW, ESPN Fantasy Baseball, e-mail, posting on this site, or E3 news for me. I guess I’ll have to wait until Monday to find out more about Civ4 and download pictures of e3 booth models.

DC

My EVE Explanation

[EVE Online] I know a few of you have been wondering what EVE Online is like…and although I’m not the best at explaining things I will…

In EVE there is a gigantic galaxy…with hundreds of solar systems…all having a security rating…1.0 is tight security and 0.0 has no security. All the players play on one server (excluding the test server). You pilot a multitude of ships and use a plethora of skills depending on what path you wish to follow… there are no limits to the amount of skills you can have and can transition easily to which ever style suits your play (asteroid miner, mercinary, space pirate, trader, or a ship builder). Each has its own challenges and there are probably more than I have listed…

Open ended as the game is…to get a truely engrossing gaming experience you need ISK (EVE money) and lots of it. Usually one joins a corp to get started off and then ascends the ranks of corps from the newer ones to the more serious ones…. a corp is like a guild in WoW or other fantasy MMOGs

As far as game mechanics go… you pilot a variety of ships…from the fragile frigates to the intimidating Battleships and even the middle ground cruisers…however there are alot more classes of ships designed to do what you want them to, be it a fighter or a hauling craft.. but you dont control the ships directly, so if you enjoy fast paced shooting combat, EVE isn’t for you…the piloting involves clicking on an options interface like other MMOGs. You customise your ships with whatever weapons and electronic gear you can, from ECM to velocity upgrades

If you engage combat, and death is eminent… you can eject into your lifepod which is your last defense from death…if you are killed in this pod (podded) then you respawn as a clone in the last station you sent the clone to..higher level clones result in less skill loss…if you are killed then you lose some skill points you had trained.. about skill points…unlike in some games…it is impossible to power level a character seeing as how all skills train at the same rate (unless you learn skills to make training easier).

Well that’s all I can think of at the spur of the moment…if you have any other questions then post a comment and I’ll see if I can answer them. (By the way if you are interested in getting EVE check out www.eve-online.com and check it out…if anyone decides to try it look me up and I’ll try to help ya out :D )

-Zxyrox

Jason Booth Leaves The Scene

One of the main characters involved in Turbine (makers of AC, AC2, DDO, and MEOLOTRO or something) left a few weeks ago and has now found new employment.

Jason Booth is working for some non-MMO company so it’s unimportant. Ha.

Anyway, he left some comments regarding MMOs that I wanted to point out to see what people think about them. There is a lot of truth there to be sure, but is it really that black and white? Here is an excerpt:

… the MMP industry is boiling the formula down to a very destructive set of lesson for our society. These lessons appear to be:

    Achievement is far more important in life than enjoyment, family, friends, etc.

    We should all be equal, regardless of our given talents. Time and devotion to achievement is all that matters, skill and smarts are worthless.

    Don’t think, just grind.

    If you grind harder, you will be “more cool” than others.

The problem is that none of these really lead to a happy or compelling life. Play is supposed to be an enjoyable learning function which helps you to understand some aspect of life, not a time waster, or worse, something which literally drives you to neglect your life.

Good luck in the future Jason!

– Ethic

The Countdown begins…

[EVE Online] Well my last skill in EVE is finishing up…not much to say today, our CEO of the corp is attempting to build a starbase player owned station (POS) and has scouts out looking for that, a few of the corp members pitched in and got the ore for a Moa for me after the whole Ore incident…

i’ll post more when something interesting happens…such as my skill finishing… i figured out by halting the skill and training some learning skills i can speed it up…it went from 3days to 2days…so im not complaining….

I’ll have that mining barge yet!

(Im gonna go see Revenge of the Sith tomorrow…hope it isnt a dead weight movie like i’ve been fearing, more info on that as well later)

-Zxyrox

Trebuchet

[Guild Wars] I’ll give you another screenshot from GW. This time it’s my elementalist.

gw e1

Oh, interestingly enough, if you join a guild – all your characters join the guild. I did not know that. I had made a guild with one of my characters just to see how it works and next thing you know all my characters were in it. Since I am in a real guild now (with capes and a hall!) I had to log in all my characters to see if they had the cape too. They did.

The nice thing is, in the guild list it shows your current character name as well as connecting it to the name of the character you original joined the guild under so it’s easy to see who you really are.

Tonight, my Necromancer got to fire a couple of trebuchets at the enemy. That is my favorite word right there, trebuchet. Trebuchet. Sweet.

The mission involved driving back the Charr forces. As I got closer to the wall I needed to push them behind, I noticed a guy standing by a broken trebuchet (there’s that word again!). He told me to find three parts he needed and we could use the trebuchet to detroy the large groups near the wall.

I located piles of rubble around some other broken trebuchets and eventually found the parts he needed. After giving them to him, he showed me how to use the trebuchet. It was fun to see all the Charr forces falling beneath my bombardments. As I got closer to the wall I found another trebuchet I could fire and of course I did. Nice sound and visual effects.

– Ethic

Tuesday Night Drunk

[World of Warcraft] My friend loves his alcohol. A lot. This guy once got so drunk on New Years Eve that he unzipped his pants on the Las Vegas Strip 30 minutes before midnight and relieved himself on Caesars Palace while random tourists took pictures. Now that you have that delightful image seared into your memory, we jump to last night. My friend, decides that Tuesday night is a great night to go to a bar. I decline his invitation, but he finds some drinking buddies and they set off. Around 1AM I get a drunk dialing call from him. It’s the usual how much he misses his girlfriend type stuff, but then he starts talking about WoW.

You see, my friend, unlike me the dilettante, pretty much concentrated on just playing WoW and only having character and an auction house guy. Even though he started playing at the end of January, the guy has hit lvl 60, bought an epic mount, and has enough money to buy another one if he feels like it. I have many friends that play the game. Some are in well organized guilds that have killed Onyxia several times. However, those guys all pretty much joined the same guilds they joined in beta, assuring that their fellow guildmembers would be fairly hardcore gamers. Myself and four others wisely cordinated and ended up on the same server (unlike my other friends), but we are casual players compared with the others. My drunken friend plays a lot more than us so he is frustrated. Hence the drunken call.

Ever since getting his epic mount my friend has been bored out of his mind. He wants to go try and kill Onyxia and run Molten Core, but he knows he won’t while he stays in our guild, yet he doesn’t want to leave his buddies since middle school. So he calls me and lays out the plan he must have been formulating for quite a while now. Using his advertising background he plans to turn out little guild of five guys from Orange County and a couple of Australians that don’t mind playing with us American insomniacs into the greatest guild ever. It’ll be interesting to see how far he goes with this, or if he’ll even remember tomorrow morning.

DC